Crusader Kings III

Crusader Kings III

Regional Immersion and Cultural Enrichment (RICE)
3,121 Comments
cybrxkhan  [author] 5 Jul @ 1:50pm 
@BreadDaddyLenin Have you brought this up to the Rajas of Asia folks? I think that might be something with their loc files then that aren't being read correctly when running with RICE, assuming your mods did update properly.
BreadDaddyLenin 5 Jul @ 11:32am 
@cybrxkhan back again, and yeah, it looks like the Filipino titles are broken. playing with ROA below RICE and no other mods, booted into 1066 Maynila as a Tagalog.. chieftains instead of lakans. no filipino tiles anywhere it seems.

Some of the naval tiles are also missing their LOC. west philippine sea is sea_cham

Also, everyone is naked, so without any comp patches for extra clothing we are booty butt naked which isnt accurate either lol. but thats not a bug, just ROI
BreadDaddyLenin 5 Jul @ 11:00am 
@cybrxkhan I did have ROA below RICE, but it was played with a modset that i previously had working before ROA became outdated. I will test with only the 2 mods to see how that goes. sorry i saw this so late.
cybrxkhan  [author] 4 Jul @ 12:42pm 
Hello everyone! Just released the first dev diary for RICE's upcoming flagship flavor pack, Nubia: Heirs of Kush! Today's dev diary covers one of the two new situations coming with this update, the Nile River, as well as changes to cultures and faiths.

Link:

https://www.reddit.com/r/CrusaderKings/comments/1lrqvlp/rice_mod_dev_diary_54_nubia_flavor_pack_part_1/
cybrxkhan  [author] 2 Jul @ 10:27pm 
@ZigingZagers Sometimes the RNG is just really bad with these kinds of things.
ZigingZagers 2 Jul @ 12:43pm 
Silk road trader events not triggering, maybe its reduced but I never see them, is that a bug?
cybrxkhan  [author] 29 Jun @ 2:54pm 
@Leqwan Thanks for checking again, and no worries! Not sure why it's not getting Devoted Horsemanship but I just tested and have been able to replicate it. Made a note to look into that in the future. Might just be something with the logic of it.
Leqwan 29 Jun @ 12:00am 
Thank you for adding all these changes and apologies if its kinda annoying to ask for so many things.
Leqwan 28 Jun @ 11:58pm 
The White huns with fallen eagle now has White huns tradition but not devoted horsemanship tradition but thats ok ill just save enough prestige to get it until the next update. also suggestion with fallen eagle give Ferghanan culture people of the silk road and Xionites white hun tradition as well if you added that tradition to hephtalites on purpose that is.
cybrxkhan  [author] 28 Jun @ 9:12pm 
Hello everyone, just released another small hotfix for the recent version of RICE, with some other tweaks and additions thrown in (like Joachim of Fiore as a courtier in 1178). Thanks to everyone for helping me catch some further bugs and issues.

Unless there are any serious gamebreaking bugs, this will likely be the last hotfix/patch until the Nubia Flavor Pack and/or the Coronation DLC, whichever comes first.
pat 26 Jun @ 3:19am 
Please disable raiding for christian normans. In 1066 they raid like the norse even though the nordic culture can't even raid anymore.
cybrxkhan  [author] 25 Jun @ 10:02pm 
@Ferchu thank you for the heads up! Hopefully I can do that this weekend
Ferchu 25 Jun @ 7:02am 
@Danny: ya he mandado la actualización a la versión 1.16.1, cybrxkhan lo subirá cuando pueda.
I’ve already sent the update to version 1.16.1 (spanish); Cybrxkhan will upload it when he can.
cybrxkhan  [author] 25 Jun @ 12:36am 
@Danny: ¡Gracias por avisarme! No puedo creer que lo haya olvidado, jaja. Estaré fuera de casa unos días; planeo publicar una corrección este fin de semana cuando regrese.
Danny 24 Jun @ 10:39pm 
Muchas gracias por el hotfix,eso si faltaron traducir las últimas localizaciones :

decision_group_type_RICE_religious: "Religious Decisions"
decision_group_type_RICE_regional: "Regional Decisions"

