The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Spindown D4
42 kommentarer
Androydd 24. jan. kl. 21:44 
i have dreamt for this item
NeoDement  [ophavsmand] 11. apr. 2022 kl. 7:22 
the spin down d4 will reroll into the next valid passive item
Fugedor 11. apr. 2022 kl. 7:17 
what happens if I have 3 puch teardrops (it's id is one more than the "r key") and i use this item?
Mango 31. mar. 2022 kl. 21:11 
Ah okay, fair enough -- well fingers crossed it happens eventually haha
NeoDement  [ophavsmand] 31. mar. 2022 kl. 19:21 
It could but I'd have to devote some time to make it happen at some point
Mango 31. mar. 2022 kl. 18:29 
Oh, I didn't realize it was gonna have to cache every time I launch the game lol -- guess I'll disable it then :(

Is it possible to make the mod permanently store the cached unlock info after the first time, by chance?
Mango 29. mar. 2022 kl. 20:45 
Oh, I meant to ask if the game could be paused while I left it idle to cache the unlocks haha. But I can probably bear to sit with the game in focus for about 2 min while it caches if you reckon that's all it would take :P
NeoDement  [ophavsmand] 29. mar. 2022 kl. 19:20 
It will stop lagging after being left idle for a while. It should take about 2 minutes iirc, sorry to hear it's laggy on your machine.

It can't be paused but it can be disabled either by using the Mod Config Menu or by opening 'Steam\steamapps\common\The Binding of Isaac Rebirth\data\spindownd4_item\saveX.dat' and changing '"checkUnlocked":true' to '"checkUnlocked":false'.
Mango 29. mar. 2022 kl. 19:13 
Oh, so... It'll stop lagging eventually if I leave it idle for a while? Can it be paused?
NeoDement  [ophavsmand] 29. mar. 2022 kl. 17:33 
Yeah, it has to cache the unlocked state of every item. You can get a speed boost by disabling "Check if items are unlocked" in the mod config menu.
Mango 29. mar. 2022 kl. 17:09 
Not sure why, but having this mod enabled causes my game to intermittently, heavily lag every 3 seconds for about 5 seconds at a time, making the game basically unplayable. Shame, because the concept of the mod is fun.
NeoDement  [ophavsmand] 20. okt. 2021 kl. 16:26 
By default if you use this item while holding Sad Onion, that item will loop back round to the highest item ID (usually a mod item).

If you use Mod Config Menu, there is an option that will make it so it just gets stuck as Sad Onion forever.
Vermilisix 19. okt. 2021 kl. 8:20 
What happens if you have The Sad Onion?
Borko 28. sep. 2021 kl. 21:04 
Oh ok, thanks
NeoDement  [ophavsmand] 28. sep. 2021 kl. 6:46 
Yeah, it has to cache the unlocked state of every item. You can get a speed boost by disabling "Check if items are unlocked" in the mod config menu.
Borko 28. sep. 2021 kl. 5:05 
I checked with the "mod profiler" mod and this lags my game a bit when starting every run. It goes in basically slow motion for a bit.
martin 9. sep. 2021 kl. 8:15 
i wanted to ask what this line does:
local itemConfigRemove = Isaac.GetItemConfig():GetCollectible(itemsToRemove[1]) Does it get the id of the first item isaac has? If not how do I get the ID of the first item isaac has?
NeoDement  [ophavsmand] 1. sep. 2021 kl. 16:34 
ah yeah sorry I've been busy, I'll temporarily update it not to spawn in challenges at all tomorrow, if I don't find time to do a proper fix
widzu95 [⇄] 1. sep. 2021 kl. 16:26 
If you are able to check if player is in "Delete This" chanllenge, maybe make this item not spawn at challenges at all? That would "fix" issue
NeoDement  [ophavsmand] 25. juli 2021 kl. 9:57 
Well that's good to know, I'll look into finding a way of updating that... eventually
fraZ0R 25. juli 2021 kl. 6:20 
Its EVERY CHALLENGE. the d4 can't reroll the starting items of every challenge, since AB+. Try it by giving yourself the d4 in debug console in a challenge!
NeoDement  [ophavsmand] 24. juli 2021 kl. 18:04 
UPDATE 25/07/2021

Added tracking for three more tags - Tech, Food and Stars. The Spindown D4 will now correctly preserve any modded transformations that make use of those tags.

