Crusader Kings III

Crusader Kings III

Generate Missing Parents
69 Comments
Lost Nomad  [author] 16 May @ 5:28am 
@Kidhedera
Make sense :steamthumbsup:
Kidhedera 15 May @ 5:37am 
Oh yeah that makes sense, I can already see the way just generating for *everyone* would lead to massive lag (especially if you have more counties added or something).

I just added a LOT more NPCs and a lo more chances for pregnancy so even more down the road so things are... hectic, and I will need a plague. I don't tend to play long games and I like using this as a population simulator so for me having everyone there is important, but that definitely isn't the way most people want to play the game.

I don't think that changing the main mod would be the vibe, its very excellent for what it does, but I figured if someone else wanted to make similar changes knowing that its very easy to make yours and the other more compatible is very easy might be helpful.
Lost Nomad  [author] 15 May @ 4:36am 
@Kidhedera
There are a lot more children in the game that are missing parents but this mod is only intended to deal with the children of playable rulers.

I didn't want to bloat the game but felt the playable rulers children needed to have parents, hence this mod but it won't suit everyone's purposes. Happy you found a solution for your requirements though.
Kidhedera 15 May @ 3:47am 
I quite like this mod, but was disappointed to see it only generating a fraction of the missing parents I'd expect. (Without the mod I had 700ish with 'live father, unknown mother' and with it I still had 300+).

I ended up downloading 'generate mothers' and adding the trigger to start your mod in its game rule, so basically the game does a pass generating spouses according to your rules (with the personally customised spouse template I replaced yours with) and then fills in the rest with the other mods spouses.

After this fix I had only ~80 NPCs with only one parent, and those were largely courtiers.

Its a cludgy solution, but it works well enough for my purposes :)
FunGaming44 3 May @ 7:24pm 
nevermind got it to work, my old man brain accidently named the file name the default file name.
FunGaming44 3 May @ 4:23pm 
for some reason my code disables the new nomad gui and i have no clue why it makes no sense at all lol
Lost Nomad  [author] 3 May @ 5:29am 
@FunGaming44
Cool, glad it worked :steamthumbsup:
FunGaming44 3 May @ 3:23am 
Just letting you know from the looks of it i got it to work, thanks for the help friend
FunGaming44 3 May @ 2:02am 
@Lost Nomad Going to try that out thanks for the info friend
Lost Nomad  [author] 3 May @ 1:55am 
@FunGaming44
It's not something I would want to maintain.

But you can do that yourself very easily, just duplicate events game_rule.1000 and game_rule.1001

In your 1000 change every_independent_ruler to every_barony which yields a landed_title target so you'll have to use holder then remove the every_vassal_or_below block

In your 1001 remove is_playable_character = yes

Then just add a custom on_game_start_after_lobby to start your 1000 event
FunGaming44 2 May @ 9:51pm 
Is there anyway you can make a simular one but then one that generates missing family for barony level holders ? I always notice that every baron / mayor has no family at all as if they are just thrown out there would love to see them all have family, wife, kids, parents etc,
Lost Nomad  [author] 19 Apr @ 3:20am 
@finallyciv
No, the mod only creates spouses or concubines in two situations, if it can't assign the parentless children to an existing spouse/concubine.

1) If a male ruler has children with no mother then it creates a female spouse/concubine
2) If a female ruler has children with no father then it creates a male spouse/concubine
finallyciv 19 Apr @ 12:34am 
Somehow many male rulers are married to men at the start of the game. Could this mod have something to do with it?
Ventulus 16 Mar @ 4:30pm 
thank you !
Lost Nomad  [author] 16 Mar @ 1:10pm 
@Ventulus fix has been pushed, should be good now :steamthumbsup:
Lost Nomad  [author] 16 Mar @ 12:47pm 
@Ventulus
Great Liao - This is a vanilla bug, Paradox did not marry the ruler to his son's mother.
Aley - This is a vanilla bug, Paradox did not marry the ruler to his son's mother.

Qocho - This is indeed a edge case bug in my mod. I will push a update some time tonight.

I'd say thanks for finding the bug but now because of you there is some poor old lady generated in the game, close to the end of her own life, with a dead child to mourn over before she herself dies. Shame on you :steammocking:
Ventulus 16 Mar @ 10:01am 
Some might be issues of the vanilla game. Start in 1066 ,for example. In Great Liao the ruler Khan Hongji,has a living son Jun. Jun has father and mother.but they are unmarried.so Khan Hongji has no wife. In Qocho,the ruler Idiqut Kul,has a dead son Prince Uge,but no wife.this mod did not generate a wife and mother.In Aley ,Chieftain Kobyak has 3 sons and no wife. The sons have father and mother.but they are unmarried.
Lost Nomad  [author] 16 Mar @ 4:28am 
@Ventulus
Can you give me more to go on, I can't check every character in a region randomly, and what start date?

