RimWorld
Misc. Robots
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Update: 3 mrt 2020 om 14:44

Update on 3/3/2020

- Added entries for autosorting
- Tweaked traders

Update: 23 feb 2020 om 12:19

Update on 2/23/2020

- Update to 1.1
- Robots can now be built once you've researched fabrication (-> Fabrication Table)
- Improved Idle handling of robots

Update: 6 aug 2019 om 0:17

Update on 8/6/2019

Added mote when robot is destroyed

Update: 6 mrt 2019 om 13:02

Update on 3/6/2019

- Added function to prevent skill degration (if learning is forbidden only!)

Update: 4 mrt 2019 om 10:48

Update on 3/4/2019

Robots:
- Changed find base room when idle calculation
- Added selfdestruct to disabled robots
- Robots don't do disabled robots anymore --> they spawn resources

Update: 21 jan 2019 om 12:40

Update on 1/21/2019

- Changed About.xml according to 1.0.2150
- Added repair option for the robots
- Various small bugfixings

Note: The Robot-Base has a new field. These will define the costs of repairing robots.
the cost is dependend on the robot health:
Healt = 50% --> only half of these are required to repair it.
Robot is destroyed --> This is the cost for repairing it.

<robotRepairCosts>
<Steel>35</Steel>
<Silver>25</Silver>
<Gold>3</Gold>
<ComponentIndustrial>2</ComponentIndustrial>
</robotRepairCosts>

Update: 20 dec 2018 om 11:39

Update on 12/20/2018

- Some small fixes regarding selling base stations/dead robots

Update: 22 nov 2018 om 9:56

Update on 11/22/2018

- Added Russian translation thanks to Well

Update: 19 nov 2018 om 11:30

Update on 11/19/2018

- Reduced prices of the Robot Trader

Update: 12 nov 2018 om 9:14

Update on 11/12/2018

- BugFix for Abstract naming
-> Thank you to Mehni for finding the issue :)