Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The floor lights actually convinced me this was intended until I read the comments.
You are the second player I've heard having trouble noticing those ceiling surfaces. I considered altering things a little bit to make it easier to see, but I couldn't think of a way that did not ruin the simplicity of the layout. I'll keep it in mind, though, should I ever get to updating the map
The retractable button is a bit suspicious...
My playthrough https://youtu.be/CzZp48pLOYQ
Blind Run: https://www.youtube.com/watch?v=jR7jSRO1KNg
Blind run: https://www.youtube.com/watch?v=3xRcUHpQMKc
(I was thinking it was timer driven)
That means that the first time I played, I was just lucky to have the laser well positioned, although the neons place on the floor is inviting for this... :)
So this map IS indeed perfect as it is!
Maybe 2 separate buttons ? to make this map Perfect !
Favorite anyway ! One of the best puzzle I played
@Joric @jandlml I too do not yet fully understand the potential unintended solution
Then again, I now have my keybinds set up so that laser collision gets disabled by default, so it doesn't really matter to me.