RimWorld

RimWorld

Vanilla Textures Expanded
1.077 kommentarer
vandalism For 4 timer siden 
Is the VEF requirement going to be reverted? I would like to use this mod without the VEF.
RutraNickers 19. juli kl. 8:51 
This mod is currently dependant on Vanilla Expanded Framework . Without it, it gives lots and lots of red errors.
Omega 14. juli kl. 0:13 
Why does this mod throw starting errors all of a sudden when not using vanilla expanded framework? I've always used it in lightly modded environments when not using the framework and it was fine.
Edington01 13. juli kl. 3:46 
Adding the Vanilla Expanded Framework removed the console error i got on launch
Lokki 13. juli kl. 2:14 
@phlux i think you might need the Vanilla Expanded Framework even though its not listed as a dependancy.
phlux 13. juli kl. 2:11 
I get a console error when adding this mod to 1.6 with all DLC:
ReflectionTypeLoadException getting types in assembly VanillaTexturesExpanded: System.Reflection.ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.
Could not resolve type with token 0100002d from typeref (expected class 'ModSettingsFramework.PatchOperationWorker' in assembly '0ModSettingsFramework, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null')

Could not find type named VanillaTexturesExpanded.VanillaTexturesExpandedSettings from node <Operation Class="VanillaTexturesExpanded.VanillaTexturesExpandedSettings"><id>VTE_General</id><order>0</order><category>VTE_General</category><showTooltipAsTinyText>false</showTooltipAsTinyText></Operation>
Mac 11. juli kl. 22:53 
Are there plans to cover DLC textures along with the animations that 1.6 added?
Jurain 10. juli kl. 12:24 
Why is the monkey retexture identical to the monkey in game?
Oskar Potocki  [ophavsmand] 10. juli kl. 1:23 
It never included .dds support.
loklan 9. juli kl. 22:53 
Does this mod include .dds support or do we still need Graphics Settings for that?
Jack of All Worlds 5. juli kl. 13:06 
Not sure if this is a VTE bug, but after I added this to an active 1.6 game yesterday, my colonists starting appearing naked and (sometimes) with no heads. If you look at their gear, they have it, but it doesn't show when they are walking around or on their headshots at the top. Nothing else appears to be affected. HugsLib isn't updated, so not sure how to upload a log.
TheLoneCenturion 5. juli kl. 9:18 
@mr.melnikov The fact that you think that a lot of players download a texture pack to use it to make their own is wild.

And no way would you have forgotten to save them elsewhere in your own folder to avoid a data overwrite if you made your own mods.

What the heck are you on about XD

"Now, everything that I and other players have created based on your mod has been destroyed."

Sounds like its just a you problem bud.
mr.melnikov 5. juli kl. 0:16 
Thank you, I now understand that I was wrong. But you explained very well how file updates work! Thank you for that!
JoeOwnage 4. juli kl. 13:00 
Denne kommentar afventer at blive analyseret af vores automatiske indholdskontrolsystem. Den er midlertidigt skjult, indtil vi bekræfter, at indholdet ikke er skadeligt (f.eks. links til websider, som forsøger at stjæle oplysninger).
Zisi 1. juli kl. 13:30 
The mod throws an error if the vanilla expanded framework is not in the list. However it also doesn't indicate it's dependency on this.
Oskar Potocki  [ophavsmand] 1. juli kl. 12:21 
That's just how Steam does it. If you didn't make a local copy of the mod, anytime I update the mod on steam it will automatically check if you have all the correct files (you don't, since you edited them), and then it will redownload any missing files (all the ones you edited).

So sorry, but the fault was on you for not making a local copy of the mod.

