RimWorld
Faction Discovery (ended)
Affichage des entrées 11-20 sur 21
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Mis à jour le : 6 janv. 2017 à 9h06

- Updated to A16
- Removed all non-essential features (only does what's on the label)

Mis à jour le : 3 oct. 2016 à 11h34

- Cleaned up logs

Mis à jour le : 3 oct. 2016 à 8h28

- New: Added settings for faction cap to scenario editor
- Tweak: faction cap defaults to 12 now (instead of 20)
- Fix: sometimes either friendly or hostile factions wouldn't be discovered

Mis à jour le : 30 sept. 2016 à 5h10

- Fix: will now not automatically add ScenPart to randomly generated scenarios
- Fix: kept adding factions when rerolling map

Mis à jour le : 24 sept. 2016 à 12h15

- New: message at start of new game
- Tweak: default is now 1 hostile and 1 friendly faction
- Fix: adjusted about text

Mis à jour le : 23 sept. 2016 à 12h06

- New: bigger faction blobs on world map
- Fix: better chance calculation
- Tweak: higher chance to find a faction

Mis à jour le : 22 sept. 2016 à 12h54

- Fix: resolved warning about language files
- New: when creating factions, existing factions are now taken into account for a better balance

Mis à jour le : 21 sept. 2016 à 13h56

- New: when starting a new game, you will know the location of one other faction.
- New: you can customize in the scenario editor, how many factions you know at the beginning.
- New: incident - discover a faction. This will show the faction on the world map and allow contact / visitors / raids.

Mis à jour le : 28 aout 2016 à 6h15

- Fix: groups were too large
- New: proper trader definitions
- New: drug behavior

Mis à jour le : 28 aout 2016 à 2h34

- Fix: renamed goods
- New: proper trader definitions