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please....
it's possible to fire a bomb rather close to the same monitor, maybe include a line if the player does that, something like "what the hell? be careful with those things!"
anyway so far it's fun and interesting
Oh wait, nope, I'm not going to do any of that. Thank you for your aggressively-worded, authoritative feedback, though.
ps plz finsh soon
@giannicheezman You cheater! Thanks for letting me know, I'll see if I can fix that :P Thanks for the encouragement! I definitely plan to continue the series!
@eyesgr04 :D
@Raensh Thanks for letting me know about that! I'll see if I can recreate that and then fix it.
@Wolf bytes I struggled a lot with that puzzle element, as it involved using some mechanics in ways that were never really used in the original game. I'm going to messing with the way that part works, but I'm glad you did at least manage to figure it out!
I did manage to press the button before the forced focus, so I ended up hearing both the "don't press it" and "bomb" dialogue at the same time.
Also finding the exit tunnel at the end was annoyingly difficult, with both the white paint constantly in your face and how dark it was. Adding some way to shut off the white paint when not needed would help this a lot.
Can't wait to play the next version!
I also loved the original story concept :D
just call me a noob :)
@Neksus after spending over 70 hours in Hammer over the past week, I really appreciate the constructive feedback! Totally not soul-crushing or anything.