Crusader Kings III

Crusader Kings III

Better AI Education
202 Comments
Centollo 9 Jul @ 1:11am 
Is there a way to keep the AI changes and discard the rest?
Centollo 9 Jul @ 1:10am 
I'm talking about when the character is already grown up and you're playing as him. I think being able to change your lifestyle focus with no limits is pretty much cheating and goes beyond the scope of what the mod is supposed to fix.
I thought the mod was just supposed to make the AI better at educating their wardens. Shouldn't changes to the player be a separate mod?
FunGaming44  [author] 8 Jul @ 9:02am 
this was done by many requests people wanted to be able to change it inline with what AI also does and which makes more sense during development of education and growth
Centollo 7 Jul @ 2:09pm 
Hey. This mod is setting to 0 the delay to choose a different lifestyle focus for my player character. So I can switch lifestyles as often as I want instead of every 5 years.
Anyone having the same issue? I had to reload again and again disabling various mods until I found this mod was the culprit.
JesusChristIsLord 8 Jun @ 5:39pm 
Damn, I think I had this for a while, just couldn't remember. If you dont mind in attempting to help me, I'll share my mod list:

1st image: https://imgur.com/a/SPexIMC
2nd: https://imgur.com/a/NbEj5ya
3rd: https://imgur.com/a/qetTcd4
FunGaming44  [author] 8 Jun @ 4:01pm 
@JesusChristIsLord Haven;t seen that happen before, could be a different mod that doest that. Nothing in the eduction files has anything that can cause that to happen
JesusChristIsLord 8 Jun @ 2:15pm 
Hi mod author, I just have a question regarding about the functionality of this mod. Is it normal for my children to get educated by a guardian (by visiting to their court) and when they are of age, the game says they are at my court, but isnt?
screenshots reference:
https://imgur.com/a/NlBRwLK

and

https://imgur.com/a/cBvKBtO
Jesus Fried Chicken® 3 Jun @ 10:41am 
I remember using the mod with AGOT a few months or so ago and at the time anyway it was giving dragons normal personality traits instead of the actual dragon ones. Haven't used it with AGOT since, though it could have just been a compatibility issue with another mod?

