The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Spindown D4
42 Comments
Androydd 24 Jan @ 9:44pm 
i have dreamt for this item
NeoDement  [author] 11 Apr, 2022 @ 7:22am 
the spin down d4 will reroll into the next valid passive item
Fugedor 11 Apr, 2022 @ 7:17am 
what happens if I have 3 puch teardrops (it's id is one more than the "r key") and i use this item?
Mango 31 Mar, 2022 @ 9:11pm 
Ah okay, fair enough -- well fingers crossed it happens eventually haha
NeoDement  [author] 31 Mar, 2022 @ 7:21pm 
It could but I'd have to devote some time to make it happen at some point
Mango 31 Mar, 2022 @ 6:29pm 
Oh, I didn't realize it was gonna have to cache every time I launch the game lol -- guess I'll disable it then :(

Is it possible to make the mod permanently store the cached unlock info after the first time, by chance?
Mango 29 Mar, 2022 @ 8:45pm 
Oh, I meant to ask if the game could be paused while I left it idle to cache the unlocks haha. But I can probably bear to sit with the game in focus for about 2 min while it caches if you reckon that's all it would take :P
NeoDement  [author] 29 Mar, 2022 @ 7:20pm 
It will stop lagging after being left idle for a while. It should take about 2 minutes iirc, sorry to hear it's laggy on your machine.

It can't be paused but it can be disabled either by using the Mod Config Menu or by opening 'Steam\steamapps\common\The Binding of Isaac Rebirth\data\spindownd4_item\saveX.dat' and changing '"checkUnlocked":true' to '"checkUnlocked":false'.
Mango 29 Mar, 2022 @ 7:13pm 
Oh, so... It'll stop lagging eventually if I leave it idle for a while? Can it be paused?
NeoDement  [author] 29 Mar, 2022 @ 5:33pm 
Yeah, it has to cache the unlocked state of every item. You can get a speed boost by disabling "Check if items are unlocked" in the mod config menu.
Mango 29 Mar, 2022 @ 5:09pm 
Not sure why, but having this mod enabled causes my game to intermittently, heavily lag every 3 seconds for about 5 seconds at a time, making the game basically unplayable. Shame, because the concept of the mod is fun.
NeoDement  [author] 20 Oct, 2021 @ 4:26pm 
By default if you use this item while holding Sad Onion, that item will loop back round to the highest item ID (usually a mod item).

If you use Mod Config Menu, there is an option that will make it so it just gets stuck as Sad Onion forever.
Vermilisix 19 Oct, 2021 @ 8:20am 
What happens if you have The Sad Onion?
Borko 28 Sep, 2021 @ 9:04pm 
Oh ok, thanks
NeoDement  [author] 28 Sep, 2021 @ 6:46am 
Yeah, it has to cache the unlocked state of every item. You can get a speed boost by disabling "Check if items are unlocked" in the mod config menu.
Borko 28 Sep, 2021 @ 5:05am 
I checked with the "mod profiler" mod and this lags my game a bit when starting every run. It goes in basically slow motion for a bit.
martin 9 Sep, 2021 @ 8:15am 
i wanted to ask what this line does:
local itemConfigRemove = Isaac.GetItemConfig():GetCollectible(itemsToRemove[1]) Does it get the id of the first item isaac has? If not how do I get the ID of the first item isaac has?
NeoDement  [author] 1 Sep, 2021 @ 4:34pm 
ah yeah sorry I've been busy, I'll temporarily update it not to spawn in challenges at all tomorrow, if I don't find time to do a proper fix
widzu95 [⇄] 1 Sep, 2021 @ 4:26pm 
If you are able to check if player is in "Delete This" chanllenge, maybe make this item not spawn at challenges at all? That would "fix" issue
NeoDement  [author] 25 Jul, 2021 @ 9:57am 
Well that's good to know, I'll look into finding a way of updating that... eventually
fraZ0R 25 Jul, 2021 @ 6:20am 
Its EVERY CHALLENGE. the d4 can't reroll the starting items of every challenge, since AB+. Try it by giving yourself the d4 in debug console in a challenge!
NeoDement  [author] 24 Jul, 2021 @ 6:04pm 
UPDATE 25/07/2021

Added tracking for three more tags - Tech, Food and Stars. The Spindown D4 will now correctly preserve any modded transformations that make use of those tags.