Estas se encuentra en la carpeta rice_misc

Por lo demás ya lo traducí,un pequeño detalle.
cybrxkhan  [author] 24 Jun @ 9:00pm 
@Eiszett I will be busy the rest of the week, so I don't have time to do testing for my active build, but I will take a look into that this weekend if I have time. Your initial comment confused me since any_owned_story doesn't work as a trigger and I thought you were talking about the triggers rather than in the on_accept. However, as mentioned, try a new game on the hotfix version I just uploaded and see if that helps at least for new games.
cybrxkhan  [author] 24 Jun @ 9:00pm 
Hello everyone, just uploaded a hotfix with some fixes and tweaks.
Eiszett 24 Jun @ 8:55pm 
@cybrxkhan It's the issue I mentioned in my first comment: if there's more than one story active, random_owned_story might not select the right one, while any_owned_story will. Testing with a new save might not be ideal for reproducing this, because they haven't had time to get any other stories going.
cybrxkhan  [author] 24 Jun @ 8:36pm 
@Eiszett I've been unable to reproduce the issue with a chosen candidate for minor expeditions not responding and being selected to lead it, did it multiple times with different rulers on a new save but it still works fine for me. Anyhow, I'm uploading a hotfix shortly later tonight, see if that fixes the issue on your end; if not, try testing it with only RICE and no other mods, not even minor cosmetic mods, running on a new save to see if that helps.
Eiszett 24 Jun @ 7:33pm 
@cybrxkhan I wasn't remembering the text exactly, but it doesn't strongly say that it's exclusive, so having the character interaction available made it seem quite intended.

I can now also say that it doesn't work for small expeditions, either. I clicked the button to choose my own candidate rather than the ones presented, then did the character interaction, and nothing happened.
cybrxkhan  [author] 24 Jun @ 1:51pm 
@Eiszett I've tested in-game and when I did the decision to discover Greenland/the seas west of Iceland, I was able to reproduce the issue with the interaction showing up, I'll make a note to fix that so thanks for the heads up and clarification (might've crept up at some point when I was fixing some other stuff about it in the past); however, as is WAD, I did not have any text to choose some other courtier besides the original ones suggested - see this screenshot: https://i.imgur.com/iE73qtQ.jpeg

As you can see, there's no words about choosing another courtier outside the ones that are already picked for the event. If you are seeing different text than another mod is probably changing that.
Eiszett 24 Jun @ 12:21pm 
@cybrxkhan The text of the event presents those three options, but it also tells me that I can choose someone else (that I can "choose a courtier"), and the character interaction to do so is available. I don't have any mods that would affect RICE.

If it's not intended to work that way, the character interaction should be made unusable.
cybrxkhan  [author] 24 Jun @ 12:04pm 
@Eiszett For the big expedition to discover Greenland, you shouldn't be able to select someone to lead it, it was coded to force you to choose the three options unlike the smaller expeditions. How are you able to select someone else for the task? Are you by chance using any other mods that might affect RICE?

@ma0tje I don't touch any vanilla code related to difficulty settings or how they work.
ma0tje 24 Jun @ 10:32am 
Random question, does this mod by any chance turn off the Very Hard/Hard settings in the game rules? Been trying to figure out which mod causes it.
Eiszett 24 Jun @ 12:49am 
For the first expedition to Greenland, the character interaction to make someone other than whichever one of the three options you picked initially lead it doesn't work. It can give them the prestige bonus (though the interaction needs to have random_owned_story changed to any_known_story to guarantee this), but it will still send your initial pick.
Danny 23 Jun @ 11:57pm 
Gracias por responder nuestras dudas,estaremos esperando pacientemente por el Hotfix,cuidate mucho en tu viaje.
cybrxkhan  [author] 23 Jun @ 11:01pm 
@Leqwan That's a good idea, I'll see if we can try that for TFE.

@Darth Revan: The catalyst is based on the vanilla catalyst, so it behaves similarly, and it's meant to emphasize economic growth in north Atlantic settlements rather than anything with domiciles per se
Darth Revan 23 Jun @ 3:31pm 
Should building domicile buildings count as catalysts in the struggle for Greenland? Currently, it's only standard buildings
Leqwan 23 Jun @ 3:51am 
I do like how with Rice on Hephtalites have mixed Iranian mongolian clothing honestly this makes way more sense idk why fallen eagle didn't do this lol.
cybrxkhan  [author] 22 Jun @ 9:48pm 
@BreadDaddyLenin Just in case, did you make sure to put ROA below RICE, and to test with no other mods other than RICE and ROA (not even minor cosmetic mods)? I don't add a lot of those title names and don't have any code for SEA ones that would clash with ROA, though obviously it's still possible the two mods might be interacting funny, but wanted to check that first

@Leqwan Ok, thanks for heads up. I'm out of town this weekend but when I come home later next week I've made a note to see if I can reproduce the issue with heritage, thanks!
Leqwan 21 Jun @ 11:19pm 
Yes it is
BreadDaddyLenin 21 Jun @ 6:02pm 
Hello, I noticed coming back to Rajas of Asia with this mod (ROA finally updated!) that the Filipino title names and are no longer localized. Example: Chieftain becoming Lakan for Tagalog people, or Emperor is Haringhari. It is now generic titles for rulers and provinces in the Philippines, but not japan or china it seems.