Set the "null tag" items this item uses to correctly grant transformations to hidden. This should stop the Spindown Dice showing them when rerolling items with very high IDs.
NeoDement  [ophavsmand] 24. juli 2021 kl. 17:25 
Also, are there challenges that the D4 can't reroll the starting items of? I didn't even know that tbh
NeoDement  [ophavsmand] 24. juli 2021 kl. 17:23 
Hahaha nahh I had fixing that on my todo list but I was hoping nobody would ever notice lol

I'll go fix that now
fraZ0R 24. juli 2021 kl. 16:18 
When I spindown sad onion, I eventually... uhhh... get the transformation placeholders that this very mod adds!
This.... doesn't seem intended, now does it.
fraZ0R 24. juli 2021 kl. 16:07 
Anyways, I seem to have found the source of the random crashes. It's rerolling while firing, into something that charges, or vice versa.
fraZ0R 24. juli 2021 kl. 16:06 
The problem isn't just the delete this challenge, it's with all challenges. You can still just flat out find the dice itself.
NeoDement  [ophavsmand] 24. juli 2021 kl. 15:15 
Cool idea, not sure how I'd fix that bug but maybe I could just put in a special check to see if the player is in the "delete this" challenge...
fraZ0R 24. juli 2021 kl. 14:12 
Actually, that tmtrainer run gave me an idea! What if tainted eden spandown d4 whenever he got hit, instead of it being completely random?
fraZ0R 24. juli 2021 kl. 14:07 
BUG/UNIMPLEMENTED FEATURE:The Spindown D4 will reroll unrerollable challenge items. This is not supposed to happen, as items you start with in challenges, are supposed to be unrerollable. I got the spindown d4 effect in DELETE THIS and it rerolled TMTRAINER. Now my items are randomly counting down (which is actually pretty cool ngl), but the fact that TMTRAINER got rerolled is definitely not supposed to happen!!
Marisa Kirisame 16. juli 2021 kl. 3:08 
o h
NeoDement  [ophavsmand] 16. juli 2021 kl. 0:35 
Yeah it has a spin up option in the mod config menu
Marisa Kirisame 15. juli 2021 kl. 23:22 
What about spin up items? Increases by one?
Pezbi 14. juli 2021 kl. 22:56 
SPINDOWN D-INFINITY! SPINS DOWN EVERY ENTITY IN THE ROOM! That would probably be a lot of work and extremely broken, but it would be fun to see.
Randomname3333333 13. juli 2021 kl. 6:35 
try spindown d10 that lowers enemy ids by 1
ragman656 12. juli 2021 kl. 13:31 
D0 (d1-1)
it turns pickups into the one with and id before it
sorry for my grammar, i'm from Argentina
For Selling Mayonaise! 11. juli 2021 kl. 7:12 
Very cool idea and nice sprite work. Its not an item i'd want but still nicely done
NeoDement  [ophavsmand] 11. juli 2021 kl. 5:56 
Spindown D20 sounds kinda decent tbh

I could probably make that...
kusus 11. juli 2021 kl. 2:02 
spindown d20 (for example we have k33 jera, when we use it k33 transforms into k32 hagalaz and etc)
NeoDement  [ophavsmand] 10. juli 2021 kl. 17:05 
Lmao
Nerdy 10. juli 2021 kl. 16:44 
Spindown D8
-1 all stats
Cozyrazu 10. juli 2021 kl. 11:31 
Let me guess... Spindows D10 next?