Set the "null tag" items this item uses to correctly grant transformations to hidden. This should stop the Spindown Dice showing them when rerolling items with very high IDs.
NeoDement  [author] 24 Jul, 2021 @ 5:25pm 
Also, are there challenges that the D4 can't reroll the starting items of? I didn't even know that tbh
NeoDement  [author] 24 Jul, 2021 @ 5:23pm 
Hahaha nahh I had fixing that on my todo list but I was hoping nobody would ever notice lol

I'll go fix that now
fraZ0R 24 Jul, 2021 @ 4:18pm 
When I spindown sad onion, I eventually... uhhh... get the transformation placeholders that this very mod adds!
This.... doesn't seem intended, now does it.
fraZ0R 24 Jul, 2021 @ 4:07pm 
Anyways, I seem to have found the source of the random crashes. It's rerolling while firing, into something that charges, or vice versa.
fraZ0R 24 Jul, 2021 @ 4:06pm 
The problem isn't just the delete this challenge, it's with all challenges. You can still just flat out find the dice itself.
NeoDement  [author] 24 Jul, 2021 @ 3:15pm 
Cool idea, not sure how I'd fix that bug but maybe I could just put in a special check to see if the player is in the "delete this" challenge...
fraZ0R 24 Jul, 2021 @ 2:12pm 
Actually, that tmtrainer run gave me an idea! What if tainted eden spandown d4 whenever he got hit, instead of it being completely random?
fraZ0R 24 Jul, 2021 @ 2:07pm 
BUG/UNIMPLEMENTED FEATURE:The Spindown D4 will reroll unrerollable challenge items. This is not supposed to happen, as items you start with in challenges, are supposed to be unrerollable. I got the spindown d4 effect in DELETE THIS and it rerolled TMTRAINER. Now my items are randomly counting down (which is actually pretty cool ngl), but the fact that TMTRAINER got rerolled is definitely not supposed to happen!!
Marisa Kirisame 16 Jul, 2021 @ 3:08am 
o h
NeoDement  [author] 16 Jul, 2021 @ 12:35am 
Yeah it has a spin up option in the mod config menu
Marisa Kirisame 15 Jul, 2021 @ 11:22pm 
What about spin up items? Increases by one?
Pezbi 14 Jul, 2021 @ 10:56pm 
SPINDOWN D-INFINITY! SPINS DOWN EVERY ENTITY IN THE ROOM! That would probably be a lot of work and extremely broken, but it would be fun to see.
Randomname3333333 13 Jul, 2021 @ 6:35am 
try spindown d10 that lowers enemy ids by 1
ragman656 12 Jul, 2021 @ 1:31pm 
D0 (d1-1)
it turns pickups into the one with and id before it
sorry for my grammar, i'm from Argentina
For Selling Mayonaise! 11 Jul, 2021 @ 7:12am 
Very cool idea and nice sprite work. Its not an item i'd want but still nicely done
NeoDement  [author] 11 Jul, 2021 @ 5:56am 
Spindown D20 sounds kinda decent tbh

I could probably make that...
kusus 11 Jul, 2021 @ 2:02am 
spindown d20 (for example we have k33 jera, when we use it k33 transforms into k32 hagalaz and etc)
NeoDement  [author] 10 Jul, 2021 @ 5:05pm 
Lmao
Nerdy 10 Jul, 2021 @ 4:44pm 
Spindown D8
-1 all stats
Cozyrazu 10 Jul, 2021 @ 11:31am 
Let me guess... Spindows D10 next?