Portal 2

Portal 2

Module
79 Comments
libdem 2 Sep, 2024 @ 1:53am 
cool. didn't know that was a thing :)
mentallentil 30 Aug, 2024 @ 11:55am 
That's one hell of a move :steamthumbsup:
zeo1337 30 Jan, 2024 @ 5:20pm 
Well the timing actually wasn't hard, it pretty much does itself if your aimed and spaced close (you simply need to hit the other cube, and this cube will automatically stay centered on the laser). The main issue was the cube kept landing, but bouncing a little too much, so it would work, but immediately fail, making it too unreliable to be appreciated as intended, but not that hard with quick saves. Honestly though, it felt like a good solution that used all the surfaces, and reversed the bridge exactly when I swapped portals, rather than a timed button interaction.
Mikeastro  [author] 30 Jan, 2024 @ 4:04pm 
@zeo1337 Very impressive getting that timing to work out! That sounds pretty tricky to pull off haha, though the intended solution was no less devious in this case, just much easier to perform probably :cozycrashfish:
zeo1337 30 Jan, 2024 @ 2:59pm 
LOL I solved it a different way! I did not use the buttons for anything other than spawning the cube. Basically, I set up the cubes like this: https://cs2bus.com/sharedfiles/filedetails/?id=3150761685 then I used the funnel on the wall the laser goes into, pushing me and the cube at the same time. I portaled the wall across the way to get the funnel and drop the cube at the right angle to activate the other cube and reverse the funnel: https://cs2bus.com/sharedfiles/filedetails/?id=3150762774

The floor lights actually convinced me this was intended until I read the comments.
Winnie the Mao 9 Jul, 2023 @ 1:45pm 
I liked it
Mr Fab 30 Oct, 2022 @ 12:19am 
Oh no ! It looks like I did another "reverse difficulty" incident :steamsad: The map and logic was excellent :steamthumbsup: Favorited ! My blind playhtrough : https://www.youtube.com/watch?v=IyrpdV3WO1A
nerdlingnation 4 Aug, 2022 @ 8:58am 
Cool puzzle. I was also hoping I could skewer the cube with the pedestal button.
Mikeastro  [author] 9 Oct, 2019 @ 3:38am 
@empleat Haha excellent work! I knew you would be able to do it :] I'm glad you liked it in the end!
Silenius 8 Oct, 2019 @ 10:28pm 
I don't exactly recall my train of though but: At start i didn't know sh1t - so it was actually a bit hidden, but as soon i deduced 2 ways not going anywhere, it should occur to me. I already knew what to do, i deduced it from the end, that i need 1 cube in the next room etc. But i didn't know how to get one cube into next room !!! So i rejected this idea, but soon i run out of new ideas: so i was like wtf, there is no way... because there was nothing else. And it was actually so simple, i forget somehow when first time traveling inside a beam with cube, that after making blue portal on the wall of starting room and than getting down, that i can easily make portal down there and place cube in the starting room. I somehow completely miss this detail, which was probably easiest thing in the map lol and because of that i couldn't move at all - all that time ROFL LMAO... BTW Great map as usual!
Silenius 8 Oct, 2019 @ 10:20pm 
Hahaha people's comments and you got me so confused. I know you said it is logical, but too it depends on my definition of gimmick. There are actually 0 of gimmicks, i expected some extremely gimmicky sh1t - that got me confused as hell ! It is not actually even hidden and sneaky in nature, (btw there is snake symbol on the pedestrian panel, this got me paranoid as hell), but 100% deducible. Tho in practice it is much more complicated as it depends on stuff like memory, visualization, making connections and train of thought etc.
Mikeastro  [author] 8 Oct, 2019 @ 5:21pm 
@empleat You are correct that doing that particular thing does not work - indeed the button just goes through the cube, which is kind of weird. I feel like you are starting to think in the right direction though :]
