Portal 2

Portal 2

GROUNDED
39 Comments
Lambert 2 Jul, 2023 @ 9:07am 
There is a much simpler solution that'll save you some time if you know what to look for.
Gears 25 Aug, 2017 @ 4:57pm 
we need to be able to kill him at the end
portalfan 6 Aug, 2016 @ 8:16am 
qestion can there be compion cube in the closet
please....
vioray 19 Oct, 2014 @ 5:19am 
first thoughts, could use subtitles for the new dialogue, some players hearing isn't perfect and subtitles can be a big help. also some of the rubble around the monitor is floating in the air a little
it's possible to fire a bomb rather close to the same monitor, maybe include a line if the player does that, something like "what the hell? be careful with those things!"
anyway so far it's fun and interesting
Cleanerman247 9 Jul, 2014 @ 8:23pm 
H8ters can't stop bronies
Cosmo Tewulf 3 Jul, 2014 @ 7:42pm 
@VampireCactus :3 He hates when I get into turret warehouse. #H8trs gonnah h8t :3
Auno  [author] 22 Jun, 2014 @ 4:38pm 
@Seattlegamer, SIR, YES SIR. RIGHT AWAY, SIR! I'll get right on that.

Oh wait, nope, I'm not going to do any of that. Thank you for your aggressively-worded, authoritative feedback, though.
Cleanerman247 22 Jun, 2014 @ 2:49pm 
and make the core NOT SWEAR. got that?
Cleanerman247 22 Jun, 2014 @ 2:48pm 
@VampireCactus, this core is not new, it's RICK!!! change his eye u idiot!
super Girl 15 May, 2014 @ 2:19pm 
@vampirecactus stereo type teenage
Auno  [author] 12 May, 2014 @ 8:02pm 
@epiccreeper1304, think more along the lines of a 16 year old with the maturity level of a 12 year old. :p
Cosmo Tewulf 12 May, 2014 @ 7:51pm 
@VampireCactus Sounds a little older than 12, and why would a twelve year old swear?
Auno  [author] 3 May, 2014 @ 3:24pm 
@Capttain Olimar, that was the idea, yeah. :)
super Girl 3 May, 2014 @ 12:44pm 
so the core is 12 or something and was grounded?
Cosmo Tewulf 20 Feb, 2014 @ 6:48pm 
Model: Rick the adventure core Modifications: You can turn him into the fact core, space core or wheatley using ent_fire !picker skin! Comments: Who voices him?
noelle 29 Sep, 2013 @ 10:09am 
lol
The Sojourner 20 Sep, 2013 @ 10:31pm 
Is this the son of GLaDOS? I swear I know him...
little_tornado 6 Apr, 2013 @ 2:41am 
i can take out all turets on one side of the closet but how do i clear the other

ps plz finsh soon
Thomas 30 Jan, 2013 @ 8:16pm 
plealse make more
Mem (Trans rights!) 29 Dec, 2012 @ 5:50am 
Hard map
Auno  [author] 22 Dec, 2012 @ 7:31am 
@Sharkwolf7 I used Hammer to create my level and put the core in through that. If you'd like a more detailed explanation, let me know! I'd be glad to tell you about it.

@giannicheezman You cheater! Thanks for letting me know, I'll see if I can fix that :P Thanks for the encouragement! I definitely plan to continue the series!

@eyesgr04 :D
Auno  [author] 22 Dec, 2012 @ 7:31am 
@apackman2011 Thanks for the feedback! I'm going to keep working on finding a solution to overlapping dialogue. I agree about the white paint and I actually implemented a way to shut it off, but had some problems with it and couldn't get it working in time to release it. It's on my to-do list, though!

@Raensh Thanks for letting me know about that! I'll see if I can recreate that and then fix it.

@Wolf bytes I struggled a lot with that puzzle element, as it involved using some mechanics in ways that were never really used in the original game. I'm going to messing with the way that part works, but I'm glad you did at least manage to figure it out!
Thomas 21 Dec, 2012 @ 6:56pm 
NICE
ManiacalPotato 15 Dec, 2012 @ 1:58pm 
very cool, you should do more of these core puzzles :-)
ManiacalPotato 15 Dec, 2012 @ 1:55pm 
the second time i played it, i found a way to beat it in less than 30 secs. I dont know if you did this on purpose, but if u zoom in and shoot a portal on the white spot on top of the entrance tunnel, you can shoot a portal on the spot over the door and use the propulsion gel to fling yourself over the hole.
Scheddoc 13 Dec, 2012 @ 7:54pm 
How do you get the core into the PTI? What mod? Please tell me!
Wolf bytes 10 Dec, 2012 @ 6:50pm 
Nicely done. Though what to do before finally find the "closet" was hard. I knew i had to do something with the bombs, but I wasn't sure, thought I had to attack Grounded himself. Though finally did find what to do. Nice.
Raensh 10 Dec, 2012 @ 4:35pm 
Very nice, but I found a useful glitch when I had a clipping error and was able to jump up out of the initial messy platform area. I jumped out over at the spot where the water is falling. This got me to the spot with the button pretty effectively though :P
Capacka 8 Dec, 2012 @ 6:05pm 
Very cool! I really like the concept and this definitely shows a lot of time went into it.

I did manage to press the button before the forced focus, so I ended up hearing both the "don't press it" and "bomb" dialogue at the same time.

Also finding the exit tunnel at the end was annoyingly difficult, with both the white paint constantly in your face and how dark it was. Adding some way to shut off the white paint when not needed would help this a lot.

Can't wait to play the next version!
Krill 7 Dec, 2012 @ 10:36am 
The custom audio was great!
I also loved the original story concept :D
korktur 7 Dec, 2012 @ 6:55am 
fair enough, i tend to play without sound, have headphones plugged in but rarely wear them, so could hear something was being said, but not what. Mostly i just like solving the puzzle aspect. Keep it up though and i look forward to trying some of your other ideas. :)
NeKz 6 Dec, 2012 @ 11:39am 
okay, you can call me a noob, because i cant work with hammer.
just call me a noob :)
Auno  [author] 6 Dec, 2012 @ 11:07am 
@Neksus That's okay. It would just be nice to have some constructive feedback so I could work on making it better. This is my first serious level, so I wasn't expecting it to be mindblowing, but simply calling it "bad" without any detail or context serves no purpose. If you don't want to give any real feedback, that's what the rating system is for. No need to comment at all.
NeKz 6 Dec, 2012 @ 10:47am 
sorry but im not impressed
mikito 4 Dec, 2012 @ 1:26pm 
<3
Auno  [author] 4 Dec, 2012 @ 11:43am 
@korktur the forced focus was a tough decision. As the level wasn't originally designed to contain dialogue, I had to make sure that the user was given enough time to hear dialogue lines before triggering another line. In some places, forced focus was the only reasonable way to accomplish this. I agree that it's not ideal. In some places, like at the button, it was the only way to temporarily prevent players from pressing the button in a way that didn't cause confusion. If I had simply disabled the button to give enough time for the line to finish, people would be confused by the fact that they couldn't initially press the button and that there was no obvious feedback that the button has become active. Checkpoints are going to be in by the next version for sure. They're on my to-do list.

@Neksus after spending over 70 hours in Hammer over the past week, I really appreciate the constructive feedback! Totally not soul-crushing or anything.
korktur 4 Dec, 2012 @ 11:17am 
forced focus looks were anoying and needs some checkpoints.
NeKz 4 Dec, 2012 @ 11:07am 
bad
The Hash Slinging Slasher 4 Dec, 2012 @ 7:37am 
Great level! Love the custom sounds!