Is this a bug?
cybrxkhan  [author] 21 Jun @ 4:39pm 
@Leqwan Is TFE below RICE in load order? I'm pretty sure the TFE version should override if it is below/after RICE in load order.
Leqwan 20 Jun @ 7:08pm 
Hi also another thing about hephtalites in fallen eagle is that their heritage is Serdinian but with rice on it is Eranian is their a way to just make the Fallen eagle culture override the rice one
cybrxkhan  [author] 20 Jun @ 2:28pm 
@Sledjer Thanks for heads up! I integrated that from another mod at the creator's request (forgot the context, it's been a while) so it's been lying there for a while and I forgot about it lol. I'll make a note to change that for the WIP hotfix I'm doing for RICE 1.6.1
Sledjer 20 Jun @ 1:58pm 
Hey would you be open to fixing common\scripted_triggers\j_khd01_RICE_marriage_triggers.txt to use faith = { has_doctrine_parameter = allows_polygamy }, culture = { has_cultural_parameter = allows_polygamy }, faith = { has_doctrine_parameter = allows_concubinage } and culture = { has_cultural_parameter = allows_concubinage } rather than the current specific doctrine/tradition checks? It would make this mod compatible with other mods that change or add relevant doctrines.
cybrxkhan  [author] 20 Jun @ 1:00am 
@leqwan Never mind, seems like I'm able to replicate it. I suspect it is a vanilla bug, though, since I don't touch anything related to event interfaces. When I have time I'll see if I can replicate something like that in vanilla.
cybrxkhan  [author] 20 Jun @ 12:48am 
@Leqwan Does the issue happen when you're running only RICE? And can you still scroll using your mouse's wheel if you have that on your mouse?
Leqwan 19 Jun @ 9:12am 
not with fallen eagle on for example when ever u play as the zunbils a screen pops up and it tells u about the charecter but u cant scroll down to read the whole thing.
cybrxkhan  [author] 18 Jun @ 10:15pm 
@Leqwan Just checked my code and looks like I forgot to enable the Hephthalite culture getting Devoted Horsemen when running with TFE, I'll make a note to do that for the hotfix this weekend.
For the bookmarks, that might be a TFE bug, RICE doesn't change the bookmark menu - might want to bring that up in the TFE discord.

@Danny (Usando el traductor de Google, lo siento). ¡Gracias por el aviso! Parece que olvidé poner los marcadores de posición en inglés para los grupos de decisión. Lo anotaré para una corrección urgente este fin de semana.
Danny 18 Jun @ 6:00pm 
Las categorias de decisión faltan traducir para la versión en Español,en especial los que dicen Rice decisións religion y Rice decisions culture o algo así.
Leqwan 18 Jun @ 12:26pm 
For some reason the info from selecting special charecters cant be scrolled forexample playing as the zunbils or Guiyi icant scroll to read the whole thingy
Leqwan 18 Jun @ 8:12am 
With fallen eagle on hephtalites dont have horse lords anymore wich is good but it dosnt have any nomadic horse tradition either did u update?
cybrxkhan  [author] 17 Jun @ 9:14pm 
Just uploaded a minor patch for RICE, which includes a few small additions like new decision groups/categories for many RICE decisions, some new tweaks for African cultural tradition setups, and some bugfixes especially for if you play Egypt as admin.
cybrxkhan  [author] 14 Jun @ 5:58pm 
@leqwan Their mod has a different culture setup so it's possible not all of RICE's cultures might appear or have similar tradition setups
Leqwan 14 Jun @ 3:40pm 
also with cultres expanded darda cultre dosnt show up nor does the darda religion and the rus cultures are werid as in they use portage instead of land of towns
Leqwan 14 Jun @ 3:37pm 
my bad it was auto chorrect i meant is it supposed to not have white huns tradition. also when fallen egale is on the migrator tradition iant in the hephtalite culture
cybrxkhan  [author] 14 Jun @ 2:40pm 
@leqwan Thanks for the heads up on those. For the Fallen Eagle thing, did you make sure to have the mods in the correct load order? (i.e. Fallen Eagle after RICE) The White Hun tradition shouldn't appear with TFE if you have the correct load order.
cybrxkhan  [author] 14 Jun @ 12:42pm 
Just revealed RICE's next flagship flavor pack at ModCon 2025 - Nubia: Heirs of Kush, focused on the diverse world of medieval Sudan, planned for release later in 2025!

If you missed the ModCon segment earlier today, here are links to the trailer and showcase:

Trailer: https://www.youtube.com/watch?v=m3YqAy6eZRI

Showcase: https://www.youtube.com/watch?v=GnGCsdBSm70
cybrxkhan  [author] 14 Jun @ 12:40pm 
@TheCrimsonShout I heard that might be a vanilla bug