Crusader Kings III

Crusader Kings III

Vassals To Arms - AI Submod
50 kommentarer
TheLoneWanderer 19. aug. 2024 kl. 12:13 
@FenFenScreeScree - this submod was seperated from the main mod because it modifies more files (see above list). Since a total conversion mod also modifies a lot of files, there is quite likely a conflict. You could try to change the mod load order, however there is a good chance that a compatch would need to be written by someone.
FenFenScreeScree 14. aug. 2024 kl. 19:06 
I've confirmed it's this specific submod that is causing nonstop CTD on start up, so it's got to be conflicting with SOMETHING. I just can't narrow down what it is. It could simply be that it's because I'm using AGOT which is a total conversion. The base mod works fine, just not this one.
Degreeno  [ophavsmand] 13. maj 2024 kl. 5:55 
Updated for 1.12
无忧 26. nov. 2023 kl. 0:56 
怎么不更新了呀
Galishai 17. nov. 2023 kl. 6:56 
Still working for me in 1.11.x. At least its not crashing the game. :)
Parysz 28. juni 2023 kl. 11:25 
Thank you very mutch!
TheLoneWanderer 27. juni 2023 kl. 5:41 
Thank you!
Degreeno  [ophavsmand] 27. juni 2023 kl. 0:17 
Updated for 1.9
TheLoneWanderer 19. juni 2023 kl. 12:21 
I could be the 5th person to type "1,9", however I believe that one person posting the message without asking nicely or praising the modder is already bad enough.

I don't think spamming a similar message is going to inspire a modder in the least.

And every subsequent useless message with "1.9" or "update" just sucks the life out of the unpaid modders that choose to work on mods in their free time, and share their effort with the community.
Dawkins 19. juni 2023 kl. 8:32 
1.9?
Parysz 15. juni 2023 kl. 3:34 
Does it need an update or still works as intended on 1.9?
Eshminima 14. maj 2023 kl. 22:57 
1.9
Narcus 12. maj 2023 kl. 8:00 
Is this compatible with 1.9?
iGeo 3. maj 2023 kl. 14:22 
It gives CTD if you have this mod below the agot mod, move it over the agot mod on the list and works fine.
iGeo 3. maj 2023 kl. 13:36 
Great mods! This submod gives CTD if you try to use it with the AGOT mod, with only the main Vassals to arms mod works fine.
PhazezGova 11. mar. 2023 kl. 15:25 
Great @Degreeno :steamthumbsup:
TheLoneWanderer 11. mar. 2023 kl. 14:40 
Glad to see you back! Thank you for the updates. Your mods are awesome
Degreeno  [ophavsmand] 11. mar. 2023 kl. 13:05 
Updated to work with ck3 version 1.8.* and added the struggle war cb
TheLoneWanderer 26. dec. 2022 kl. 9:46 
@Coach - it may not exonerate this mod, however I have played with this mod on 1.8.x for about ~80 hours if I include observation games and have not had a crash, I have had observation games run for ~12 hours continuously and have not had an issue. I have ~40 mods in my playset
Coach 26. dec. 2022 kl. 6:01 
ok, I have been testing for days my 80 mods.. the 1.8 update is an absolute nightmare.. It adds very little yet completely broke 99% of my all my mods..
For me, the vassal to arms mod and this AI submod, works sometimes for a while then it might crash. 1.8 update rendered my game unpredictable and unreliable. I cant tell which mods are still malfunctionning.. I might play for hours, then suddenly I get unrelenting CTD's.

In my opinion this mod is one of the culprits.
–Phase– 10. okt. 2022 kl. 16:02 
Is this compatible with 1.7?
DCxWavy 5. okt. 2022 kl. 11:15 
Hey brotha man, does this work with 1.7.2?
Franz_K 8. sep. 2022 kl. 6:27 
compatible with 1.7?
Eight 13. juli 2022 kl. 11:03 
Excuse me guys,can anyone confirm that the mod does what the description says?Because in my playthrough the map feels more unstable and chaotic using this mod,which makes the game easier and boring.Any iformation is welcome.
Degreeno  [ophavsmand] 2. juli 2022 kl. 13:10 
@Loken It is working again, but is not and will (most likely) not become a part of the main mod, because it changes too many existing files and is therefore predestinated to cause compatibility issues with other mods.
@Kodeks This mod only focuses on the AI decision making of declaring wars, not how they act during a war. I don't know if changing that behaviour is even possible.
Degreeno  [ophavsmand] 2. juli 2022 kl. 13:05 
Updated for 1.6 Fate of Iberia
Агент Габена 30. juni 2022 kl. 10:09 
is it working?
FI 24. juni 2022 kl. 20:57 
Is this mod still working?
GEMINIxECLIPSE 5. juni 2022 kl. 0:21 
@loken I don't think so, ai mods tend to break things when they are outdated.
Loken 4. juni 2022 kl. 9:09 
Is this mod still working / is the function of this mod allready integrated into the normal Vassal to arms mod ?
Kodeks 16. feb. 2022 kl. 7:45 
I think this should be fixed as a priority. Mod about vassals, but which are not taken into account in the war...
Kodeks 16. feb. 2022 kl. 6:08 
@Degreeno, This creates a problem with AI, for example in such a war for the kingdom. The AI just got up and I couldn't get him to walk in any way.

