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I posted this on the 2.0 page too, but figured it's worth saying here too if anyone follows this mod but not the other. And @Crimson7, if you see this but didn't see the other one, feel free to implement any of my changes.
I guess I'm a bit of a perfectionist and don't like to put up work I'm not happy with.
Actually the CK3 version of the mod was even better but I just dont have time to test it. You can add me on discord @Crimson7701 and I can send you Improved Genetics for CK3.
I actually have created it for CK3. But I simply dont have time to test it or support it.
Ah very good. I was thinking to convert your mod to CK3 (asking you of course) , but is better you do it yourself. Thanks. Mod is incredible never thought before, smth like this would be possible.
This version of Improved Genetics will be up in the first week or two for CK3!
I'll be working on a more advanced version given the new modding tools also!
Looking for suitable parents will be a lot of fun now.
I think I will adjust outcomes though, moving the results more to the extremes: for example with an alleles value = 12 I will give them a 100% chance to get the best result, I think.
Bit further detail is that there wouldn't be any merging, rather you would have to mod the HIP version and add this in from mostly scratch. I suppose there is quite a bit of copy-paste-ability with this, but still...
@VikingBezerker70 if CK2+ doesn't mod traits, it should theoretically be compatible. If it does mod them however, I don't know of any compatibility patch, not saying one doesn't exist.
@The Dark Lord Raven it shouldn't, anything of the like should just be coincidence. I believe you'd have to do a fake birth of sorts to do it like that, as gender is random.
Would be a cool idea, though... Wouldn't make sense, though, due to how genetics for gender work, but eh, when has that stopped anyone?
Would you instruct me, please, how to merge this advanced version with HIP version? If it`s possible anyway
Basically tweaked some values to make sure the distributions were perfect. I think they may have made some other changes as well. They rewrote the script to opimize it.
Their mod is what I use to play the game with. It improves basically every aspect of the game without making the experience too different from vanilla. You can find it by googling Historical Immersion Project for Ck2.
Anyway, I do have some time so if you want me to add anything in particular I can look into it. Stats genetics can be added quite easily I suppose.
I've become a bit disenchanted with Ck2 modding tools. Achieving truly advanced genetic systems would require mathematics, and the CK2 modding tools don't really support the ability to properly do mathematics (like exponents or roots)
They've actually added these tools in the new games (Imperator, and CK3.) And I will make an extremely comprehensive genetics mod for CK3. But for CK2 I think this is it.
This system is not bad... You can also try HIP, they used my genetics system and improved and polished it.
The other possibility is of course that they are simply not included in the genetic system since 80% of the time they aren't caused by inherited genes. If that is the case then the above should be ignored.
Yes it does. Bright on average have one more dominant allele than pop average (3.75 actually), and quick have 4.75 on average. As you keep marrying the average should go over 5 which means a few geniuses should pop up. There is some chance involved though. Your quick lad (lets say AABbCc) character could marry a bright lass (lets say shes AABbCc too) and their child could end up being AAbbcc, 2 alleles. That's a 1/16 chance.
With this version (advanced) something like that happening is less likely (1/32) but it can still happen.
If you downloaded another trait mod then the traits become all messed up in the same save file. You have to start a new game if you add a new trait mod.
Other than that, there is no way this mod touches drunkards
@[TRR] Aurelian
Not sure if you are still interested, but yes you can post a link here!