RimWorld
"Do Until" Filter
97 bình luận
FARDADO07 24 Thg07 @ 2:44pm 
thank you very much
Neon 22 Thg07 @ 11:19am 
Many thanks! <3
EAST 21 Thg07 @ 1:31am 
I always use it with gratitude. Thank you. Thank you. Thank you.
Kathanon  [tác giả] 20 Thg07 @ 4:40pm 
Update:
- Support for RimWorld 1.6.
Azrael 14 Thg07 @ 5:48am 
@Morten, This is not working in my 1.6 run.
Morten 12 Thg07 @ 8:26am 
does this still work in 1.6?
Crewsayter 12 Thg07 @ 5:22am 
1.6 please!
thorman123456789 11 Thg07 @ 11:47pm 
Is an update for 1.6 planned?
EAST 6 Thg07 @ 1:30pm 
need 1.6 pz update
BaloneyOs 8 Thg06 @ 8:31pm 
Is there a way to set the default counting filter to "Vanilla" instead of "Automatic"?
Arthur GC 30 Thg05 @ 5:59pm 
+1 to @Phrozehn and @SaintWacko suggestions
La Kato 18 Thg02 @ 7:25pm 
Is there any way to have this apply to all recipes, right now it only seems to work on meals or butchering?
Kathanon  [tác giả] 23 Thg11, 2024 @ 4:14pm 
I do have an idea that could cover both of those suggestions, I'll see what I can do. Can't make any prediction on when I can get to it though.
hank 23 Thg11, 2024 @ 1:41pm 
Could we also count garden meat aswell, like lentils?
Phrozehn 14 Thg11, 2024 @ 12:20pm 
I'd like to strongly second adding functionality to choose what meals count towards "Do until X" for recipes?

For example I would like to make bills for meals like Lavish -> Fine - > Simple with the same target amounts that count each other meal type towards a shared total. Basically, If I have the ingredients to make fine meals, I'd rather those be made than simple ones. But if I don't have access to both meat and veg I don't want to have to go fiddle with the bills.

Better Work Benches does this but the rest of the mod isn't necessary anymore, and this one seems like a natural fit for such a hugely useful feature :) It would cut back and so much fiddling around with food bills. This would allow it to be pretty set-and-forget.

Anyway, love your mod. Hope you'll consider it!
elfxiong 3 Thg11, 2024 @ 1:47am 
It seems the “count items outside of stockpiles” feature from Better Workbench Management also only work for “Vanilla” filter. I guess I have to choose between making empty stockpiles everywhere and the ability to filter.
Kathanon  [tác giả] 18 Thg10, 2024 @ 9:52pm 
I can take a look at how that mod works.
SaintWacko 18 Thg10, 2024 @ 9:51pm 
Any chance you could make this compatible with "Everybody Gets One"? It'd be great to be able to choose the filter on the "x per person" and "one per person (+x)" target types. As it is, something about the way it's implemented just breaks the "Count additional items" on those target types.
SaintWacko 18 Thg10, 2024 @ 9:07pm 
@WJSabey The "Better Workbench Management" mod will let you do that. Just set your fine meal bill to higher priority than your simple meal bill, and have the simple meal bill also count fine meals. Then as long as you have enough fine meals, they won't make simple meals, but if they can't make fine meals, they'll fall back to the simple meals
WJSabey 30 Thg09, 2024 @ 6:22pm 
Well not exactly , since it would be far less useful, if it also counted e.g. survival meals which should be their own stockpile. But having a "count fine meals also" toggle in simple meals and a "count simple meals also" in fine meals (though why would anyone want that?) would be, to the player, exactly as simple.
Kathanon  [tác giả] 30 Thg09, 2024 @ 9:31am 
Well that wasn't what you asked for initially. I'll think about it.
WJSabey 30 Thg09, 2024 @ 5:22am 
A "count all meal types" toggle is too complicated?
Kathanon  [tác giả] 29 Thg09, 2024 @ 10:22pm 
I don't see how I could have that not be way too complicated when selecting filters. I'll stick to the KISS principle on this.
WJSabey 29 Thg09, 2024 @ 10:18pm 
Is it possible to let meal filters count different types of meals? I want my pawns to make fine meals first, falling back on simple meals if they run out of one ingredient type, but I would like them to only do this if the fine meals are low.
Mbos 27 Thg09, 2024 @ 12:23am 
@Kathanon
Is fine (Thats just how it goes with programming), thanks for taking the time to fix it.
Kathanon  [tác giả] 26 Thg09, 2024 @ 6:48pm 
Update:
- Fixed "Custom" behaving like "Automatic" for non-meal bills.

@Mbos @Julian333XD:
Looks like I managed to break it when adding support for meals. Sorry about that.
Kathanon  [tác giả] 23 Thg09, 2024 @ 10:45am 
I'll take a look.
Julian333XD 23 Thg09, 2024 @ 4:38am 
I second Mbos' problem, it seems to be since 1.5
Mbos 15 Thg09, 2024 @ 12:52pm 
For me it seems that the Custom filter is not used even when selected.(I unselected insect meat for my general butcher bill but it would still count it towards the list, same in my insect butcher bill it would still count toxic meat even though i set it to only count insect.)
Kathanon  [tác giả] 20 Thg08, 2024 @ 10:57pm 
Update:
- Fixed bug causing errors on opening "Take to" menu.

