Garry's Mod

Garry's Mod

[VRmod]VRMod-SemiOffcialVersion
919 Comments
nameteru 2 23 Jul @ 5:05am 
Cool mod!!! :gmod:
thx !!! :melon:
Pescorr  [author] 9 Jul @ 4:40pm 
In accordance with request, I have deleted all backup versions.
I am a complete amateur, but I did my best. However, it seems that I have reached my limit.
There is nothing more I can do regarding GmodVR.
Please use the x64 version of vrmod from now on.

https://cs2bus.com/sharedfiles/filedetails/?id=3442302711
✦DΛV-007✦ 8 Jul @ 10:15am 
are the installation instructions the same as the original but with this in its place?
Cherrie_The_Shifter ΘΔ 5 Jul @ 1:19pm 
I see
Pescorr  [author] 5 Jul @ 11:47am 
@Cherrie_The_Shifter ΘΔ:
The development of gmodvr-x64 is very active, and it seems to be undergoing a complete overhaul from the ground up. This has created new options for GmodVR.

The x64 version is still in its early stages of development, and there is a possibility that the specifications may change significantly. Therefore, even if I adapt the add-on now, it may stop working soon.

For the time being, I anticipate that the two versions will each serve distinct roles. The Semiofficial version will continue to undergo minor maintenance for users prioritizing compatibility with existing add-on assets.

Due to the fundamentally different architectures, integration is technically impractical.
Cherrie_The_Shifter ΘΔ 5 Jul @ 5:53am 
https://cs2bus.com/sharedfiles/filedetails/?id=3442302711
this supports linux and x86 beta branch so ig its better optimized and works for more
is it possible to somehow include it in ur main mod here?
Pescorr  [author] 4 Jul @ 1:18am 
@"Benefactor":
It has the ability to operate LVS/LFS, Simphys, Glide (ground vehicles only), SCARS, and HL2 vehicles.

Some vehicles can be operated by tilting and rotating the VR controller, similar to actual steering wheel operation.
Pescorr  [author] 3 Jul @ 7:15pm 
The development of gmodvr-x64 is very active, and it seems to be undergoing a complete overhaul from the ground up. This has created new options for GmodVR.

The x64 version is still in its early stages of development, and there is a possibility that the specifications may change significantly. Therefore, even if I adapt the add-on now, it may stop working soon.

For the time being, I anticipate that the two versions will each serve distinct roles. The Semiofficial version will continue to undergo minor maintenance for users prioritizing compatibility with existing add-on assets.
Pescorr  [author] 2 Jul @ 9:14pm 
@antlion grub gaming:
2025/07/03
I apologize.
It should work with this update.
antlion grub gaming 2 Jul @ 5:37am 
ive everything i could to fix it :steamsad:
antlion grub gaming 2 Jul @ 5:37am 
manual pickups does not work with this. only original vrmod works.
M4K0 2 Jul @ 5:22am 
yea discord would be very helpful
Jpdarkone 1 Jul @ 9:28pm 
you should make a discord
Pescorr  [author] 1 Jul @ 4:25pm 
@M4K0:
1. Open the height adjustment menu from the VR quick menu.
2. Press the “Reset” button to reset the height settings.
3. Put on the VRHMD and stand up.
4. Click the “Auto Set” button to perform automatic adjustment.
5. If the issue persists, click the “Auto Scale” button to perform a second automatic adjustment.

This should align the height of the currently worn player model's head with the position of the VRHMD.

Note: For special types of PMs with built-in animations, such as those using unique bone names, the system may fail to read them, resulting in the height being treated as 0 cm.
M4K0 1 Jul @ 3:56pm 
I cant touch the ground, i can only reach my characters knee level
Pescorr  [author] 30 Jun @ 6:57pm 
2025/07/01

Perhaps due to recent updates, x64 and semioffcial are no longer compatible. We had not considered the possibility of conflicts between VRMods that are not official versions, so it may be difficult to address this issue, but we will do our best. We apologize in advance if we are unable to resolve the issue.
Pescorr  [author] 29 Jun @ 4:02am 
2025/06/29
Recently, the x64 version of GmodVR seems to be undergoing enthusiastic updates.

The optimization and UI are superior to my semi-official version, and above all, it is amazing that the x64 version and the semi-official version can run simultaneously without conflict.

The x64 version may soon become the superior option, rendering the semi-official version obsolete.
If that day comes, I may shift focus to creating additional add-ons for the x64 version and temporarily halt updates for the semi-official version.

