Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
4) details — maybe due to open big space it would be harm for map to add more details, but maybe you can add sprites for ground displacement to make it more realistic, and probably detailing insides of buildings, but if it will make some lags, then it's not worth it (need to test :p)
anyway after playing only official maps and a long pause from game your map was first custom map I played and I really enjoyed it, thank you!
also great that it is big open map without lags, not so common thing in source, and it has decent displacement work, I really like it (especially in cave, I always wanted to learn how to do it)
and some stuff I'd like to point:
1)so atmospheric map lacks of soundscape, these random scream and wolf sounds sometimes are out of place (like in cave/house), screams sound like they are really near, but with soundscape it can be edited (randomposition, random volume and pitch, attenuation and etc), also iw will give opportunity to add more sounds like wind, some cave ambient, random owls, wolfs, crickets, maybe frogs (near pond), crows
2) raven loop sound near hanged body with a key is kind of wrong looped (it is a file problem), maybe replace it with often random crows sounds via soundscapes?
If you're running a server, I expect you could do that easily enough.