Crusader Kings III

Crusader Kings III

Prisoners and Jailors
63 Comments
-=GoW=-Dennis 1 Jul @ 4:04am 
Can this replace Bail out Anyone?
Funny Purple Suit Man 21 Jun @ 7:42pm 
Does this still work?
king0billy 13 Jun @ 7:39am 
@Gerousia, why do you cancel anyone's scheme when somebody is moving a person from one place to another? I think it is inappropriate and wastes the investments of the ongoing scheme on other persons.
-=Illumifant=- 1 May @ 4:46pm 
Awesome! Thanks! :)
Gerousia  [author] 1 May @ 3:56pm 
@Elirian Yes, it's intended to cancel anyone's scheme since you're moving a person from one place to another.

@無壹 I can't at the moment add translations as there will be a huge update in the upcoming month.

@TheOncomingBrows This shouldn't be the case. They should still be allowed to give you the imprisoned enemy as long as you are allied with them in a war. I'll look into it.
Gerousia  [author] 1 May @ 3:51pm 
Hey everyone! I’m planning to update this mod with some new features and UI tweaks to match both the previous and latest DLC—going from Chapter 3 to Chapter 4. Just haven’t had the time yet, but I’m aiming for next month.
-=Illumifant=- 1 May @ 3:19am 
Does this mod need to be updated for the latest DLC?
HoLo 29 Mar @ 11:04pm 
Add an option to the settings that allows you to remove the cooldown, please
Elirian 20 Mar @ 9:23am 
whenever a demand a prisoner it cancels my schemes like befriend or seduce, not to sure if its a bug or intended. thanks for the mod by the way, its great and now a must have. :steamhappy:
無壹 4 Mar @ 6:59am 
Greeting ! I am fan of your mods, I want more Chinese player to use your mod. So I've translated your mod correctly, could you please add a link in description?

Here's my Chinese translation: https://cs2bus.com/sharedfiles/filedetails/?id=3090564070
TheOncomingBrows 27 Jan @ 4:06pm 
I was in an independence war and my ally captured the enemy war leader, it says I have 100% war score but I can't enforce my demands. I presume this is because my ally has him imprisoned, but when I try to demand the prisoner it has a -500 modifier saying he won't hand him over because he's at war with him. Basically makes ending the war impossible.
theskonester 26 Jan @ 6:28am 
Yes it messes with schemes so be sure to get the prisoners you want before starting a long scheme.
Trowell200 19 Nov, 2024 @ 9:20am 
Still works for me, but strangely whenever I demand a prisoner and it gets accepted, all of my schemes (personal, hostile, and political) get cancelled - does anyone else have this problem or know if there's a mod conflict?
Caloens2k1 2 Nov, 2024 @ 2:47am 
Is the Rescue & Revenge Temporary Patch still needed?
-=Illumifant=- 31 Oct, 2024 @ 8:07am 
Awesome! Thanks :)
finallyciv 28 Oct, 2024 @ 9:05am 
A German localization for Prisoners and Jailors has been integrated into this mod: https://cs2bus.com/sharedfiles/filedetails/?id=3355568022
BillyJoe 24 Oct, 2024 @ 1:50pm 
@Gerousia Thanks for the answer. But in my case every ongoing scheme gets canceled even the ones against other people and not the one imprisoned. It doesnt matter which kind by the way. All of them just disappear (political, personal and hostile) :steamsad:
Gerousia  [author] 24 Oct, 2024 @ 1:06pm 
@-=Illumifant=- It should though I haven't updated/made any new changes yet that's inline with the new core game features.
Gerousia  [author] 24 Oct, 2024 @ 1:05pm 
@BillyJoe Yes, similar to how imprisonment works. Any ongoing schemes will get canceled when the target prisoner starts traveling.
BillyJoe 18 Oct, 2024 @ 9:12am 
Hey, thanks for the great mod. I noticed one issue though. When you demand a prisoner all active schemes get canceled. Is this intended?
-=Illumifant=- 12 Oct, 2024 @ 4:09pm 
Does this mod still work with 1.13.x?
Gerousia  [author] 27 Aug, 2024 @ 7:07pm 
@Lord DGP

Yes, it is intended. Ransom prisoner feature was added recently.

While I do agree that it would make sense to include something similar, rescuing is part of Big Uncle's mod. We haven't been able to talked about it yet.

I won’t make any changes to it at the moment out of respect.

I hope you understand
Lord DGP 27 Aug, 2024 @ 5:05pm 
Question regarding Rescue Casus Belli: Currently it is only possible to trigger when I demand a prisoner, not by using ransom prisoner. Is this intended? After all, I want to rescue that character, not jail as well.

You should add or move your "rv_rescue_imprisoned_character_cb_effect" to "gm1_interaction.1012"
Gerousia  [author] 25 Aug, 2024 @ 9:35am 
@finallyciv Sure thing! Just send a pull request in Github [github.com] then I'll review it
Gerousia  [author] 22 Aug, 2024 @ 9:46am 
@Gef

Yes. Modify the interactions in common/character_interactions/02_gm1_interactions.txt

Replace:

cooldown_against_recipient = { years = 3 }

With:

cooldown_against_recipient = 0
Gef 22 Aug, 2024 @ 2:16am 
Great mod!
Is it possible for me to remove the cooldowns of the interactions?
Gerousia  [author] 17 Jun, 2024 @ 4:35am 
@fisto the robo

I'll look into it after Roads to Power releases, since it might change the dynamics of some of these things
fisto the robo 17 Jun, 2024 @ 3:08am 
@Gerousia: coutriers get gold from court positions or by being the regent tho
Gerousia  [author] 16 Jun, 2024 @ 6:45pm 
@fisto the robo

Courtiers are unlanded. Typically, these guys don't have any gold, that's why it's designed that way even in vanilla.