(This is purely hypothetical, assuming the x64 version becomes the superior option. If things take a different direction or both versions continue to coexist, updates will continue.)
Bloodflow 26 Jun @ 5:27pm 
what is the point of this exactly?
Ziemniak 26 Jun @ 11:32am 
Why when i have a vr weapon in my hand, other people that are on pc don't see it. In 2022 it was perfectly fine. Some help?
Pescorr  [author] 26 Jun @ 10:05am 
2025/06/27
1. I am attempting to resolve the issue of not being able to use LVS on multiplayer servers, and are also trying to minimise latency as much as possible.

2.In addition, we have reduced the number of printouts to minimise the possibility of VRMod messages spamming the console.
Lord Zuma 24 Jun @ 2:00pm 
It works now!
Delta 23 Jun @ 11:36pm 
yo Pescorr i got some good news idk how but i did it i think i messed with a setting so now the head no longer follows my right hand lol
ApartAlarm 21 Jun @ 9:52pm 
@Pescorr
I'll try it, thank you!
"Benefactor" 20 Jun @ 4:09am 
Will this version of VRmod work with LVS?
xshadowpx 18 Jun @ 1:41pm 
and its flashing alot in modded maps
even with optimization at 0
xshadowpx 18 Jun @ 1:23pm 
why is it pixelated?
Pescorr  [author] 18 Jun @ 12:28am 
@ApartAlarm:
Try entering these commands in the GMod console

vrmod_rtWidth_Multiplier 2.5
vrmod_rtHeight_Multiplier 1.5
vrmod_restart

This should expand the rendered image to fill your entire field of view. Note that increasing these values can impact performance, so you may need to adjust them to find the best balance for your PC. For Quest 3, increasing vrmod_rtHeight_Multiplier is particularly effective.
Pescorr  [author] 17 Jun @ 11:52pm 
2025/06/18

This is a small update mainly to fix bugs... but there is no guarantee that it is cured due to difficult bugs.
1.Attempted to fix unstable notation regarding LVS.
2.Attempted to fix a bug that caused the menu to be hidden, possibly caused by the html_loader.

Click here for the backup version.
https://cs2bus.com/sharedfiles/filedetails/?id=3502355870
ApartAlarm 16 Jun @ 11:07pm 
Does anyone know how to remove the blurry squares that appear at the top, bottom, and sides of the screen? I'm using Meta Quest 3.
I've tried several ways to fix it but so far I haven't been able to solve it (I tried changing the resolution in Gmod and turning post-processing on and off but none of this worked :steamsad:).
As far as I know, those squares are the FOV because in the SteamVR settings you can make them appear much larger by moving the FOV from 100% to a lower number but SteamVR won't let me set a number higher than 100% to make them disappear.
Is there a way to increase the FOV to a number higher than 100%?
braindamaged 13 Jun @ 7:37am 
what is the interact key for quest controllers? I'm trying to get into a chair but can't.
GNAvenger 12 Jun @ 12:04am 
Updating on my SteamID issue, it seems to work properly now and I can play VR again - I ensured that I ran the gmod executable to boot up the game rather than steam (common sense), manually removed all vr files from the Garry's Mod folder rather than utilising the installer to do it for me, and resetting settings in the vrmod menu after the aforementioned bootup.
soapie 6 Jun @ 3:31pm 
@Pescorr
I apologize I realize my tone probably was super hostile in my original comment, didn't mean that. But also yea, I looked into it myself to see why it was even happening or if it was bypassable, saw one of the devs say absolutely never would they allow that.. weird situation.. I hope a solution is easy to find though for your sake!
Pescorr  [author] 4 Jun @ 4:59pm 
@ПРО:
If SteamVR is able to detect this full tracking status, you need to check that the gmodvr module is detecting it correctly.

If you like, you can start Gmod with the full tracking equipment recognised by SteamVR and type ‘vrmod_print_devices’ in the Gmod console to see the results.
Pescorr  [author] 4 Jun @ 4:13pm 
@soapie
I didn't expect the Gmod update to be adjusted to prevent even the map command from being executed from lua.
If they go this far, Map Browser may become useless.
I will try to see if I can substitute the changelevel command instead of the map command,
but if this has also been prevented from being executed from lua,
there is nothing I can do about it.
Pescorr  [author] 4 Jun @ 4:06pm 
@darty
Regarding the problem with the menu not showing up, I have the same symptoms on rare occasions and I thought I did my best to try to fix it... but I just can't fix it.

It doesn't seem to happen when no other mods are installed, so it might be caused by something else, but I haven't been able to identify what mod is causing it.

If you like, you can try using the Lua Patcher below.
This Lua Patcher also has the effect of making Arc9 scope weapons display correctly in VRMod.

