The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Spindown D4
42 則留言
Androydd 1 月 24 日 下午 9:44 
i have dreamt for this item
NeoDement  [作者] 2022 年 4 月 11 日 上午 7:22 
the spin down d4 will reroll into the next valid passive item
Fugedor 2022 年 4 月 11 日 上午 7:17 
what happens if I have 3 puch teardrops (it's id is one more than the "r key") and i use this item?
Mango 2022 年 3 月 31 日 下午 9:11 
Ah okay, fair enough -- well fingers crossed it happens eventually haha
NeoDement  [作者] 2022 年 3 月 31 日 下午 7:21 
It could but I'd have to devote some time to make it happen at some point
Mango 2022 年 3 月 31 日 下午 6:29 
Oh, I didn't realize it was gonna have to cache every time I launch the game lol -- guess I'll disable it then :(

Is it possible to make the mod permanently store the cached unlock info after the first time, by chance?
Mango 2022 年 3 月 29 日 下午 8:45 
Oh, I meant to ask if the game could be paused while I left it idle to cache the unlocks haha. But I can probably bear to sit with the game in focus for about 2 min while it caches if you reckon that's all it would take :P
NeoDement  [作者] 2022 年 3 月 29 日 下午 7:20 
It will stop lagging after being left idle for a while. It should take about 2 minutes iirc, sorry to hear it's laggy on your machine.

It can't be paused but it can be disabled either by using the Mod Config Menu or by opening 'Steam\steamapps\common\The Binding of Isaac Rebirth\data\spindownd4_item\saveX.dat' and changing '"checkUnlocked":true' to '"checkUnlocked":false'.
Mango 2022 年 3 月 29 日 下午 7:13 
Oh, so... It'll stop lagging eventually if I leave it idle for a while? Can it be paused?
NeoDement  [作者] 2022 年 3 月 29 日 下午 5:33 
Yeah, it has to cache the unlocked state of every item. You can get a speed boost by disabling "Check if items are unlocked" in the mod config menu.
Mango 2022 年 3 月 29 日 下午 5:09 
Not sure why, but having this mod enabled causes my game to intermittently, heavily lag every 3 seconds for about 5 seconds at a time, making the game basically unplayable. Shame, because the concept of the mod is fun.
NeoDement  [作者] 2021 年 10 月 20 日 下午 4:26 
By default if you use this item while holding Sad Onion, that item will loop back round to the highest item ID (usually a mod item).

If you use Mod Config Menu, there is an option that will make it so it just gets stuck as Sad Onion forever.
Vermilisix 2021 年 10 月 19 日 上午 8:20 
What happens if you have The Sad Onion?
Borko 2021 年 9 月 28 日 下午 9:04 
Oh ok, thanks
NeoDement  [作者] 2021 年 9 月 28 日 上午 6:46 
Yeah, it has to cache the unlocked state of every item. You can get a speed boost by disabling "Check if items are unlocked" in the mod config menu.
Borko 2021 年 9 月 28 日 上午 5:05 
I checked with the "mod profiler" mod and this lags my game a bit when starting every run. It goes in basically slow motion for a bit.
martin 2021 年 9 月 9 日 上午 8:15 
i wanted to ask what this line does:
local itemConfigRemove = Isaac.GetItemConfig():GetCollectible(itemsToRemove[1]) Does it get the id of the first item isaac has? If not how do I get the ID of the first item isaac has?
NeoDement  [作者] 2021 年 9 月 1 日 下午 4:34 
ah yeah sorry I've been busy, I'll temporarily update it not to spawn in challenges at all tomorrow, if I don't find time to do a proper fix
widzu95 [⇄] 2021 年 9 月 1 日 下午 4:26 
If you are able to check if player is in "Delete This" chanllenge, maybe make this item not spawn at challenges at all? That would "fix" issue
NeoDement  [作者] 2021 年 7 月 25 日 上午 9:57 
Well that's good to know, I'll look into finding a way of updating that... eventually
fraZ0R 2021 年 7 月 25 日 上午 6:20 
Its EVERY CHALLENGE. the d4 can't reroll the starting items of every challenge, since AB+. Try it by giving yourself the d4 in debug console in a challenge!
NeoDement  [作者] 2021 年 7 月 24 日 下午 6:04 
UPDATE 25/07/2021

Added tracking for three more tags - Tech, Food and Stars. The Spindown D4 will now correctly preserve any modded transformations that make use of those tags.

