Garry's Mod
Патриарх SNPC[Killing Floor]
Mostrando 21-30 de 67 aportaciones
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Actualización: 12 NOV 2017 a las 0:14

-Fixed hitboxes.
-Added minigun shooting rotations.
-Fixed DLib "owner" conflict.
-Fully fixed flinch animations for zeds.

Actualización: 21 OCT 2017 a las 1:17

-Patriarch mortar mode shooting now work correctly.
-Fixed minigun shooting continue when Patriarch player was stunned.
-Decreased chasing sound playing chance.

Actualización: 18 JUL 2017 a las 22:01

-What was updated here? I forget :D

Actualización: 15 JUL 2017 a las 23:06

-Little update of enemy find system.
-Killing Floor NPC's now will use 'NPC.SNPCClass = C_MONSTER_LAB' instead of 'NPC.IsZombieClass = true'.
-Added something like night vision.

Actualización: 7 MAR 2017 a las 9:24

-Clientside pill fix, added custom crosshair for patriarch, that draws in correct position.

Actualización: 1 MAR 2017 a las 9:11

-Now BGO not conflicts with zeds.

Actualización: 27 FEB 2017 a las 9:38

-Updated player zed and zed gore, little changed zed AI to hopefully fix some issues.

Actualización: 23 FEB 2017 a las 6:53

-Little pills improvement. Now pills correctly calculate damage. When you play fleshpound damage will be reduced now!
-Little changes in NPC AI and gore.
-Added welder. Not you can weld rotating doors! Welding have conditions: door must be not locked when it not welded (this mean that you can't weld door that was locked on map start), door must be locked if welded (this mean that if you break door locking with custom scripts or weapons when it was welded - you can't weld or unweld it until it will be locked again) and door must be closed.

Actualización: 14 FEB 2017 a las 7:35

-Hopefully fixed noclip, added some improvements to pills.

Actualización: 12 FEB 2017 a las 6:46

-Noclip now work like need (holefully).