Piengineer12 : Lua Patcher
https://cs2bus.com/sharedfiles/filedetails/?id=2403043112&searchtext=lua+patch
darty 3 Jun @ 5:54am 
how do i fix 3 menu's?
soapie 27 May @ 3:36pm 
is the map browser supposed to not work?? it only did once and now just flashes this error whenever i attempt to.

[[VRmod]VRMod-SemiOffcialVersion] RunConsoleCommand: Command is blocked! (map)
1. DoClick - lua/vrmodunoffcial/0/vrmod_mapbrowser.lua:184
2. unknown - lua/vgui/dlabel.lua:253 (x8)
Ṩτⱥnͥdoͣfͫf2/166Gz 20 May @ 8:02pm 
@Pescorr The mod does not find body tracking from Pico, can you add support in the next update?
Wiwi 20 May @ 11:46am 
I cannot teleport with this mod enabled. With the regular VRMod teleporting works. I tried rebinding the teleport button to no avail. When I press the teleport button, this error shows up in console: Unknown command: arccw_firemode
GNAvenger 19 May @ 5:36am 
@Snubber282

This was one of my initial workarounds, as I joined a default map with the VR addon being the only one enabled/installed, it still presented the same information. The prompt 'Invalid SteamID' probably comes from either a recent GMoD update or something on my end, still have yet to know the source.
Snubber282 18 May @ 8:19am 
Dear GNAvenger the problem is to resolve you issue you need to disable whatever add-on is interfearing with your mods causing it to crash
GNAvenger 15 May @ 11:57pm 
Consistent crashing when starting up the VRMod despite loads of workarounds, found out it revolves mainly around this;

VRMod: Invalid SteamID "characterYaw" found in player table
VRMod: Invalid SteamID "StopCharacterSystem" found in player table
VRMod: Invalid SteamID "viewModelInfo" found in player table
VRMod: Invalid SteamID "defaultOpenHandAngles" found in player table
VRMod: Invalid SteamID "defaultClosedHandAngles" found in player table
VRMod: Invalid SteamID "StartCharacterSystem" found in player table
VRMod: Invalid SteamID "closedHandAngles" found in player table
VRMod: Invalid SteamID "zeroHandAngles" found in player table
VRMod: Invalid SteamID "openHandAngles" found in player table

Unsure about the source of this, would like some help
Delta 15 May @ 7:54pm 
head still folows right hand
nothing 15 May @ 9:21am 
in vr my character breaking and its imposible to play on meta quest 3s:steamthumbsdown:
Pescorr  [author] 11 May @ 11:20am 
2025-05-12
Medium update.

It has been debugged, but the possibility of glitches cannot be ruled out.
If the number of subscriptions in the ‘Backup Version’ at the bottom of the page exceeds a certain number of subscriptions, a revert will be made.

1. The firing of the LVS-Tank has been changed to Secondary Fire.

2.We have tried to fix the problem of not being able to control LVS and Glide vehicles in multiplayer... but to be honest, we may have failed.
If it didn't work, please let us know in the comments so we can revert to the old version.

3. When vrmod_menu is opened, if there was no keyconfig setting, the generation process is now always performed.

4. vrmod_menu menu size has been increased.
Hopefully this will not break the consistency.

--[Backup version]--
https://cs2bus.com/sharedfiles/filedetails/?id=3478212383
xxL1992xx 8 May @ 9:37am 
I’m getting an error trying this mod, idk what it is
Delta 7 May @ 9:02pm 
ok shotguns seems to be fixed
head still follows hand tho
Lord Zuma 4 May @ 12:30pm 
Cannot edit the comnents, so after clicking "start", the lua error from comments below show up and the VR mode itself does not launch at all.
Lord Zuma 4 May @ 12:24pm 
[[VRmod]VRMod-SemiOffcialVersion] lua/vrmodunoffcial/vrmod.lua:436: attempt to call global 'VRMOD_Shutdown' (a nil value)
1. VRUtilClientStart - lua/vrmodunoffcial/vrmod.lua:436
2. DoClick - lua/vrmodunoffcial/vrmod_menu.lua:118
3. unknown - lua/vgui/dlabel.lua:253
Lord Zuma 4 May @ 12:07pm 
[[VRmod]VRMod-SemiOffcialVersion] lua/vrmodunoffcial/vrmod.lua:498: failed to open action manifest
1. VRMOD_SetActionManifest - [C]:-1
2. VRUtilClientStart - lua/vrmodunoffcial/vrmod.lua:498
3. DoClick - lua/vrmodunoffcial/vrmod_menu.lua:118
4. unknown - lua/vgui/dlabel.lua:253