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回報翻譯問題
@ZoiberNomas Hmm... Usually trying different things before the crash isn't a bad way to try to avoid it. You might want to go back to even earlier saves and doing different things, and seeing if that helps (e.g. try a save from 2 years before, then one from 5 years before, etc.)
@ZoiberNomas At a glance doesn't seem like there should be any conflict in terms of mods, other than you seem to be missing the MHG and RICE compatch. However CTDs can be notoriously tricky to diagnose even in vanilla but especially with a large mod list with several mods doing a lot of things, since there's a lot of stuff going on. Are there any recurring patterns to the crashing, like if it happens when you do a certain activity, or when a certain war is declared by you or an AI, etc., that seems to be reproducible? If there is that might make it easier to narrow down what could be going on.
1. Rice
2. CFP
3. COW3
4. MHG
5. In my humble opinion
6. EPE
7 MHG + EPE
8. MHG + CFP
9. CFP + EPE
10. RICE.EPE
11. Cultura Expanded
12. MHG + CE
13. Better Ruler Designer
14. Better Barbershop
15. MB+
16. MB+ C3
17. MB+ EPE/CFP
18. Historic Invasions
19. Population Control
20. Landless Opportunities: Playable Courtiers
21. More Interactive Vassals
22. Dark Ages
Some of the naval tiles are also missing their LOC. west philippine sea is sea_cham
Also, everyone is naked, so without any comp patches for extra clothing we are booty butt naked which isnt accurate either lol. but thats not a bug, just ROI
Link:
https://www.reddit.com/r/CrusaderKings/comments/1lrqvlp/rice_mod_dev_diary_54_nubia_flavor_pack_part_1/
Unless there are any serious gamebreaking bugs, this will likely be the last hotfix/patch until the Nubia Flavor Pack and/or the Coronation DLC, whichever comes first.
I’ve already sent the update to version 1.16.1 (spanish); Cybrxkhan will upload it when he can.
decision_group_type_RICE_religious: "Religious Decisions"
decision_group_type_RICE_regional: "Regional Decisions"
Estas se encuentra en la carpeta rice_misc
Por lo demás ya lo traducí,un pequeño detalle.
I can now also say that it doesn't work for small expeditions, either. I clicked the button to choose my own candidate rather than the ones presented, then did the character interaction, and nothing happened.
As you can see, there's no words about choosing another courtier outside the ones that are already picked for the event. If you are seeing different text than another mod is probably changing that.
If it's not intended to work that way, the character interaction should be made unusable.
@ma0tje I don't touch any vanilla code related to difficulty settings or how they work.
@Darth Revan: The catalyst is based on the vanilla catalyst, so it behaves similarly, and it's meant to emphasize economic growth in north Atlantic settlements rather than anything with domiciles per se
@Leqwan Ok, thanks for heads up. I'm out of town this weekend but when I come home later next week I've made a note to see if I can reproduce the issue with heritage, thanks!
Is this a bug?