Silenius 8 Oct, 2019 @ 5:05pm 
Are you supposed to place cube on retracted pedestal and after you press pedestal button is cube supposed to rotate to the left and unlock fizzler. If so i have it bugged, retracted pedestal goes right through it. If this is not the solution damn: i never had seen simpler map, where something was so hidden - real mystery. Btw this map looks familiar i have feeling: i played it long time ago.
Mikeastro  [author] 8 Oct, 2019 @ 3:02pm 
@Mere to Society Thanks for playing and for leaving a comment! It's always nice to hear from someone new to me :] I'm glad to hear that you didn't find the key move too obscured. Excellent work solving it!
You are the second player I've heard having trouble noticing those ceiling surfaces. I considered altering things a little bit to make it easier to see, but I couldn't think of a way that did not ruin the simplicity of the layout. I'll keep it in mind, though, should I ever get to updating the map
Vapid Clay 8 Oct, 2019 @ 2:30pm 
Excellent map. I think that even if the button gimmick was spoiled or tutorialed it would still be a good map, because of the other moves involved, but as someone maybe halfway outside your intended audience the button trick wasn't an issue. The only problem I had was noticing the portalable ceiling area, but that's just a persistent thing with me; I can never tell if a map is just fiendish, or if I've visually glossed over something again.
Silenius 8 Oct, 2019 @ 1:08pm 
Sorry my bad, steam is buggy currently and doesn't let me delete that comment. I try it again later. Btw still have no clue how to solve this lol, try again later...
Mikeastro  [author] 8 Oct, 2019 @ 12:24pm 
@empleat Please do not forget to use spoiler tags when talking about parts of the solution. I can understand your confusion. Big hint: When the button rises from the ground, it offers more than just the opportunity of being pressed. It could intersect a laser, for example, thus blocking it
Mikeastro  [author] 7 Oct, 2019 @ 4:44pm 
@empleat The map is logically solvable, but the key move is something I've never seen being implemented before in any other map. It's creative and hidden, thus sneaky, but logical at its core. It is not a glitch, but I guess it depends on your definition of a gimmick whether or not you would classify it as one. I can give you a hint:
The retractable button is a bit suspicious...
Silenius 7 Oct, 2019 @ 3:45pm 
Wait a minute, wow - difference of time ??? What do we talking about here ? I got stucked in this map, already think about everything i can do, except there is something else i don't see. I don't want solution, i just wanna know, is this map logically solvable, or it comes to some gimmick ? Other person says sneaky. There are some mechanics, which aren't supposed to work basically, but you have to know them they works. Because this map is so simple that i really wonder what it is i am not seeying.
Mikeastro  [author] 3 Oct, 2019 @ 5:32am 
@可砸的六度双音 Thank you once more for the video! Again a perfect solution :] I'm glad you liked it
可砸 3 Oct, 2019 @ 2:59am 
Nice map!I especially like the use of time difference to control the funnel design:bbtraccoon:Big thumbs up!
My playthrough https://youtu.be/CzZp48pLOYQ
klaus.sfc01 17 Sep, 2019 @ 10:47am 
so i publish it for a short time and if you dont like it i will remove it again.
Mikeastro  [author] 17 Sep, 2019 @ 10:02am 
@klaus.sfc01 That sounds like a good plan. I'll see the map when it's done
klaus.sfc01 17 Sep, 2019 @ 9:10am 
hey mike i made a map inspired from module. (still working on it ) and i really try to not make it look stolen. maybe send you the link when its done. so you can decide if i could publish it. im happy about every answer
nock 17 Sep, 2019 @ 12:58am 
You sneaky, sneaky, sneaky, sneaky, sneeeeeeeaaaaaaaaky MAN! Also You're Sneaky 😁

