RimWorld
Vanilla Textures Expanded
1.079 comentarii
[N00B] Excell cu 8 minute în urmă 
This is currently causing issues with the latest update / odyssey dlc. It made every settlement look blurry and low quality. Disabling the mod fixed this
老陈皮 cu 7 ore în urmă 
thank you,this is very good!!!
vandalism 20 iul. la 20:49 
Is the VEF requirement going to be reverted? I would like to use this mod without the VEF.
RutraNickers 19 iul. la 8:51 
This mod is currently dependant on Vanilla Expanded Framework . Without it, it gives lots and lots of red errors.
Omega 14 iul. la 0:13 
Why does this mod throw starting errors all of a sudden when not using vanilla expanded framework? I've always used it in lightly modded environments when not using the framework and it was fine.
Edington01 13 iul. la 3:46 
Adding the Vanilla Expanded Framework removed the console error i got on launch
Lokki 13 iul. la 2:14 
@phlux i think you might need the Vanilla Expanded Framework even though its not listed as a dependancy.
phlux 13 iul. la 2:11 
I get a console error when adding this mod to 1.6 with all DLC:
ReflectionTypeLoadException getting types in assembly VanillaTexturesExpanded: System.Reflection.ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.
Could not resolve type with token 0100002d from typeref (expected class 'ModSettingsFramework.PatchOperationWorker' in assembly '0ModSettingsFramework, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null')

Could not find type named VanillaTexturesExpanded.VanillaTexturesExpandedSettings from node <Operation Class="VanillaTexturesExpanded.VanillaTexturesExpandedSettings"><id>VTE_General</id><order>0</order><category>VTE_General</category><showTooltipAsTinyText>false</showTooltipAsTinyText></Operation>
Mac 11 iul. la 22:53 
Are there plans to cover DLC textures along with the animations that 1.6 added?
Jurain 10 iul. la 12:24 
Why is the monkey retexture identical to the monkey in game?
Oskar Potocki  [autor] 10 iul. la 1:23 
It never included .dds support.
loklan 9 iul. la 22:53 
Does this mod include .dds support or do we still need Graphics Settings for that?
Jack of All Worlds 5 iul. la 13:06 
Not sure if this is a VTE bug, but after I added this to an active 1.6 game yesterday, my colonists starting appearing naked and (sometimes) with no heads. If you look at their gear, they have it, but it doesn't show when they are walking around or on their headshots at the top. Nothing else appears to be affected. HugsLib isn't updated, so not sure how to upload a log.
TheLoneCenturion 5 iul. la 9:18 
@mr.melnikov The fact that you think that a lot of players download a texture pack to use it to make their own is wild.

And no way would you have forgotten to save them elsewhere in your own folder to avoid a data overwrite if you made your own mods.

What the heck are you on about XD

"Now, everything that I and other players have created based on your mod has been destroyed."

Sounds like its just a you problem bud.
mr.melnikov 5 iul. la 0:16 
Thank you, I now understand that I was wrong. But you explained very well how file updates work! Thank you for that!
JoeOwnage 4 iul. la 13:00 
Acest comentariu nu a fost încă verificat de sistemul nostru automat de analizare a conținutului. Va fi temporar ascuns până când verificăm dacă include sau nu un conținut dăunător (de exemplu, linkuri către site-uri web care încearcă să fure informații).
Zisi 1 iul. la 13:30 
The mod throws an error if the vanilla expanded framework is not in the list. However it also doesn't indicate it's dependency on this.
Oskar Potocki  [autor] 1 iul. la 12:21 
That's just how Steam does it. If you didn't make a local copy of the mod, anytime I update the mod on steam it will automatically check if you have all the correct files (you don't, since you edited them), and then it will redownload any missing files (all the ones you edited).

So sorry, but the fault was on you for not making a local copy of the mod.

