Space Engineers

Space Engineers

Ladder (climbable + use tools/weapons/interactibles on it!)
Hiển thị 11-20 trong 44 mục
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Cập nhật: 21 Thg07, 2018 @ 5:02am

- Fixed drifting towards gravity when on ladder (by disabling gravity on character for now).
- Fixed ladder highlighting including unfinished ladders.
- Added PCU values for the blocks (10 for normal and 15 for retractable).

Cập nhật: 27 Thg02, 2018 @ 4:04am

- Fixed retractable ladder being airtight when extended.

Cập nhật: 16 Thg02, 2018 @ 10:45pm

- Fixed error when placing retractable ladder.
- Updated logic update method to avoid future silent fails.

Cập nhật: 2 Thg02, 2018 @ 12:32pm

- Workaround for a soft-lock in loading screen caused by modAPI (SetEntityName).
- Tweaked emissivity to be less bright in the new game graphics update.

Cập nhật: 14 Thg03, 2017 @ 10:39am

- Fixed some shading issues with the LODs on the full sized ladder.

Cập nhật: 23 Thg02, 2017 @ 11:29pm

- Improved models with a bit of rework, actual textures (vanilla ones) and LODs.
- Ladders no longer get priorty over aiming at another usable object when pressing use key.
- Workaround for retractable ladder having subparts in construction stages.
- Input now fully ignores any menu.

Cập nhật: 17 Thg01, 2017 @ 7:57pm

- Fixed ladders randomly vanishing on world/ship paste load due to parallelization.

Cập nhật: 9 Thg01, 2017 @ 1:38pm

- Small performance improvements by first re-checking last used/near
ladder.
- Improved highlight method on ladders.
- Fixed gamepad inputs showing up when gamepad was not last used or even
connected.
- Fixed mounting backwards when you were effectively walking on the
ladder.
- Disabled mounting/dismounting messages as they were pretty pointless.
- Tiny optimization on network when jumping off of the ladder.

Cập nhật: 20 Thg11, 2016 @ 7:17am

- Fixed moving sounds not playing for ladder, now using game's metal
step sounds which work in both arcade and realistic sound modes.

Cập nhật: 12 Thg11, 2016 @ 4:04am

- Enabled the ladder highlight for stable since the API is there now as well.