Crusader Kings III

Crusader Kings III

Councillor's experience trait
421 Comments
Neil 1 Jun @ 9:52am 
It's sadly not compatible for AGOT, so unlikely it works with EK2 either.
AzeriFighter95 27 May @ 10:34pm 
Is this compatible with Elder Kings 2?
Anubis 7 May @ 4:30am 
Take out any mods that are related, I took out faster speeds, and I don't have any purple boxes in the game anymore, if you still get purple boxes please check out the comment just underneath yours from murdockwan and follow the steps. Promise this mod works perfectly now.
FunGaming44 2 May @ 8:28am 
did all that i also tried it with just this mod still get the purple box at the stwewart psotion with this mod and only this mod no other mods enabled no other mods in active playlist except this one. Turning this one off purple box is gone. I unsubbed and resubbed 3 times still same issue
murdockwan 2 May @ 8:15am 
@FunGaming44 sorry to hear that. Have you tried the usual stuff?

1. Unsubscribe, in Steam check and confirm unsubscribe worked (in Downloads view). Sometimes this does not work and may require a few tries.
2. Subscribe back again, do the same check.
3. Then launch the game and test.

4. If that still causes the bug, try verifying the game files in Steam.

5. If that still causes the bug, without changing anything, launch the game with no mods just to re-verify the issue is with the mod and not the base game installation.
FunGaming44 2 May @ 8:09am 
well this one still causes a purple box for me and it's the only mod i use that modifies these files.
murdockwan 2 May @ 8:02am 
An update to my message 2 comments down:
Auto* mods are no longer causing issues. slaneche has updated them all.

Thanks again @slaneche
Wow thanks @slaneche!
murdockwan 2 May @ 7:23am 
Thank you @slaneche
The latest update should fix the purple square box icons bug.

This is based on comparison of mod content previous version vs this version.
The latest update is: "v.1.12.11 Make it compatible with Chamfron".

If anyone still have issues, it may be due to another mod, try all mods except this one disabled just to confirm that.

FYI some other mods that are known to cause that purple square box icons in the Council view are:
* Auto promote culture
* Auto conversion
* Auto increase control
* [1.15] Auto-Pause (updated)
Yerug 30 Apr @ 5:04am 
Same here, purple'ish error'y squares in council overview. Hoping for update :) Very nice mod
Wxine 28 Apr @ 9:46am 
There is a bug. A purple square will appear to cover the cabinet member function
pls update
THE__333 6 Apr @ 11:27pm 
This mod keeps causing [14:17:09][E][pdx_data_factory.cpp:1417]: Could not find data system function 'GetShortUINameNoTooltipNoFormat' in 'scheme.GetTarget.GetShortUINameNoTooltipNoFormat'.
[14:17:09][E][pdx_data_factory.cpp:1032]: Failed converting statement for 'scheme.GetTarget.GetShortUINameNoTooltipNoFormat'
[14:17:09][E][pdx_data_localize.cpp:136]: Data error in loc string 'rich_presence_diplomacy_scheme'
Arthur Revan 10 Mar @ 6:58pm 
Guys who want an update, you can check this:
"Council Experience" Versions
izak2015gnt 11 Feb @ 9:03am 
is this compitible for 1.11.3 I have a mega campaign and I would really like to have a mod like this to improve my game and ai
Elbruz 22 Jan @ 1:40pm 
the mod works!
Verilian 18 Jan @ 12:15pm 
Does this still work even though it's not up to date?
artemtomorrow 13 Jan @ 6:16am 
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macintosh1257 27 Dec, 2024 @ 9:15am 
@Eight Where can i find them?
Luckya35 14 Dec, 2024 @ 4:29pm 
will this get an update?
Eight 4 Dec, 2024 @ 2:11am 
Author your script_values are a bit off. The Organize Levies task gives x4 the councillors martial in garrison size and in levy reinforcement rate, not x2 as it should.
Dnasis 9 Nov, 2024 @ 9:17am 
I spent some time trying to see if I could quickly make a compatibility mod patch between this mod and Culture and Faith Granularity, but the latter mod has very complex changes. I hope someone can put the time into doing so.
Crown Prince 9 Nov, 2024 @ 6:34am 
I thought councillors got gradually better at their job anyway over time?
Mleczarz 3 Nov, 2024 @ 10:06am 
Have you thought about introducing the possibility in the rules to reduce the bonus (martial, intrigue etc.) for this trait to 1 per level? For me 2 per level is too much and it is unbalanced.
THE KING 27 Oct, 2024 @ 3:00am 
Is this compatible with the current version? The mod page says it is not.
naonnommemeo 4 Oct, 2024 @ 9:18pm 
Hey. This mod seem to be overriding the culture conversion speed change from this mod https://cs2bus.com/sharedfiles/filedetails/?id=3033286569 Is there any way to change that?
Jayshua_Lyn 30 Sep, 2024 @ 1:55pm 
https://pastebin.com/ZTzdTUVS