Blind Run: https://www.youtube.com/watch?v=jR7jSRO1KNg
asears16 10 Sep, 2019 @ 5:25pm 
Very cool puzzle with a clever mechanic! Big thumbs up.

Blind run: https://www.youtube.com/watch?v=3xRcUHpQMKc
Leo 3 Sep, 2019 @ 7:52am 
Sad. That would've been cool as well
Mikeastro  [author] 3 Sep, 2019 @ 7:51am 
@Leomievs Yep, it happens. Sometimes the game hates you, even if you have a clever idea. I once had an idea of making a map where a piston would squeeze a cube between a light bridge, but sadly the cube is not destroyed it you do that. It just kinda bugs out and flies off :[
Leo 3 Sep, 2019 @ 7:46am 
Oh no. I was thinking of using that move in a map :( I guess you spared me the time to test it
Mikeastro  [author] 2 Sep, 2019 @ 4:14pm 
@Spider_Dawg Thanks for playing once more! Indeed this one is very sneaky. I actually did not know the button just goes through the cube. It would have been a very clever move, though. I'm glad that you're enjoying my puzzles :]
Spider_Dawg 2 Sep, 2019 @ 4:00pm 
Excellent map, thanks. I have to admit that I was stumped and watched a bit of Joric's video, enough to see that I had done everything the same up to, but not including, "the trick". Can't believe I missed that, since I suspected it would be a part of the solution (I had tried using it to move a cube, and reverse the funnel, but it just went through the cube ). Well played, sir.
jandlml 30 Aug, 2019 @ 4:36pm 
hmm maybe i angled the laser more , i had the cube right up against the wall by the opening
jandlml 30 Aug, 2019 @ 4:34pm 
ok the video is exactly how i did it. i was able to get the funnel to pull the cube in before i hit the portal surface across
jp 29 Aug, 2019 @ 4:57am 
How clever! I just realise now the real reason for the reversing funnel! lol
(I was thinking it was timer driven)
That means that the first time I played, I was just lucky to have the laser well positioned, although the neons place on the floor is inviting for this... :)
So this map IS indeed perfect as it is! :steamhappy:
Mikeastro  [author] 29 Aug, 2019 @ 2:33am 
@jp One of the buttons only rises the other button from the ground. Thank you for the high praise! It really means a lot :D
jp 29 Aug, 2019 @ 1:38am 
I had the same prob than Quatrus for reversing the funnel; I took much time before noticing that the button did not only bring the other one.
Maybe 2 separate buttons ? to make this map Perfect !
Favorite anyway ! One of the best puzzle I played :steamhappy:
Mikeastro  [author] 28 Aug, 2019 @ 8:17am 
@quatrus Excellent work solving it. Glad you enjoyed it :D
quatrus 28 Aug, 2019 @ 8:00am 
Took a while to see how to reverse the funnel temporarily - clever use. Thanks for creating.
Mikeastro  [author] 27 Aug, 2019 @ 4:19am 
@Leomievs And so our war keeps raging on, it seems... I love you too :lovecube: Glad you liked it :]
Leo 27 Aug, 2019 @ 3:28am 
No way. Again. It's happened too many times already, and I feel like you may start thinking I'm making this up but... the main move of this map is again an idea I had as well. Once I figured that out, it was smooth sailing (even though I liked the portal and cube management too). Crazy. I hate you. Favourited.
Mikeastro  [author] 27 Aug, 2019 @ 12:47am 
@jp Thanks a lot! Excellent work figuring it out :]
@Joric @jandlml I too do not yet fully understand the potential unintended solution
jp 26 Aug, 2019 @ 6:20pm 
Woaw! that's a masterpiece! and I like the music:) Up & Fav :steamhappy:
Joric 25 Aug, 2019 @ 4:04pm 
@jandlml please expand. How you get the cube? I can't in good conscience repeat what you did just write https://youtu.be/cJw-m0OKMcA even if you somehow manage to pull the cube into the orange portal it doesn't really help at all.
jandlml 23 Aug, 2019 @ 4:13pm 
i shouldnt have attempted this map yesterday i was tired and had a head ache. oh but actually there is a way to get the first cube over to the other side without the ceiling. i actually did that first but then couldnt progress so i looked at the walkthru and saw the ceiling. what i did was set up the cubes so one angled the laser so it just misses the edge of the opening for the room with the funnel and hit the activator for the orange funnel. , get the funnel. then take the other cube and place it as close to the edge of the opening as possible blocking the laser beam. then take the funnel across to the wall, put a portal behind the cube blocking the beam. now its tight but it worked for me. the orange funnel will take you towards the opposite and just pull the cube in before you get where you can hit the wall where the ceiling panel is. so now you can go to the area behind the glass wall and you will have the cube and a way to bring the cube out to that area.
Libbybapa 23 Aug, 2019 @ 11:08am 
It seems like you could increase the visibility of the ceiling portal surface by raising it one block and then placing a panel of glass to the outside.
Nobody No-One 23 Aug, 2019 @ 9:42am 
Very fun map. Super interesting solution.
Nobody No-One 23 Aug, 2019 @ 9:09am 
I like to disable laser collision in every map that contains a laser.
Then again, I now have my keybinds set up so that laser collision gets disabled by default, so it doesn't really matter to me.
Narkodes 23 Aug, 2019 @ 5:27am 
@Mikeastro: The laser thing isn't a big problem, bit it bothers me a bit. Even when you redirect a laser beam it's annoying. Maybe it's just me being a hypocrite. Oh, I could have done that a bit different. I guess it isn't an issue then. Oops. What I did: I placed one of the cubes in the laser area, which reflected the beam through the glass. Then I had to aim the other cube over the button. I had to do that blindly, without the actual beam. In this scenario, the laser failed 2-3 times to hit the prodtruding button. But I guess it would be easier to aim the cube in the laser emitter areaover the button insteaad. That should be fine then.
Mikeastro  [author] 23 Aug, 2019 @ 5:08am 
@•‹†ρđ› ĐūšР2ķ• Thanks man :] Glad you enjoyed it!
Mikeastro  [author] 23 Aug, 2019 @ 5:04am 
@Narkodes Thanks for playing! I did not disable the laser collision because there's no situation in the solution in which it is hard to evade the laser - that is just my personal standard. Also, I'm fairly certain that placing the cube on the square light indicator will make the laser always pass over the button but maybe you did it differently. I appreciate your feedback