Portal 2

Portal 2

Designed for Danger Part 4
120 Comments
TM64G 9 Jul @ 5:34pm 
i don't suppose the solution was "use the bridge to get to the second set of turrets and run like hell to get behind them" was it?
calpalned 11 May @ 6:40pm 
I tried to burn rick with the laser too and nothing happened. Anyway this level was fun to solve. I died twice trying to get passed the turrets
SuperChez enjoyer 27 Jan @ 7:36pm 
rick 10/10
Astraxolotl 3 Aug, 2024 @ 10:48am 
awesome
s-otis 26 Oct, 2023 @ 3:44am 
:steamthumbsdown:очен тяжело
AtomicRocket 15 Mar, 2023 @ 5:36pm 
Love these levels!!!
Ivvy 8 Jul, 2022 @ 9:30am 
Good test!
CrayonMan 21 Apr, 2022 @ 10:06pm 
Really fun!
dow101 11 Mar, 2022 @ 1:47pm 
Love the white boards in the planning room.
glenmcd[AUS] 27 May, 2021 @ 9:15pm 
Very nice :)
Toaster 7 Apr, 2021 @ 1:46pm 
nice but too short
Arinessa 26 Mar, 2021 @ 11:21am 
My only complaint is that I tried to burn Rick but nothing happened. Surprising lack of explosion. Neverthless, happy explosion day to you too.
GS|2|SiDES 7 Mar, 2021 @ 11:35am 
These chambers make me happy.
NoName 23 Aug, 2020 @ 7:40am 
"Happy explosion day, gorgeous" haha this is so great, awesome job on these maps!
rickster 26 Jun, 2020 @ 3:21pm 
Loved it, lots of fun.
Sophronius 16 May, 2020 @ 7:50am 
I love the humor in your maps, going through them in order, they are very well done, thanks for creating.
bobby 29 Dec, 2019 @ 11:43pm 
can't finish the level, pal. Stuck at the final room (no finish prompt). Maybe bug?
Rooke 6 Dec, 2019 @ 6:28pm 
Clever. Died a couple of times. Took me a few minutes to figure it out. I like.
Wooden Hand 6 Dec, 2019 @ 10:52am 
Отлично!
Taiwan No. 1 3 Jul, 2019 @ 7:29pm 
part 12345678 gooooood
PotatoIsUs™ 30 Jun, 2019 @ 3:23am 
what?
Aurifer 14 May, 2019 @ 9:13am 
The DATI board's third paragraph is called "methodalology". Did it mean "methodology"?
KegNot 4 Jan, 2019 @ 5:01am 
Nice. Not too difficult though.
comfopter 29 Nov, 2018 @ 5:57pm 
superb braintwister - fiendishly satisfying, classy chamber. Ba-boom!
FeurigeAusschweifung 16 Nov, 2018 @ 2:19pm 
This is so smart ;-; I almost didn't make it.
HangoverActivator 30 Oct, 2018 @ 3:30pm 
I love your maps!! so good <3
Icewind 2 Sep, 2018 @ 8:33am 
i liked it but i want to get in the room of no paticeler inportence.:steamhappy::steamsad:
koshnica 21 Jul, 2018 @ 10:36am 
easy but nice. I liked it. Thanks
Ukerie 17 Apr, 2018 @ 4:32pm 
The author definitely know how to make a game an art. For this particular lab, you need to make fully use of the lazer to destroy six droids and to activate the door. Overall, this is a good and interesting design.
L77L 31 Dec, 2017 @ 6:57am 
Nice work on the chamber.
But I think you should loose the creepy sexist voice in all of these.
You're limiting your audience.
tokage_hideto 28 Nov, 2017 @ 5:59am 
this map don't work for me T.T
Luke_The_Sith 17 Nov, 2017 @ 8:13am 
I wonder why Rick the Adventure core keeps appearing in these Designed for danger tests?
Xiclav 10 Jul, 2017 @ 12:55pm 
That ''You mess with the wrong robot'' (If I've heard that right) part, reminded me so much of Scarface: ''YOU FUCK WITH ME, YOU FUCK WITH THE BEST''. Anyway, maps are easy so far, but they are fun and engaging, so all respect for that. Cheers! ;)
Kittenpox 6 Jul, 2017 @ 11:54am 
It's a good DATI plan. I like it! :trophy:
唱 跳 rap 篮球 27 Jun, 2017 @ 3:31am 
这关可以增加难度
Rexdr 14 Jun, 2017 @ 1:28pm 
No importance room hun.... thought it was gona open
moreauer 23 Mar, 2017 @ 10:08am 
un peu de précision laser
XIII 11 Feb, 2017 @ 5:35am 
this map was too easy. I liked the concept though, but the ending was blunt and anticlimactic. It was nice to leave the chamber, I thought I was going to do more, but then.............end.
Herr Schmidt 6 Jan, 2017 @ 2:08pm 
took me a while to figure out how to get rid of the upper robots, but nice map!
Me 27 Oct, 2016 @ 10:00am 
Nice one!
Light Warrior 24 Oct, 2016 @ 2:18pm 
So is it actually nothing, or do you just want us to think it's nothing?
Puddy  [author] 24 Oct, 2016 @ 11:21am 
Oh, you know... nothing. :dealwithit:
Light Warrior 23 Oct, 2016 @ 5:45pm 
Not needing the hard-light bridge is not a big deal here, because the test is much easier with it. Developer commentary on Portal (original) Test 14 explained that, even though an alternate "puzzle-breaking" solution on that test was found by play-testers, the alternate solution is so much harder than the intended solution that the developers decided to leave the test as is.
Puddy, what is in "Rick's room of no particular importance"?
Flibbertynugget42 29 Aug, 2016 @ 3:42pm 
It took me a while to figure out that I could get momentum with the floor to reach the Pivot Cube, but otherwise, I had a great time! Happy Explosion Day, gorgeous.
★ rez1nk4 12 Jul, 2016 @ 6:31am 
nice map, but too easy.
Carkey 15 Apr, 2016 @ 10:02am 
That eas epic
Paul Dirac 8 Mar, 2016 @ 12:34pm 
Nice map, thanks. :)
Gothar SVK 29 Feb, 2016 @ 1:56pm 
Sorry man, your maps are interesting, but puzzles are way too easy.
Lovehammer89 7 Nov, 2015 @ 6:07am 
Dude, your maps are good enough quality to be considered official DLC. Thanks for being awesome! And your humor is damn near spot on with the games. That's a gift my friend.