Many errors with this mod !
FunGaming44 27 Sep, 2024 @ 9:26am 
your force in claimmed knight is gone missing on the steam workshop
CozA 26 Sep, 2024 @ 4:32am 
1.13.0.1 Update please. Thank You!
Moondream 25 Sep, 2024 @ 12:31pm 
Please update, subscribers love you
Sultan 24 Sep, 2024 @ 2:07pm 
update?
Cejasesina 17 Sep, 2024 @ 10:02am 
Hey are u gonna update it to the current version?
iBeToxin 7 Sep, 2024 @ 4:19pm 
Out of all the best vanilla friendly mods this is the only one that is not updated regularly (I understand that it works). Can we get an update or can someone else update it to remove the notification that it is out of date on the launcher?
GanjaMan [NL] 19 Aug, 2024 @ 4:09am 
compatible with 1.12?
H0tD4amn 14 Aug, 2024 @ 12:02am 
1% chance to increase their stats OMG
Táiyō. 4 Aug, 2024 @ 11:32am 
It worked for me on ek2.
Jet 29 Jul, 2024 @ 2:48am 
ek2?
cuomo860 11 Jul, 2024 @ 8:53am 
@Gef You're probably using mods that overwrite the council tasks...there are many.
Gef 10 Jul, 2024 @ 6:17pm 
I had the same councillors for many years and only my marshall got the trait and progressed in it
leteo39 4 Jul, 2024 @ 12:42pm 
@Dove_Descending it's not, but maybe we can hope for a compatch in the future? pretty please?
Dove_Descending 1 Jul, 2024 @ 1:53am 
Is this compatible with the AGOT mod?
TdizzleGod 29 Jun, 2024 @ 3:41pm 
is this compatible with game of thrones or lotr overhaul mod?
Alexander 29 Jun, 2024 @ 10:01am 
When I change my Councillor's position they won't gain the trait in their new position.
Harry the Unlucky 27 Jun, 2024 @ 9:21am 
@Sparrow.tz you can use it in Ironman and get achievements.
Sparrow.tz 25 Jun, 2024 @ 1:57pm 
Can we use it in Ironman or not ?
iBeToxin 31 May, 2024 @ 7:07pm 
Please update
Harry the Unlucky 16 May, 2024 @ 2:00am 
You could reduce the description size by putting the release notes section into change notes.
Lv7 16 Apr, 2024 @ 5:10am 
Council>>marshal>>Manage Guards>>"task_manage_guards_......" ?
slaneche  [author] 10 Apr, 2024 @ 10:53am 
@Deagroth, i ll look on that
alegdansk 24 Mar, 2024 @ 5:09am 
It would be nice to create a mod with a "council positions history button" to have a look at all our ex Chancellors or Stewards for example 🙂🤓
Deagroth 24 Mar, 2024 @ 3:20am 
I haven't had a problem with promoting cultural acceptance or compatibility with other mods. Mostly because I don't use other mods that affect the councilor tasks.

It is however missing a section that adds a "flag = no_ai_culture_convert" after a county's been converted. Lines 1051~1079 of 00_steward_tasks.

@Oblivionis How does it not work properly for you? What are you expecting and what is it doing in your game?