Garry's Mod
iNPC - Artifical Intelligence Module (Improved NPC AI)
Mostrando 31-40 de 57 aportaciones
< 1  2  3  4  5  6 >
Actualización: 26 FEB 2016 a las 1:02 p. m.

v1.0.26

Fixed Disabling Patrolling also breaking Unlimited Vision.

Actualización: 26 FEB 2016 a las 12:50 p. m.

v1.0.25

Added option and ConVar to enable/disable patrolling, "inpc_patrol 0/1"

Fixed headshot effect sometimes being huge.

Prevented iNPC from forcing g_ragdoll values even if "inpc_cleanup" was set to 0.

Added more compatibility with FiLzO's Combine Units +PLUS. This does not mean that all features of iNPC will work with Combine Units, just that it won't break it anymore.

Actualización: 25 FEB 2016 a las 10:17 p. m.

v1.0.24

Various improvements to AI decision making.

Actualización: 25 FEB 2016 a las 9:53 p. m.

v1.0.23

Moved some lines around in order to hopefully catch more incompatible NPCs.

Actualización: 25 FEB 2016 a las 9:24 p. m.

v1.0.22

Quickfix to "inpc_cleanup" not working.

Actualización: 25 FEB 2016 a las 9:22 p. m.

v1.0.21

Fixed NPC weapons getting removed even with "inpc_cleanup" set to 0.

Actualización: 25 FEB 2016 a las 9:15 p. m.

v1.0.20

Attempt at getting compatibility with Filzo's SNPCs.

Actualización: 25 FEB 2016 a las 8:30 p. m.

v1.0.19

Added failsafes for VJ Base and Cpt Hazama SNPCs.

Actualización: 25 FEB 2016 a las 5:59 p. m.

v1.0.18

Fixed ConVars not saving across sessions.

Actualización: 25 FEB 2016 a las 5:24 p. m.

v1.0.17

Temporary hotfix for player factions.