Set the "null tag" items this item uses to correctly grant transformations to hidden. This should stop the Spindown Dice showing them when rerolling items with very high IDs.
NeoDement  [作者] 2021 年 7 月 24 日 下午 5:25 
Also, are there challenges that the D4 can't reroll the starting items of? I didn't even know that tbh
NeoDement  [作者] 2021 年 7 月 24 日 下午 5:23 
Hahaha nahh I had fixing that on my todo list but I was hoping nobody would ever notice lol

I'll go fix that now
fraZ0R 2021 年 7 月 24 日 下午 4:18 
When I spindown sad onion, I eventually... uhhh... get the transformation placeholders that this very mod adds!
This.... doesn't seem intended, now does it.
fraZ0R 2021 年 7 月 24 日 下午 4:07 
Anyways, I seem to have found the source of the random crashes. It's rerolling while firing, into something that charges, or vice versa.
fraZ0R 2021 年 7 月 24 日 下午 4:06 
The problem isn't just the delete this challenge, it's with all challenges. You can still just flat out find the dice itself.
NeoDement  [作者] 2021 年 7 月 24 日 下午 3:15 
Cool idea, not sure how I'd fix that bug but maybe I could just put in a special check to see if the player is in the "delete this" challenge...
fraZ0R 2021 年 7 月 24 日 下午 2:12 
Actually, that tmtrainer run gave me an idea! What if tainted eden spandown d4 whenever he got hit, instead of it being completely random?
fraZ0R 2021 年 7 月 24 日 下午 2:07 
BUG/UNIMPLEMENTED FEATURE:The Spindown D4 will reroll unrerollable challenge items. This is not supposed to happen, as items you start with in challenges, are supposed to be unrerollable. I got the spindown d4 effect in DELETE THIS and it rerolled TMTRAINER. Now my items are randomly counting down (which is actually pretty cool ngl), but the fact that TMTRAINER got rerolled is definitely not supposed to happen!!
Marisa Kirisame 2021 年 7 月 16 日 上午 3:08 
o h
NeoDement  [作者] 2021 年 7 月 16 日 上午 12:35 
Yeah it has a spin up option in the mod config menu
Marisa Kirisame 2021 年 7 月 15 日 下午 11:22 
What about spin up items? Increases by one?
Pezbi 2021 年 7 月 14 日 下午 10:56 
SPINDOWN D-INFINITY! SPINS DOWN EVERY ENTITY IN THE ROOM! That would probably be a lot of work and extremely broken, but it would be fun to see.
Randomname3333333 2021 年 7 月 13 日 上午 6:35 
try spindown d10 that lowers enemy ids by 1
ragman656 2021 年 7 月 12 日 下午 1:31 
D0 (d1-1)
it turns pickups into the one with and id before it
sorry for my grammar, i'm from Argentina
For Selling Mayonaise! 2021 年 7 月 11 日 上午 7:12 
Very cool idea and nice sprite work. Its not an item i'd want but still nicely done
NeoDement  [作者] 2021 年 7 月 11 日 上午 5:56 
Spindown D20 sounds kinda decent tbh

I could probably make that...
kusus 2021 年 7 月 11 日 上午 2:02 
spindown d20 (for example we have k33 jera, when we use it k33 transforms into k32 hagalaz and etc)
NeoDement  [作者] 2021 年 7 月 10 日 下午 5:05 
Lmao
Nerdy 2021 年 7 月 10 日 下午 4:44 
Spindown D8
-1 all stats
Cozyrazu 2021 年 7 月 10 日 上午 11:31 
Let me guess... Spindows D10 next?