No More Room in Hell

No More Room in Hell

Scream Woods
Showing 1-4 of 4 entries
Update: 3 Dec, 2021 @ 5:07pm

- Added a previous objective before cave exploration
- Added new barricade spots
- Added new basement area below cabin
- Added more shamblers at final objective
- Added unlockable trapdoor + optional attic area
- Added 1 respawn near initial objectives (now 2 in total)
- Added some minor particle effects + ambient sounds
- Increased difficulty of paint and smoke loot objective (loot cart required)
- Changed global and local fog settings
- Changed repair fuse box objective
- Changed balcony door size
- Changed some detail props + overlays
- Changed final music
- Updated campfire objective (now involves cutting down a tree)
- Updated .nav and loading screen files
- Removed 3D skybox to use more perimeter props
- Fixed critical bug related to fuel graveyard objective
- Fixed respawn not working when getting new objective route
- Fixed wrong game text translation

Update: 11 May, 2021 @ 7:19pm

- Added dynamic difficulty system
- Added final objective soundtrack
- Added lighting in few areas
- Added different soundscapes in each area
- Added more obstacles to reduce open areas
- Added 2 new alternative objectives
- Added some seconds of spawn grace time
- Added randomization at both battery and gascan objectives
- Added missing env_sprites
- Added few player clips
- Improved optimization in open areas
- Improved .nav file
- Updated .nmo file
- Changed global lighting settings
- Changed fog settings
- Changed paint prop position
- Fixed some minor bugs
- Fixed lighting compile issue
- Removed faulty nav_jump areas

Update: 24 Jul, 2019 @ 9:34pm

+ Added more obstacles & fences
+ Added missing clips
+ Improved zombie spawn system
+ Changed pathways to each objective
+ Fixed max health of doors
+ Fixed house godspots
+ Fixed nav issues
+ Fixed minor bugs
+ Optimized edicts count

Update: 28 Feb, 2019 @ 12:01pm