You can check our github that texture files were not 'reuploaded' or anything like that.
mr.melnikov 1. juli kl. 3:28 
With the 1.6 update, you reloaded the entire texture folder. Why? Most mod authors do not reload textures, and their folder is created separately. Players often download your mod to create their own textures based on it. This is not intended for commercial use or distribution, but for personal enjoyment. Now, everything that I and other players have created based on your mod has been destroyed. I do not believe that this was necessary for the 1.6 update.
RAD EMERALD 30. juni kl. 3:01 
DUDE THANKIE FINAL UPDATE 1.6!! THANK MUCH!:luv:
快下无影船 29. juni kl. 12:24 
why Parka not HD
Mac 29. juni kl. 11:49 
For anyone wondering, the new swimming and flying textures for the animals have not been implemented. :)
Lokki 29. juni kl. 9:56 
@Realm Imp it already has dlc textures. They just haven't updated the preview images since the mod came out 5 years ago.
Realm Imp 29. juni kl. 7:30 
any plans to cover DLCs?
Kaster Lingorn 27. juni kl. 23:05 
@Lokki, why it is braindead? It is happening every other mod page, and we already have 4,000+ mods in 1.6, for a texture pack i think they are being like very slow.
Mac 24. juni kl. 11:03 
Since this mode features no code (to my knowledge), could we assume that it will have the new DLC and basegame textures added with Odyssey/1.6 respectively when it updates to 1.6?
TIBERIUSREX02 17. juni kl. 10:56 
@Myphicbowser I remember when I was playing on the 1.4 beta branch for the first time before this mod was updated and realizing the same thing. It honestly carries the game so hard for me.
Myphicbowser 15. juni kl. 21:09 
Trying out the 1.6 update (This isn't me asking UPDATE WHEN???????) and I didn't realize how much that my idea of the Rimworld Style was based off of this mod alone

The fabrics and leathers look so much better with this...
AzoorFox 15. juni kl. 12:55 
UPDATE WHEN???????????????
Lokki 15. juni kl. 2:25 
@tstarj i know a dlc is coming and its on unstable branch but its really braindead to ask for a update to a mod when the actual patch isn't for a month.
tstarj 14. juni kl. 17:15 
@Lokki he's telling the truth, read the roadmap
RAD EMERALD 12. juni kl. 11:34 
@Lokki real rimworld coming very DLC! TRUST!
RAD EMERALD 12. juni kl. 11:33 
@Lokki I'm not really trolling! >:(
RAD EMERALD 12. juni kl. 11:33 
@Lokki coming new dlc rimworld
Lokki 12. juni kl. 10:41 
@RAD EMERALD i genuinely hope you are trolling.
RAD EMERALD 12. juni kl. 1:45 
pls update 1.6
NukeBear-核子熊 8. juni kl. 4:28 
Why do the setting options of this module often disappear?I need to adjust the mod list every time to make this option appear, but when I open the game next time, the option is gone again.
Dalton RickmanT.TV 6. juni kl. 13:00 
my meals are missing textures, idk if its this mod or something interfering with it
Jas.RL 20. maj kl. 13:25 
Problem with black box surrounding pawns when zooming out. Only this that stopped it was deleting this mod. More than likely a conflict rather than it being this mods fault.
Head 18. maj kl. 12:17 
I reported it via the form over a year ago but it's still not fixed
Head 18. maj kl. 12:17 
Please fix the ambrosia plant texture
Lokki 14. maj kl. 1:54 
@Tolak thanks for doing some bug fixing which tends to be kinda poor on older vanilla expanded mods.
SstarLit56 29. apr. kl. 21:05 
could an option to just turn off all alterations to the game's menu be added? im sure with the whole purpose of this mod being textures people troubleshooting this would not find this mod to be the culprit easily.
SstarLit56 29. apr. kl. 21:02 
the menu button render mode Icons and text (new) does not work except for the bottom right menu button. this is with only vte, vte variations, harmony, and vanilla expanded framework. issue is faced on 1.5
Tig_Basty_Boi 24. apr. kl. 4:28 
may be a stupid question but where in the load order should texture mods like this go? Or does it matter? Thanks for the amazing work and cheers
Abster 13. apr. kl. 14:04 
Does this include retextures for all weapons of all the DLCs?
Oskar Potocki  [ophavsmand] 14. mar. kl. 3:24 
Go for it.
Jelheb 13. mar. kl. 19:47 
Hey there Oskar - I'd like to make a patch for Colonial Shuttle's GraphicData to refer to VTE's Imperial Shuttle. However for it to look good with the patterns & skins I'd need to make a mask. Mind if I do?
StockSounds 14. feb. kl. 7:09 
Seems like the Pikeman color overlay for controlled mechs doesn't fit.
Abby 3. feb. kl. 12:31 
I see that the Graphics Settings mod is recommended for use alongside this one, are the textures here already in DDS format or will I have to convert it using RimPy?
Junn Sorran 1. feb. kl. 13:27 
@WormGang I just had the same black screen at startup problem and after a few hours of testing I managed to figure out it was because Highqualitytextures1.5 was loaded before this mod in the load order. Someone on the comments said it could be related to Graphics Settings+ too.

Putting Highqualitytextures1.5 at the end of the load order solved it for me at least, Graphics Settings+ was already there.