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Not sure, it's going to be a few days before I can get around to updating my mods.
However some of them probably won't need any changes apart from supported version number so give it a try in a fresh campaign with only this mod in the playset to see if it works, also check your error log.
What update do you think it needs?
I have no idea if they fixed the bug until I get around to testing this mod, it's on a long list of mods to be updated.
But just because it has not been updated does not mean it doesn't work, the exclamation mark just means it was written for another game version, so it may still be working if that part of the game has not been changed in the update.
Legends has just dropped, so the mod will likely be updated in the next couple of days.
Not sure if I can do anything about that.
Vanilla uses revoke_holy_order_lease_effect to revoke a HO lease which applies 10 fervor to the hostile faith for every revoked HO lease.
But I don't use that, I just evict the HO without applying any fervor to the faith.
So I'm not sure where you're seeing the added fervor from but it's not from PCHOL.
hah, yeah you can run out of people fast that way, but the really infuriating thing for me is that if Cheeky Joe got his rights from King Billy the Craven, then got independence and swore to be your bff he keeps his rights from Weak Billy and can impose them on your council!!!
If before he gained independence you conquer Billy's realm because he's weak realm and so he becomes your vassal again he has rights and will use them!!!
That is one of the main reasons I wrote this mod
No idea, I have not been able to play Lance either.
The mod is working fine, you must have a conflict with another mod or a corrupt install.
Try doing a steam validate and check your other mods that have updated after this mod was last updated. Or perhaps you have a corrupt playset.
Player contracts should be protected when liege changes now, thanks for pointing that out to me
Oh I misunderstood you, I can certainly stop it purging the player's GCR. That's an oversight on my part, I never considered the player having GCR because I've never had it when I play.
I'll put it on my TODO list, shouldn't be long before I release the fix.
Mods are generally written from the POV of the author and I personally don't like vassals having guaranteed council rights, which is why I wrote the mod that way.
That said, I never give out guaranteed council rights, so as long as the mod purges GCR from newly acquired vassals it would still serve my purposes. So I'll look into setting the mod to remove GCR only for new vassals but there's no guarantee as we don't have full control over every aspect of the game, so if I can't set it up that way then it will remain as it is.
I should have time to investigate the possibility pretty soon.
I have not said that there's anything wrong with manually evicting hostile orders.
Yes but the whole point of writing this mod was so that the hostile orders would be evicted across the realm with no manual action required. As for possibly causing errors down the line, yes it could, but then also it probably won't.
The mod serves to handle the hostile orders the way I wanted and if other players want to do the same thing they are welcome to use it.
Not sure what you mean by the Decision ?
There is no decision in this mod, and personally I have not seen any log spam from this mod, in fact with all the hours I play this game constantly painting the map, like just finishing the End Of An Era achievement for example, I have not seen any mention of this mod in the error logs at all.
I'm not sure I can do anything to test your problem out given you're the only person that has reported an issue and I've used the mod in many centuries spanning games.
But the new manual feature should help you to evict them to circumvent whatever is causing them to glitch.
There can be a lag of two to three months if you change characters due to death, abdication, etc while the mod catches up with the new player character.
So at worst you could have an unholy order barricading themselves in for three months before they are evicted. Let me know if any last for longer than four months after you or your vassals conquer new territory because that would indicate a problem.
Have you cleaned up Gotham yet, I mean it's been a while now since we shone that torch?