If anyone has made it work let me know, would love to be able to use it again.
The Desert Fox 18 May @ 5:44am 
@FunGaming44
Sure thing, thank you!
FunGaming44  [author] 18 May @ 5:26am 
@The Desert Fox I have no idea i don't use AGOT so you would have to try it out
The Desert Fox 18 May @ 4:49am 
@FunGaming44
Is this compatible with AGOT?
FunGaming44  [author] 11 May @ 11:48am 
that is correct focus changing was changed so the AI makes smarter decisions and so they can change it when a better education is possible
Yeetus The Mighty 11 May @ 11:43am 
There seems to be an issue there is no cooldown for focus changing, i cna change them whenever i want both in this version and in the Better AI + Infinite Wards Versions
TheLoneWanderer 10 May @ 4:07pm 
Thank you for updating!
FunGaming44  [author] 10 May @ 6:38am 
@Clemente Implemented that fix while i was updating it
kinda dont work cause NPC dont have almost always nor a teacher nor a babysitter. If you could make them to have it but it costs real money at the 867 start
Nestor 17 Mar @ 7:56am 
this isn't working for me for some reason i dont know why
The Desert Fox 8 Feb @ 6:03am 
Is this compatible with AGOT?
tilarium 6 Feb @ 7:10am 
Well, all mods are, so….
HazDev56 6 Feb @ 6:59am 
is it compatible with achievements?
Clemente 6 Jan @ 12:46pm 
Error log gets spammed with education_martial because top lieges don't have a liege to reference on "root.liege".
Consider changing "root.liege =" to "root.liege ?=" to solve it
M4DN3SS 7 Dec, 2024 @ 6:08am 
@FunGaming44 changed your mod to the last one on the list and received my first son + daughters started to get different child traits. Probably the game files were bugged for some reason... anyways, good mod, helps the AI maintaining interesting heirs for their lands :steamthumbsup:
FunGaming44  [author] 7 Dec, 2024 @ 12:08am 
@NitoVII Sorry but this mod does not change anything in regards to offpspring at all, you must be using a different mod that changes those things
M4DN3SS 6 Dec, 2024 @ 12:21pm 
Your mod is making my character to only have daughters with the same trait every time...
blazeknave 16 Nov, 2024 @ 6:51am 
@juune8 from LMF discussion thread (https://cs2bus.com/workshop/filedetails/discussion/3037969445/4038102936191725973/)
Mods Reported to be Working FIne: Better AI Education + Infinite Wards
Ġedryht of Wōden 7 Nov, 2024 @ 10:13am 
@Below
Yeah I'd also like to know.
juune8 26 Oct, 2024 @ 2:53am 
Is it compatible with Love Marriage Family ? This mod assign automatically tutor's to childrens
Yeetus The Mighty 21 Oct, 2024 @ 3:58am 
Anyone knows if this works with the AGOT mod?
SamJF 14 Oct, 2024 @ 7:56pm 
@Ace Millennial - Better AI Education simply makes the AI choose better guardians for their kids.
Ace Millennial 10 Oct, 2024 @ 3:09pm 
Hello. What is the meaning of Better AI Education? I am sorry, I can't find it in the mod description. I also can't find the original mod.
Jayshua_Lyn 30 Sep, 2024 @ 1:54pm 
[16:37:40][E][jomini_script_system.cpp:284]: Script system error!
Error: root.liege trigger [ Failed context switch ]
Script location: file: common/focuses/00_education_focuses.txt line: 125 (education_martial:is_valid)
Eight 28 Sep, 2024 @ 11:15am 
Do your triggers author produce combined results or do you simply search for,lets say,one of the intelligent traits and then assign?Because if thats the case,a character with high learning might trigger your search-event to be true but he wont be suited for the education that we are looking for.Are your triggers enriched enough in order to produde the best guardian while taking into consideration,for example,the learning stat AND the education trait AND the education stat?Also how do you deal with parental priority regarding guardianship?
FunGaming44  [author] 28 Sep, 2024 @ 10:56am 
no idea why it isn't working correclty for you, never heard of this issue before and not experiencing it myself either. Like i said it is working as it should overhere without these issues and i cant replicate it either.
Eight 28 Sep, 2024 @ 10:50am 
I also noticed that parents get priority in guardianship,even if they are not suited.Maybe thats the issue?
Eight 28 Sep, 2024 @ 10:39am 
Maybe its the value of the Learning stat that you implemented in the choice for guardians?They disregard the actual education stat and try to find guardians with Learning?I dont know what else to think,this mod is actually non existent at the moment in my games.I am using it alone for testing purposes and i observe the game.Guardians with 2-3 teaching stat in whole Kingdoms is hardly the best choice.
FunGaming44  [author] 28 Sep, 2024 @ 5:10am 
@Eight Something I never seen before, maybe a different mod causing issues because I don't even know how it would be possible when you use this mod it only picks the best.
Eight 28 Sep, 2024 @ 4:35am 
I just observed the game at 867 start date,there are multiple instances of guardians with 0 at the stat they are teaching,most of the times it was Martial.Either this is a joke or something is seriously wrong with the mod or the update messed things up.
FunGaming44  [author] 27 Sep, 2024 @ 8:48pm 
@itmustbejj That is great, thank you, Send me the file you edited and fixed and I will implement it in the mod. Thank you for helping out friend
itmustbejj 27 Sep, 2024 @ 8:45pm 
@FunGaming44 I fixed a ton of log spam from this mod about an invalid context switch by updating the root.liege context on this is_valid check:
```
#martial
education_martial = {
type = education

skill = martial

is_valid = {
OR = {
## CHANGE: previous "root.liege" context was invalid
root = {
is_ai = no
}
martial_education_valid = yes
}
}
```
Yozko 27 Sep, 2024 @ 6:06am 
Anyone has a version for 1.2.5 the older one? need for AGOT
Zay75 26 Sep, 2024 @ 7:11pm 
is there an older version available for anyone playing conversion mods that haven't updated yet? If not could you please add it, thanks in advanced!!
Cardolam 27 Aug, 2024 @ 7:07am 
It improves the logic of assigning guardians to lead to better education on average.
Baskerville_Bread 25 Aug, 2024 @ 11:22pm 
Please provide a description of the mod. I can't find the original anywhere so I don't know what this will do.
Argon 15 Aug, 2024 @ 1:19am 
What exactly does the mod do?
Does everyone always have level 4 training? Or how should I imagine it?
What parameters have been changed?

I can't find the original mod you mentioned (a link would have been useful) so a description would be nice.
curialbellic 18 Jul, 2024 @ 3:16pm 
Is this compatible with AGOT?
Restricted Uncle 4 Jun, 2024 @ 8:47am 
I dont know why but it doesnt work for me
WholeLottaWhiske 29 May, 2024 @ 7:36am 
@Codedependent It shows what it does in the screen shots, NPCs pick NPCs with good learning and a good Martial/depo ETC depending on the childs education
Codedependent 26 Apr, 2024 @ 9:17pm 
Hi, I can't find the original mod to read what it actually does - can someone tell me what the mod adds, exactly?
T 16 Apr, 2024 @ 8:17am 
can you consider changing the check inside martial_education_valid from
culture = { has_cultural_tradition = tradition_fp1_performative_honour }
to
culture = { has_cultural_parameter = has_access_to_shieldmaidens }
for better compatibility with modded traditions?

and I think you should have the same check for female dominated societies, as you can make male shieldmaidens (shieldswains)
tilarium 1 Feb, 2024 @ 5:49am 
Thanks for letting me know, I figured that it didn't but wanted to make sure. The hunt continues!