Space Engineers

Space Engineers

Ladder (climbable + use tools/weapons/interactibles on it!)
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Mis à jour le : 21 juil. 2018 à 5h02

- Fixed drifting towards gravity when on ladder (by disabling gravity on character for now).
- Fixed ladder highlighting including unfinished ladders.
- Added PCU values for the blocks (10 for normal and 15 for retractable).

Mis à jour le : 27 févr. 2018 à 4h04

- Fixed retractable ladder being airtight when extended.

Mis à jour le : 16 févr. 2018 à 22h45

- Fixed error when placing retractable ladder.
- Updated logic update method to avoid future silent fails.

Mis à jour le : 2 févr. 2018 à 12h32

- Workaround for a soft-lock in loading screen caused by modAPI (SetEntityName).
- Tweaked emissivity to be less bright in the new game graphics update.

Mis à jour le : 14 mars 2017 à 10h39

- Fixed some shading issues with the LODs on the full sized ladder.

Mis à jour le : 23 févr. 2017 à 23h29

- Improved models with a bit of rework, actual textures (vanilla ones) and LODs.
- Ladders no longer get priorty over aiming at another usable object when pressing use key.
- Workaround for retractable ladder having subparts in construction stages.
- Input now fully ignores any menu.

Mis à jour le : 17 janv. 2017 à 19h57

- Fixed ladders randomly vanishing on world/ship paste load due to parallelization.

Mis à jour le : 9 janv. 2017 à 13h38

- Small performance improvements by first re-checking last used/near
ladder.
- Improved highlight method on ladders.
- Fixed gamepad inputs showing up when gamepad was not last used or even
connected.
- Fixed mounting backwards when you were effectively walking on the
ladder.
- Disabled mounting/dismounting messages as they were pretty pointless.
- Tiny optimization on network when jumping off of the ladder.

Mis à jour le : 20 nov. 2016 à 7h17

- Fixed moving sounds not playing for ladder, now using game's metal
step sounds which work in both arcade and realistic sound modes.

Mis à jour le : 12 nov. 2016 à 4h04

- Enabled the ladder highlight for stable since the API is there now as well.