Imperator: Rome

Imperator: Rome

Reanimāta - Beta 1.10
Viser 1-10 af 171 forekomster
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Opdatering: 21. juli kl. 13:07

- last update for this month

. added some missing English locs
- fixed a bug about rooting out pirates and the bosporan mission tree

Opdatering: 20. juli kl. 18:09

- Added a wide array of historical and possible Agiad characters for Sparta, including the later kings Leonidas II and Cleombrotus II
- Linked and rearranged other Spartan characters to form a coherent family tree 😄
- Updated several Laconian character names in the culture file
- Refined the descriptions of historical characters
- Laid the foundation for historical Spartan events
- Fixed several bugs

Opdatering: 20. juli kl. 10:42

- added the Aemlia Gens as a major family by adding a lot of historical chars (only generated if you play Rome)
- added a new trait to the Aemilii
- fixed some wrong entries in the Spartan starting character file
- added a lot of historical informations to Roman and Spartan characters
- fixed some bugs

Opdatering: 19. juli kl. 12:39

- Updated to Invictus 1.10

- Added three new icons for the new religions
- Updated numerous triggers for new bloodlines, cultures, religions, and even provinces
- Crosschecked hundreds of files and fixed some bugs here and there (even a few fresh Invictus ones)
- Renamed the Mithridatic domain to simply Mysia, but added this tag to the optional dynastic names
- Reduced the presence of the new god Demetrios to the Antigonid Empire and its subjects only
- Split the Carian culture into an Anatolian branch and a Greek branch (called Cariotic)
- Updated much of the German Invictus translation — though not finished yet (but hey, you probably don't care anyway... I know :P)
- Reorganized the on_actions for smoother integration with Invictus
- Fully integrated the FMO mod
- Fixed a very old and annoying FMO bug involving colonization alerts even when there was nowhere to colonize ^^

And that’s only the Invictus portion... I’ve put in more work these past three days than I usually do at my actual job 😆 Thanks to my vacation, I was able to get it done so quickly.

I'll write up all my changes and additions in the Beta update on Discord — or maybe here later... there's just so much, I already forgot half of it XD

Opdatering: 12. juni kl. 5:47

- small hotfix for the gay/lesbian modifier to increase their fertility by the factor of 5
- fixed a missing English string

Opdatering: 31. maj kl. 14:40

- deactivated the experimental "Dynamic Tribal Defence Systems" again

Opdatering: 31. maj kl. 14:19

- hotfixed the arrange_marriage CI
- fixed some typos

Opdatering: 26. maj kl. 0:05

I can't really remember what this update does as I needed some time for switching to Win11...

But as far as I can remember:

- fixed several bugs found in the error log
- added more variations for the flower events for your spouse or mistresses
- some new flavour describtions for mining settlements and others
- new event for an elected Consul if he has a criminal record so you get some Trump vibes...
- other stuff I cannot rememberXD

- oh... and FMO is now fully integrated but I keep it in the needed load order in the mod description for now but you can remove it from your load order if you want.

Opdatering: 16. apr. kl. 22:08

- Resolved the state_fort_level bug introduced in the latest update from Paradox, where the replaced modifier became non-functional.
- Clicking on food-related alerts now automatically switches to the food view.
- Fixed some small issues related to state values, including improved calculation methods and enhanced visualization.
- some more Greek city states rename themself if they lose their key city
- made the alert for the college of priests less annoying and improved the options
- tweaked several events in a bit by adding goto_location buttons, adding options or improving the logic and realism.

Opdatering: 13. apr. kl. 19:44

- several small additions and improvements to vanilla and Invictus events, like the trial, city and some zorgo events
- some improved Reanimata tooltips
- added a custom trigger is_engaged to simplify coding
- new image for Pompeii
- added hemp to the list of non_animal_agrarian_trade_goods so you can build a plantage aka farming settlement there now