Portal 2

Portal 2

Kammer 10
20 Comments
Nobody No-One 5 Jun, 2023 @ 10:04am 
Very clever!
可砸 10 Apr, 2022 @ 4:18pm 
Fun one!
BehindPortal 17 Mar, 2021 @ 12:42am 
very good use of funnel and panel angles fav :p2cube:
hub 29 May, 2020 @ 10:38pm 
:maglike:
Teo 29 Apr, 2020 @ 12:34pm 
"Wait, will this work? Yes, yes it will"
bullfrog 19 Jun, 2017 @ 11:11pm 
Great puzzle. Not too difficult, but still good fun to solve.
jandlml 9 Nov, 2016 @ 10:38pm 
excellent map,little bit of thinking. i like those kind!
lfairban 10 Jun, 2016 @ 10:04am 
Very nice map with some new variations.
stormsend 19 Sep, 2014 @ 2:43am 
Very nice. I usually get stuck on logic tests and have to gear up this pea brain of mine. This one was a pleasure to solve. It still took some thinking but I found I was up to the task. Maybe I've seen something recently that helped or maybe I'm just getting better (not). Anyway this was a fun map. Thanks.
The Sojourner 30 May, 2014 @ 3:38pm 
@wildgoosespeeder, seems you came onto the portaling scene earlier than me....

I wrote this for an upcoming unpublished guide:
"No-elements: thanks primarily to Mevious and Gig, they have shown us how to think purely with portals and portal momentum. The only PeTI elements used are deadly goo, still panels and stairs, glass and grating. General difficulty: easy; at most medium."

The no-elements theme just shows off how minimalist one can be with puzzles using the in-game editor. Like those tests, I'd rate this one roughly easy-meduim.
wildgoosespeeder 30 May, 2014 @ 3:00pm 
@p0rtalmaster
I never played the "No Elements" series and I never plan to. Portal-1-esque maneuvers, easy to expert execution, only are not my style. I kind of got my dose of that playing Portal 1 mods, like "Portal Prelude", "Portal Pro", and "Portal - The Flash Version Mappack". Portal 2 just has so much more interesting things in it. If you throw in non-ninja Portal-1-esque techniques (not like Goose's "Alpha and Omega" and "Laser Riddles ++" maps) with Portal 2 exclusive test elements, like this map, then I'm all good.

I do know the trick used in this chamber, as I've played "Azorae's Momentum Control" and went advanced in YUKI_67's "Destroyed Level 5 - Final Gate". They use the same trick in this map to setup portals (although this map doesn't use momentum control part at all).

Very well done Jotta!
The Sojourner 29 May, 2014 @ 11:32pm 
Thanks to all those no-elements tests, I found this one a bit easy. Nice work.
Traveler807 24 Sep, 2013 @ 3:59am 
Very nicely designed chamber, like it:)
bobdugan_2000 28 May, 2013 @ 9:17pm 
Very nice Jotta! Thanks for the great puzzle. I always seem to forget the many ways to use mementum !
Almisuifre 20 May, 2013 @ 6:14pm 
I took time and had pleasure to figure it out. While playing I thought about a move and trying it I said to myself "if it's the way to solve it, that's a challenging map" Well, it was the solution :)
Clever one. I had to subscribe to your logic-test collection !

May I submit one ? = Confluence
Juggler 30 Jan, 2013 @ 1:51pm 
Oh, I see. I think I just used cube tossing through the portal for that step, rather than the funnel.
Jotta  [author] 30 Jan, 2013 @ 11:21am 
the panel on the ceiling has to be at an angle! if it would face down i would have to move the button under the panel (because of the step with the funnel and the cube).if i would do that you would not be able to jump through the panel.
Juggler 29 Jan, 2013 @ 9:02pm 
This one took me longer than I care to admit, especially since the final move is very familiar to me. Nice job on a tough chamber. I'm not sure why the panel on the ceiling is at an angle, instead of facing down. That really confused me for a while.
Aykut ( Dreamer) 24 Jan, 2013 @ 8:32am 
:) Good gelungen. Your first chamber I have play. It is good and i want to see more.
Blindrun Demo [dl.dropbox.com]
harbin9er 5 Jan, 2013 @ 10:39am 
nice map