Imperator: Rome

Imperator: Rome

Imperator: Invictus - More Cultural Names
24 kommentarer
yanivtal2003 24 apr @ 1:47 
This mod is great. Thanks
Moș Crăciun  [skapare] 15 jan @ 0:25 
@Philipp Sir. not sure if there are any other mods that do this already, but in this mod we're only modifying place names, not person names or titles.
Philipp Sir. 13 jan @ 6:43 
@Salată de Vinete Is there a way you can make all characters have just latin names (Ptolemaeus I Soter instead of Ptolemaios I Soter; Pyrrhus I instead of Pyrrhos)... ? Or is there some kind of "latinisation" mod?
Moș Crăciun  [skapare] 9 jan @ 13:34 
@Autocrat this is a bug, I will fix it in the next version
Autocrat 1 jan @ 5:46 
Salernum is called "Irna" when Rome controls it.

PROV10_roman:0 "Irna"

should be:

PROV10_roman:0 "Salernum"

https://en.wikipedia.org/wiki/Salerno
Antonin Artaud 14 okt, 2024 @ 3:51 
will there be a update for roman names in germania and greek names in iberia/gaul/britainia?
Moș Crăciun  [skapare] 6 jul, 2024 @ 11:58 
@Ozo it's complicated... latin names are missing for some provinces, this is why they don't change. In vanilla they do have latin names but they are not assigned to the roman culture, they are just the default localisations for those provinces which just happens to be in latin. This is why, once Rome conquers them, the name doesn't change since there is no name assigned for them.

Coverage is increasing update by update but it's a huge map and gaps are bound to come across.
Ozo 6 jul, 2024 @ 6:15 
Are Germanic provinces supposed to keep their Germanic names after Rome conquers them?
Argakyan 28 jun, 2024 @ 8:00 
Should look into this. I've previously made Punic & Phoenician province names for Eu4 modding.
Moș Crăciun  [skapare] 31 maj, 2024 @ 10:50 
An MCN version for Terra Indomita has just been released: https://cs2bus.com/sharedfiles/filedetails/?id=3255448130
Moș Crăciun  [skapare] 23 maj, 2024 @ 13:34 
Support for Terra Indomita is work-in-progress and is likely to be released together with the next mod update.
Tartan Asia Turbo HD Remix 23 maj, 2024 @ 6:11 
great mod, would love to see terra indomita support
Braincell 27 apr, 2024 @ 4:26 
Update?
OSST 12 apr, 2024 @ 19:20 
I have the same question does it work with terra indomita, I read on the discord that it causes issues from one players observation, could you maybe make a version for TI
truelove101992 12 apr, 2024 @ 11:24 
Does this work with Terra Indomita?
Moș Crăciun  [skapare] 6 jun, 2023 @ 0:35 
I'm not sure about compatibility with individual submods. Officially, only base INV is supported, but INV submods *may* work too, it's just that they weren't tested.
Zippy 5 jun, 2023 @ 0:44 
is this compatible with invictus submods like inr? Not seeing any change playing as the bosporan kingdom
Dr_SS 8 dec, 2022 @ 6:20 
No arab man would call Damask or Dimushk as Damascus (cus is a pretty curse word in arabic that means womanus genitaliatus)
Palmyra is Tadmor, Aleppo is Khaleb and so on!
The mod is just gorgeous! What an outstanding work! Hope it really works (still haven't tested as for now)
Dr_SS 8 dec, 2022 @ 6:15 
Such mechanics should be considered as basics for all future grand strategy gamedevs. I totally disagree with :phoque. E.g. the city of Branibor not a single slavic man would call Brandenburgh as it became during the Charlemagne's rule (which also was called Karl or Germanarech)
No pole guy would call Kowno as Kaunas, Vilno as Vilnius and so on. This is most of the times a question of principle:FC5_Cheeseburger:
rotted nightmare 10 aug, 2022 @ 19:02 
dynamic renaming is broken for some provinces. ones I've found are Laodikeia Katakekaumene [177], Antiokhea Mygdonis [830], Lysimacheia [350], Kassandreia [376], Antigoneia Daskyleion [253], Antigoneia Bithynias [244], Ptolemais Euergetis [539], Ptolemaios Hermeiou [599], Ptolemais Theron [7500] (owned by Kush, not Ptolemies), Ptolemais Epitheria (entire region), Antigoneia Troas [258] (doesn't change if Aeolia loses/changes overlord), Antigoneia [790], Antiocheia Mesopotamias [844], Antiocheia Tarmita [6690] (doesn't change if Baktria loses/changes overlord), Antiocheia Inannos [936], Seleukeia [911], Seleukeia Hedyphonte [943], Seleukeia Erythraia [969]
(none are renamed according to new diadoch ownership or lack thereof (like Rome, Persian Empire, Parthia, etc) I play using Invicta and play with debug mode on usually.
Moș Crăciun  [skapare] 18 jul, 2022 @ 7:31 
It works with it but a few (about 3) settlements may have the wrong names.
They will be fixed for the next version but for now the current one should play well.
Phalanx 12 jul, 2022 @ 8:03 
Is this already compatible with Invictus 1.4?
Moș Crăciun  [skapare] 3 jul, 2022 @ 23:05 
It is. You can enable / disable it any time you want.
somerandomnamex 3 jul, 2022 @ 22:45 
Looks awesome! Quick question, is this save game compatible or do I need to start a new campaign?