I'll take a look at compatibility with "Everyone Gets One" later.
Lurmey 20 Thg08, 2024 @ 1:02pm 
Hiya I'm getting errors when trying to open the "Take to" dropdown on bills that have Automatic or Custom filtering selected. When I switch it to Vanilla filtering the dropdown works fine. This also applies to the bill types from "Everyone Gets One" such as One per person (+ X), which doesn't show the button for filtering but it nonetheless applies automatically.

https://gist.github.com/HugsLibRecordKeeper/09e4ecabddaa463bafef101634de1a87
Kathanon  [tác giả] 6 Thg08, 2024 @ 9:57pm 
I'll add that to the description.
Thels 6 Thg08, 2024 @ 9:56pm 
Please note that the Automatic and Custom filters ignore the "Count Additional Items" feature from Better Workbench Management ( https://cs2bus.com/sharedfiles/filedetails/?id=935982361 ).

If you want to count all meal types when cooking, say, Fine Meals, you need to set the filter from this mod to Vanilla.
krzarb 18 Thg07, 2024 @ 3:24am 
Thanks for the update. I haven't played extensively yet, but a quick test now has the meal count the same when I change from vanilla to automatic filter for all of my bills at the electric stove. Thanks so much for the fix.
Kathanon  [tác giả] 17 Thg07, 2024 @ 12:23pm 
Update:
- Fixed bug causing stacks of meals with mixed ingredients not being counted.

Thanks to all that reported this issue and tried to supply information. Please let me know if it fixed it for you.
Delmain 16 Thg07, 2024 @ 8:38pm 
Dropped a comment in the discussion thread for that bug. I tried leaving it here but it was too long for a comment.
Kathanon  [tác giả] 15 Thg07, 2024 @ 3:18am 
Thanks. I'll see what I can find.
krzarb 14 Thg07, 2024 @ 10:16pm 
Here is the log file from when I open my current save game:

https://gist.github.com/HugsLibRecordKeeper/32d821d06626d16b4026d5dd87c078bc

If there's any other way I can help please let me know. Cheers
Kathanon  [tác giả] 14 Thg07, 2024 @ 6:00pm 
Yes please.
krzarb 14 Thg07, 2024 @ 1:29pm 
Sorry for the slow response. I haven’t been able to see any obvious errors in the debug log to account for the glitchy meal recognition behaviour, and tbh I’ve just changed most cooking recipes over to vanilla behaviour. Would my startup log file still be helpful?
Kathanon  [tác giả] 14 Thg07, 2024 @ 2:55am 
I do need a log to be able to proceed, preferably from several people that has the issue.
krzarb 8 Thg07, 2024 @ 8:04pm 
I haven’t noticed any console errors but I’m happy to post a copy of my log and mod list when I get home from work. The main mod that I have that modifies bills and workbenches is better workbench management, otherwise I’m at a loss as to what other mod would have an interaction. Thanks for looking into the issue
Kathanon  [tác giả] 8 Thg07, 2024 @ 7:50pm 
I fixed the vanilla setting not being loaded properly (it was saved correctly), sorry about that.

Other than that I have not be able to reproduce the issues either of you have had, so I assume they are mod interactions.
Do you get any errors in the dev log?
Can you post a log?
Kathanon  [tác giả] 8 Thg07, 2024 @ 7:47pm 
Update:
- Fixed "vanilla" setting resetting to "automatic" when loading game.
Gidwelion 8 Thg07, 2024 @ 8:42am 
Also i use the better workbench management mod if that helps narrow it down
Gidwelion 8 Thg07, 2024 @ 8:41am 
I report that i have a bug similar to Jaggid Edje and krzarb.

My kibble bill wont recognize the kibble i already made unless i switch it to vanilla. Everytime i load my game the filter switches back to automatic and if i forget about that i have a huge mountain of kibble lying around my butcher table.

I use fish and vegetables from the Vanilla extended series aswell as twisted meat and insect meat for my kibble
krzarb 6 Thg07, 2024 @ 3:49pm 
Hi, I'm getting the same bug that Jaggid Edje has reported. If a "do until" bill for simple meals is set to automatic filtering via this mod, it won't stop once the appropriate number of meals has been created. Changing the filter back to vanilla behaviour will fix this. The particular bill in question was just making these meals out of any raw vegetarian ingredient minus nutrifungus.
Jaggid Edje 6 Thg07, 2024 @ 6:23am 
I do use a few other mods that interact with meals. Common Sense and a few others.
I use a LOT of mods, so I wouldn't waste too much of your time on the issue @Kathanon if you don't get more of the same reports; it is quite probable that it is a mod-related compatibility issue of some type.

I have determined it is not Better Workbench Management nor is it Everybody Gets one though, it still happens when I remove those two mods.
Jaggid Edje 6 Thg07, 2024 @ 6:19am 
Okay, I have more info. It's a filtering issue of some type, possibly related to insect meats and fungus meals. I use a lot of both in this colony.

Even switching to custom filters and trying to filter based on those parameters isn't picking up all of the meals it should, but if I just filter by general meat/vegetables everything works fine.
Kathanon  [tác giả] 6 Thg07, 2024 @ 5:59am 
Thank you. I'll see if I can reproduce it