It doesn't really make sense to ransom someone who doesn't have anything to offer. That's the same as setting them free.
fisto the robo 16 Jun, 2024 @ 3:57am 
"Prisoners of interest will be sold from one ruler to another for title stripping, forced marriages,"
forced marriages? you mean concubines? Wish there was a way to force regular marriages on prisoners

unrelated, could we ransom a prisoner courtier with his own money? or i suppose the ai courtier could propose a ransom. 99% of the time youre forced to ask the liege and they wont ransom a courtier they dont care about.
cuomo860 1 Jun, 2024 @ 9:47am 
You could just delete the file in my compatch. It was a temporary fix until this mod was updated. I’ll fix it today.
OmniScious 1 Jun, 2024 @ 5:34am 
@Gerousia no worries. It's normal that compatches break, especially big ones. :D I often fix them myself when I find issues before the author of a compatch fixes them.
Gerousia  [author] 1 Jun, 2024 @ 4:20am 
@OmniScious Ah, pardon me if I changed a couple of names. I'm still trying to improve my code naming convention. Rest assured that it won't happen anymore after the next patch update.
Gerousia  [author] 1 Jun, 2024 @ 4:17am 
I should also note that the current version is 100% backwards compatible with any older versions, since it didn't change any existing character variables.
OmniScious 1 Jun, 2024 @ 4:13am 
@Gerousia ah, you're right, sorry I got confused because filenames are the same. It's the fact that Gambo's Most Excellent Super Compatch also got updated this morning that I thought it got updated to include your update, but now when I looked at the time of the update it seems it got updated just before you released your update, so it's still using the old trigger name in the interactions file.
ACE 1 Jun, 2024 @ 4:11am 
OmniScious Sounds like Steam botched the update for you, I get no results searching for: gm1_basic_valid_for_transfer_prisoner_interaction_trigger

Try unsubscribing and then subscribing again. Verify integrity might also work, although it would be quicker to just delete the mod manually.
Gerousia  [author] 1 Jun, 2024 @ 3:58am 
@OmniScious There are only two use cases for this trigger.

`populate_actor_list` of `offer_prisoner_interaction`
`populate_recipient_list` of `demand_prisoner_interaction`

Can you report back if it is the same thing on your side?
Gerousia  [author] 1 Jun, 2024 @ 3:55am 
#OmniScious Hmmm... I can't seem to find this issue.

I have tried both looking in my development folder and the folder straight from the live steam workshop. Are you sure it's coming directly from this mod and not some other mod depending on it? Is it possible for you to post a screenshot?
OmniScious 1 Jun, 2024 @ 2:57am 
@Gerousia In the latest update the trigger gm1_basic_valid_for_transfer_prisoner_interaction_trigger was renamed to gm1_valid_for_transfer_prisoner_interaction_trigger_basic but old trigger name is still used in 02_gm1_interactions.txt.
Gerousia  [author] 30 May, 2024 @ 5:51am 
@ACE

These are currently fixed in the upcoming fix update.
ACE 30 May, 2024 @ 4:53am 
Another tip: Prevent transfers of war prisoners outside of the realm. I've seen several wars be lost 'cuz some idiot lord decided to transfer a valuable war prisoner to some random lord on the other side of the planet.
Gerousia  [author] 28 May, 2024 @ 5:14pm 
@ChicagoPhil

Are you sure you don't have any other mod that does that? I am 1000% sure that this mod doesn't have anything to do with that whatsoever.

This mod literally only does one thing, that is to give and take existing prisoners to/from other rulers. It doesn't modify any existing mechanic. It only adds this mechanic.
ChicagoPhil 28 May, 2024 @ 10:38am 
How come when I use this, all other rulers want to do is exchange kids? Like my 1 year old is going to be any better than yours lol
Gerousia  [author] 26 May, 2024 @ 7:18pm 
Thanks for the heads-up. I haven't really got enough data or thorough testing to gauge whether if the AI interacts too aggressively with each other. I'll look into this.
ACE 26 May, 2024 @ 5:35am 
This mod, while great, really needs potential limits for the AI. As is they transfer prisoners far too much, even when it doesn't make any sense for them to do so. It also creates far too many rivalries. You should limit AI usage using the any_relation trigger, it should prevent the AI from requesting prisoners they realistically have no way of knowing of.
Gerousia  [author] 27 Mar, 2024 @ 11:38pm 
@Vril Yes they do.
Vril 27 Mar, 2024 @ 4:25pm 
Does AI use these features?
Gerousia  [author] 15 Mar, 2024 @ 2:24pm 
I had something more unique and interactive planned for the traveling system, but yes, at the moment, I recommend using the "Travelers" mod since it enhances the immersion of this mod. I use it too in my playthroughs.

I also haven't thoroughly tested the interactions with "Prisoners of War" since I disabled a flag that determines whether a prisoner is at their jailor's prison. Meaning it may break "Prisoner's of War's game" mechanics.
cuomo860 15 Mar, 2024 @ 8:25am 
@Vfa. You're literally talking about "Prisoners of War" and "Travelers"
Cherrypone 14 Mar, 2024 @ 6:45pm 
I'd just like to say that I'm very interested in both a prisoner travelling system and an exchange prisoner interaction, since you said those might be implemented but only if there's interest.