You can check our github that texture files were not 'reuploaded' or anything like that.
mr.melnikov 1 iul. la 3:28 
With the 1.6 update, you reloaded the entire texture folder. Why? Most mod authors do not reload textures, and their folder is created separately. Players often download your mod to create their own textures based on it. This is not intended for commercial use or distribution, but for personal enjoyment. Now, everything that I and other players have created based on your mod has been destroyed. I do not believe that this was necessary for the 1.6 update.
RAD EMERALD 30 iun. la 3:01 
DUDE THANKIE FINAL UPDATE 1.6!! THANK MUCH!:luv:
快下无影船 29 iun. la 12:24 
why Parka not HD
Mac 29 iun. la 11:49 
For anyone wondering, the new swimming and flying textures for the animals have not been implemented. :)
Lokki 29 iun. la 9:56 
@Realm Imp it already has dlc textures. They just haven't updated the preview images since the mod came out 5 years ago.
Realm Imp 29 iun. la 7:30 
any plans to cover DLCs?
Kaster Lingorn 27 iun. la 23:05 
@Lokki, why it is braindead? It is happening every other mod page, and we already have 4,000+ mods in 1.6, for a texture pack i think they are being like very slow.
Mac 24 iun. la 11:03 
Since this mode features no code (to my knowledge), could we assume that it will have the new DLC and basegame textures added with Odyssey/1.6 respectively when it updates to 1.6?
TIBERIUSREX02 17 iun. la 10:56 
@Myphicbowser I remember when I was playing on the 1.4 beta branch for the first time before this mod was updated and realizing the same thing. It honestly carries the game so hard for me.
Myphicbowser 15 iun. la 21:09 
Trying out the 1.6 update (This isn't me asking UPDATE WHEN???????) and I didn't realize how much that my idea of the Rimworld Style was based off of this mod alone

The fabrics and leathers look so much better with this...
AzoorFox 15 iun. la 12:55 
UPDATE WHEN???????????????
Lokki 15 iun. la 2:25 
@tstarj i know a dlc is coming and its on unstable branch but its really braindead to ask for a update to a mod when the actual patch isn't for a month.
tstarj 14 iun. la 17:15 
@Lokki he's telling the truth, read the roadmap
RAD EMERALD 12 iun. la 11:34 
@Lokki real rimworld coming very DLC! TRUST!
RAD EMERALD 12 iun. la 11:33 
@Lokki I'm not really trolling! >:(
RAD EMERALD 12 iun. la 11:33 
@Lokki coming new dlc rimworld
Lokki 12 iun. la 10:41 
@RAD EMERALD i genuinely hope you are trolling.
RAD EMERALD 12 iun. la 1:45 
pls update 1.6
NukeBear-核子熊 8 iun. la 4:28 
Why do the setting options of this module often disappear?I need to adjust the mod list every time to make this option appear, but when I open the game next time, the option is gone again.
Dalton RickmanT.TV 6 iun. la 13:00 
my meals are missing textures, idk if its this mod or something interfering with it
Jas.RL 20 mai la 13:25 
Problem with black box surrounding pawns when zooming out. Only this that stopped it was deleting this mod. More than likely a conflict rather than it being this mods fault.
Head 18 mai la 12:17 
I reported it via the form over a year ago but it's still not fixed
Head 18 mai la 12:17 
Please fix the ambrosia plant texture
Lokki 14 mai la 1:54 
@Tolak thanks for doing some bug fixing which tends to be kinda poor on older vanilla expanded mods.
SstarLit56 29 apr. la 21:05 
could an option to just turn off all alterations to the game's menu be added? im sure with the whole purpose of this mod being textures people troubleshooting this would not find this mod to be the culprit easily.
SstarLit56 29 apr. la 21:02 
the menu button render mode Icons and text (new) does not work except for the bottom right menu button. this is with only vte, vte variations, harmony, and vanilla expanded framework. issue is faced on 1.5
Tig_Basty_Boi 24 apr. la 4:28 
may be a stupid question but where in the load order should texture mods like this go? Or does it matter? Thanks for the amazing work and cheers
Abster 13 apr. la 14:04 
Does this include retextures for all weapons of all the DLCs?
Oskar Potocki  [autor] 14 mart. la 3:24 
Go for it.
Jelheb 13 mart. la 19:47 
Hey there Oskar - I'd like to make a patch for Colonial Shuttle's GraphicData to refer to VTE's Imperial Shuttle. However for it to look good with the patterns & skins I'd need to make a mask. Mind if I do?
StockSounds 14 febr. la 7:09 
Seems like the Pikeman color overlay for controlled mechs doesn't fit.