Garry's Mod
iNPC - Artifical Intelligence Module (Improved NPC AI)
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Aggiornamento: 26 feb 2016, 13:02

v1.0.26

Fixed Disabling Patrolling also breaking Unlimited Vision.

Aggiornamento: 26 feb 2016, 12:50

v1.0.25

Added option and ConVar to enable/disable patrolling, "inpc_patrol 0/1"

Fixed headshot effect sometimes being huge.

Prevented iNPC from forcing g_ragdoll values even if "inpc_cleanup" was set to 0.

Added more compatibility with FiLzO's Combine Units +PLUS. This does not mean that all features of iNPC will work with Combine Units, just that it won't break it anymore.

Aggiornamento: 25 feb 2016, 22:17

v1.0.24

Various improvements to AI decision making.

Aggiornamento: 25 feb 2016, 21:53

v1.0.23

Moved some lines around in order to hopefully catch more incompatible NPCs.

Aggiornamento: 25 feb 2016, 21:24

v1.0.22

Quickfix to "inpc_cleanup" not working.

Aggiornamento: 25 feb 2016, 21:22

v1.0.21

Fixed NPC weapons getting removed even with "inpc_cleanup" set to 0.

Aggiornamento: 25 feb 2016, 21:15

v1.0.20

Attempt at getting compatibility with Filzo's SNPCs.

Aggiornamento: 25 feb 2016, 20:30

v1.0.19

Added failsafes for VJ Base and Cpt Hazama SNPCs.

Aggiornamento: 25 feb 2016, 17:59

v1.0.18

Fixed ConVars not saving across sessions.

Aggiornamento: 25 feb 2016, 17:24

v1.0.17

Temporary hotfix for player factions.