https://i.ibb.co/dWCK3gT/1.png
https://i.ibb.co/LzmZXvN/2.png
TheLoneWanderer 14. feb. 2022 kl. 11:52 
@Degreeno - you mention above that "The affected defenders (getting a new liege) are currently NOT part of the calculation. Depending on the performance impact I will most likely add this as well in a later update."

Have you had a chance to test? -if I can help, just let me know.
Degreeno  [ophavsmand] 13. feb. 2022 kl. 1:42 
@Coach
Yes.
Coach 12. feb. 2022 kl. 15:58 
Will this work with current saves?
TheLoneWanderer 12. feb. 2022 kl. 11:26 
Excellent! Thank you
Degreeno  [ophavsmand] 12. feb. 2022 kl. 10:34 
@TheLoneWanderer
There were some minor changed, that would revert some new features added by RC (like some cultural pillar ones).
I adjusted it to them and it should now work, while including the new features of RC.
TheLoneWanderer 9. feb. 2022 kl. 14:21 
@Degreeno - does this mod need to be updated?
Croco 23. jan. 2022 kl. 8:24 
Great addition to the main mod. Really helps off set the awful lack of vassal MAA contribution in vanilla.

It seems just about every other mod which adds a call to arms mechanic makes no attempt to factor in the AI decision making process. Those make the game an unbalanced mess. In the absence of a vassal MMA system, this mod and it's features should be a part of the main game as a reasonable abstraction of defensive systems such as themata, regional askars etc.
kgptzac 4. jan. 2022 kl. 16:54 
Taking a wild guess here according to list of modified file... this won't be compatible with other mods that changes vanilla CB?
Jason-faf 20. dec. 2021 kl. 8:29 
@loom11 second that. Some important CB wars like Seljuk, Norman, Mongol and those viking brother Invasion deserve special care.
BTW: Thanks for your work, I plan to use your mods when RC DLC comes out.
loom11 30. okt. 2021 kl. 18:14 
Could you also add an exception in the options for the seljuk invasion of the byzantine empire? It's also a war starting on the 1066 bookmark
Degreeno  [ophavsmand] 29. sep. 2021 kl. 12:59 
@n00bGingrich
I have checked and both mods do not edit any "casus_belli_types" files that this mods edits, therefore it should work just fine.
n00bGingrich 27. sep. 2021 kl. 19:26 
Would this interfere with Submission to Authority or SoW?
Rortell 18. sep. 2021 kl. 13:49 
I am totally fine with it changing it, was shocked when I looked at the Normans getting stomp with Harold's 18000 troops as I am a little count in Wales. I did see the settings in there, but wanted to see what it could do and it did shock me, but then again I feel like that is a little more accurate to history because Kings would call their vassals to battle. I never understood in this game why vassals wouldn't come to liege's aid in battles.
Degreeno  [ophavsmand] 18. sep. 2021 kl. 7:46 
@Rortell
That is part of the main mod's functionality, not of this sub mod.
For this purpose, I added a decision to enable/disable casus bellis this mod should work with. After starting a 1066 run, you can trigger the "VtA - Settings" decision and disable the "Norwegian Invasion" and "Norman Conquest" and then it won't apply to them.
Rortell 18. sep. 2021 kl. 0:58 
This mod completely changes 1066 Northern Europe. William the Bastard has NO chance against King Harold...
Coach 13. sep. 2021 kl. 9:38 
He did it! The awaited sub mod!
OMOCHI 12. sep. 2021 kl. 17:07 
gj!
hoover2701 12. sep. 2021 kl. 8:33 
Brillant addition to a brillant mod! Adding it to my modlist right away. Thanks for this!