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Make sense
I just added a LOT more NPCs and a lo more chances for pregnancy so even more down the road so things are... hectic, and I will need a plague. I don't tend to play long games and I like using this as a population simulator so for me having everyone there is important, but that definitely isn't the way most people want to play the game.
I don't think that changing the main mod would be the vibe, its very excellent for what it does, but I figured if someone else wanted to make similar changes knowing that its very easy to make yours and the other more compatible is very easy might be helpful.
There are a lot more children in the game that are missing parents but this mod is only intended to deal with the children of playable rulers.
I didn't want to bloat the game but felt the playable rulers children needed to have parents, hence this mod but it won't suit everyone's purposes. Happy you found a solution for your requirements though.
I ended up downloading 'generate mothers' and adding the trigger to start your mod in its game rule, so basically the game does a pass generating spouses according to your rules (with the personally customised spouse template I replaced yours with) and then fills in the rest with the other mods spouses.
After this fix I had only ~80 NPCs with only one parent, and those were largely courtiers.
Its a cludgy solution, but it works well enough for my purposes :)
Cool, glad it worked
It's not something I would want to maintain.
But you can do that yourself very easily, just duplicate events game_rule.1000 and game_rule.1001
In your 1000 change every_independent_ruler to every_barony which yields a landed_title target so you'll have to use holder then remove the every_vassal_or_below block
In your 1001 remove is_playable_character = yes
Then just add a custom on_game_start_after_lobby to start your 1000 event
No, the mod only creates spouses or concubines in two situations, if it can't assign the parentless children to an existing spouse/concubine.
1) If a male ruler has children with no mother then it creates a female spouse/concubine
2) If a female ruler has children with no father then it creates a male spouse/concubine
Great Liao - This is a vanilla bug, Paradox did not marry the ruler to his son's mother.
Aley - This is a vanilla bug, Paradox did not marry the ruler to his son's mother.
Qocho - This is indeed a edge case bug in my mod. I will push a update some time tonight.
I'd say thanks for finding the bug but now because of you there is some poor old lady generated in the game, close to the end of her own life, with a dead child to mourn over before she herself dies. Shame on you
Can you give me more to go on, I can't check every character in a region randomly, and what start date?
And are you sure they character without a wife is a ruler, because this mod only generates spouses for rulers.
No I have no mod like that.
You should be able to do that with one of the cheat mods like Divine Intervention Cheat Menu or Advanced Cheat Menu.
Strathclyde is in Scotland and is the main title of the brother-in-law of the King of Scotland hence his realm is called Strathclyde and his realm spans the Scotland/England border into Cumbria.
The guy you named originally Dyfnwal is a 6 year old child which is why he doesn't have a wife
His father Oucydd map Rhun (alt Clut) doesn't have a wife because he is not a ruler.
The GMP mod only generates wives/concubines for rulers.
I can't find any character with that name in any of the starting years.
Gimme some more details to track him down, like which start year and what county does he hold?
Okay, done, there's two new game rules to control congenital traits. The default rule is as per the original mod.
Also only noble parents are generated now, which I thought I fixed a long time back.
Beauty is in the eye of the beholder
I can add a game rule for no negative fuglies but can't say how quickly, though probably not that far off, and it won't be save game compatible but as the mod is a game starter that shouldn't be an issue.
It's a pity because in the medieval times (in Italy) popes families power was probably the only thing that really mattered.
Thank you all the same 😉
Sorry but although that's a nice idea, it's a lot more complex than generating missing parents, there's just far too much work involved in such an endeavour to get them all to make sense to want to take that task on.
It's totally not realistic that clerical characters have no family 😐
Thank you 😉
You need to read the rule descriptions in context of the mod's description, because they are rules for the mod after all
"Generates missing parents for landed rulers children, including dead children "
So it only generates parents for children of landed rulers , which I thought made it clear they would be living rulers, not historic ones. Sorry if there is any ambiguity in that.
So it's not a case of how far up the bloodline they are, if your GF was still alive and a landed ruler, then if your GM never existed one would have been generated.
tyvm for the loc, it should be live now
It's working fine for me.
Could you be more specific, as in what did you check to determine it's not working?
Also what other mods are you using?
TC generally means a Total Conversion mod, for example the AGOT or LOTR mods.
What makes you think the mod needs a compatch for LOTR?
When I tested GMP it created parents for the few parentless characters I could find, and from what I can tell from the LOTR code how it determines what a race is, GMP should create the correct racial parent for any children it does create a parent for.
Mod version for the LOTR mod? :)
Okay if most characters have missing parents then it's not working for you, sorry had to be sure what you meant by not working.
Some European rulers can have valid reasons for having parentless children after this mod runs, so I usually look at the rulers around the MENA region, specifically over by Ethiopia, Somalia and Yemen area, as they should definitely have parents after the mod runs.
MGR messes about with the GRs and afaik only keeps rules from other mods it supports, so any mod that has GRs will likely break if used with MGR unless MGR supports it.
However I only looked at MGR briefly to decide if I wanted to use it myself, and decided against it, so have no great insight into how it works, so I could be wrong.