Imperator: Rome

Imperator: Rome

Imperator: Invictus - More Cultural Names
24 kommenttia
yanivtal2003 24.4. klo 1.47 
This mod is great. Thanks
Moș Crăciun  [tekijä] 15.1. klo 0.25 
@Philipp Sir. not sure if there are any other mods that do this already, but in this mod we're only modifying place names, not person names or titles.
Philipp Sir. 13.1. klo 6.43 
@Salată de Vinete Is there a way you can make all characters have just latin names (Ptolemaeus I Soter instead of Ptolemaios I Soter; Pyrrhus I instead of Pyrrhos)... ? Or is there some kind of "latinisation" mod?
Moș Crăciun  [tekijä] 9.1. klo 13.34 
@Autocrat this is a bug, I will fix it in the next version
Autocrat 1.1. klo 5.46 
Salernum is called "Irna" when Rome controls it.

PROV10_roman:0 "Irna"

should be:

PROV10_roman:0 "Salernum"

https://en.wikipedia.org/wiki/Salerno
Antonin Artaud 14.10.2024 klo 3.51 
will there be a update for roman names in germania and greek names in iberia/gaul/britainia?
Moș Crăciun  [tekijä] 6.7.2024 klo 11.58 
@Ozo it's complicated... latin names are missing for some provinces, this is why they don't change. In vanilla they do have latin names but they are not assigned to the roman culture, they are just the default localisations for those provinces which just happens to be in latin. This is why, once Rome conquers them, the name doesn't change since there is no name assigned for them.

Coverage is increasing update by update but it's a huge map and gaps are bound to come across.
Ozo 6.7.2024 klo 6.15 
Are Germanic provinces supposed to keep their Germanic names after Rome conquers them?
Argakyan 28.6.2024 klo 8.00 
Should look into this. I've previously made Punic & Phoenician province names for Eu4 modding.
Moș Crăciun  [tekijä] 31.5.2024 klo 10.50 
An MCN version for Terra Indomita has just been released: https://cs2bus.com/sharedfiles/filedetails/?id=3255448130
Moș Crăciun  [tekijä] 23.5.2024 klo 13.34 
Support for Terra Indomita is work-in-progress and is likely to be released together with the next mod update.
Tartan Asia Turbo HD Remix 23.5.2024 klo 6.11 
great mod, would love to see terra indomita support
Braincell 27.4.2024 klo 4.26 
Update?
OSST 12.4.2024 klo 19.20 
I have the same question does it work with terra indomita, I read on the discord that it causes issues from one players observation, could you maybe make a version for TI
truelove101992 12.4.2024 klo 11.24 
Does this work with Terra Indomita?
Moș Crăciun  [tekijä] 6.6.2023 klo 0.35 
I'm not sure about compatibility with individual submods. Officially, only base INV is supported, but INV submods *may* work too, it's just that they weren't tested.
Zippy 5.6.2023 klo 0.44 
is this compatible with invictus submods like inr? Not seeing any change playing as the bosporan kingdom
Dr_SS 8.12.2022 klo 6.20 
No arab man would call Damask or Dimushk as Damascus (cus is a pretty curse word in arabic that means womanus genitaliatus)
Palmyra is Tadmor, Aleppo is Khaleb and so on!
The mod is just gorgeous! What an outstanding work! Hope it really works (still haven't tested as for now)
Dr_SS 8.12.2022 klo 6.15 
Such mechanics should be considered as basics for all future grand strategy gamedevs. I totally disagree with :phoque. E.g. the city of Branibor not a single slavic man would call Brandenburgh as it became during the Charlemagne's rule (which also was called Karl or Germanarech)
No pole guy would call Kowno as Kaunas, Vilno as Vilnius and so on. This is most of the times a question of principle:FC5_Cheeseburger:
rotted nightmare 10.8.2022 klo 19.02 
dynamic renaming is broken for some provinces. ones I've found are Laodikeia Katakekaumene [177], Antiokhea Mygdonis [830], Lysimacheia [350], Kassandreia [376], Antigoneia Daskyleion [253], Antigoneia Bithynias [244], Ptolemais Euergetis [539], Ptolemaios Hermeiou [599], Ptolemais Theron [7500] (owned by Kush, not Ptolemies), Ptolemais Epitheria (entire region), Antigoneia Troas [258] (doesn't change if Aeolia loses/changes overlord), Antigoneia [790], Antiocheia Mesopotamias [844], Antiocheia Tarmita [6690] (doesn't change if Baktria loses/changes overlord), Antiocheia Inannos [936], Seleukeia [911], Seleukeia Hedyphonte [943], Seleukeia Erythraia [969]
(none are renamed according to new diadoch ownership or lack thereof (like Rome, Persian Empire, Parthia, etc) I play using Invicta and play with debug mode on usually.
Moș Crăciun  [tekijä] 18.7.2022 klo 7.31 
It works with it but a few (about 3) settlements may have the wrong names.
They will be fixed for the next version but for now the current one should play well.
Phalanx 12.7.2022 klo 8.03 
Is this already compatible with Invictus 1.4?
Moș Crăciun  [tekijä] 3.7.2022 klo 23.05 
It is. You can enable / disable it any time you want.
somerandomnamex 3.7.2022 klo 22.45 
Looks awesome! Quick question, is this save game compatible or do I need to start a new campaign?