And are you sure they character without a wife is a ruler, because this mod only generates spouses for rulers.
Ventulus 15 Mar @ 11:29pm 
fail to generate in some eastern Han country
cuomo860 27 Nov, 2024 @ 12:42pm 
@finallyciv It will jump start the population to about where it would normally be about 25-30 years into a playthrough when born characters have parents. Essentially, this mod does very little after the initial world creation.
finallyciv 27 Nov, 2024 @ 10:23am 
What is your experience of the effect of this mod on performance?
Lost Nomad  [author] 10 Nov, 2024 @ 1:47am 
@lcrump13
No I have no mod like that.

You should be able to do that with one of the cheat mods like Divine Intervention Cheat Menu or Advanced Cheat Menu.
lcrump13 9 Nov, 2024 @ 6:00pm 
Do you have a Mod that can clear traits? So if someone refuses to marry or joins the silent sisters, becomes a maester, etc that you didn't want you can click on that character and edit them to remove everything?
HeirandtheSpare 23 Oct, 2024 @ 6:22pm 
Ah, right! I meant Oucydd actually. I didn't realize only rulers got wives. Hmm. Okay!
Lost Nomad  [author] 23 Oct, 2024 @ 6:13pm 
@HeirandtheSpare
Strathclyde is in Scotland and is the main title of the brother-in-law of the King of Scotland hence his realm is called Strathclyde and his realm spans the Scotland/England border into Cumbria.

The guy you named originally Dyfnwal is a 6 year old child which is why he doesn't have a wife :steammocking:

His father Oucydd map Rhun (alt Clut) doesn't have a wife because he is not a ruler.

The GMP mod only generates wives/concubines for rulers.
HeirandtheSpare 23 Oct, 2024 @ 2:32pm 
in 867 He's the Grandson of the ruler of Strathclylde, House name is Alt Clut. Sorry, I had a typo in my other message. Strathclyde is in Cumbria, (Northumbria) north of London. Culture is "Byronic". His father is married to the King of Alba's (Scotland) sister, Morag, who is his mother. Her house name is Alpin. Hope that helps!
Lost Nomad  [author] 23 Oct, 2024 @ 2:01pm 
@HeirandtheSpare
I can't find any character with that name in any of the starting years.

Gimme some more details to track him down, like which start year and what county does he hold?
HeirandtheSpare 23 Oct, 2024 @ 12:42pm 
Dyfnwal Alt Cult (In Northumbria, UK) is missing a wife. I saw a few Asian rulers as well, but I forgot their names. I'll report them if I see them.
HeirandtheSpare 18 Oct, 2024 @ 9:48am 
Thank you! I appreciate that.
Lost Nomad  [author] 18 Oct, 2024 @ 5:51am 
@HeirandtheSpare
Okay, done, there's two new game rules to control congenital traits. The default rule is as per the original mod.
Also only noble parents are generated now, which I thought I fixed a long time back.
HeirandtheSpare 17 Oct, 2024 @ 10:56pm 
Hahaha, that's true, but damn! :bad_beauty: I guess for now I will just use DNA from my pretty courtiers collection. They are all getting makeovers!
Lost Nomad  [author] 17 Oct, 2024 @ 10:27pm 
@HeirandtheSpare
Beauty is in the eye of the beholder :steammocking:

I can add a game rule for no negative fuglies but can't say how quickly, though probably not that far off, and it won't be save game compatible but as the mod is a game starter that shouldn't be an issue.
HeirandtheSpare 17 Oct, 2024 @ 9:35pm 
Okay, so let me just say that I LOVE your mods, and I have quite a few of them. I also love this mod, except.....in my current play-through, I noticed that one of the wives that was picked to be the Duchess of Strathclyde had an ugly trait.....and she was pretty hideous. Her son however, is an absolute TRAIN WRECK. He's got to be one of the ugliest men I've ever seen in the game. And in several instances the women that were chosen by your mod to be wives all had ugly traits, or stupid traits. Is it possible to not include women with negative traits to be the wives? In some instances the women were also lowborn, so I can't really comprehend why a Duke would marry a lowborn woman when she is both ugly and dumb. I assume you're pretty busy maintaining your mods, but perhaps you can fix this?
blazeknave 6 Oct, 2024 @ 9:52pm 
Had a lot of fun using this to setup multiple generations for my custom character, great-aunts/uncles, in-laws, etc., at game start. Had an entire set of noble families that supported my dynasty.
alegdansk 21 Feb, 2024 @ 4:08pm 
I understand.
It's a pity because in the medieval times (in Italy) popes families power was probably the only thing that really mattered.
Thank you all the same 😉
Lost Nomad  [author] 21 Feb, 2024 @ 3:23pm 
@alegdansk
Sorry but although that's a nice idea, it's a lot more complex than generating missing parents, there's just far too much work involved in such an endeavour to get them all to make sense to want to take that task on.
alegdansk 21 Feb, 2024 @ 12:28pm 
Can you please create a mod that generates also brothers and sisters of Popes, Bishops and Chaplains? 🙏🙂
It's totally not realistic that clerical characters have no family 😐
Thank you 😉
FunGaming44 14 Nov, 2023 @ 5:51am 
Ahh I see, I thought it would also generate up the line, thanks
Lost Nomad  [author] 14 Nov, 2023 @ 3:08am 
@FunGaming44
You need to read the rule descriptions in context of the mod's description, because they are rules for the mod after all

"Generates missing parents for landed rulers children, including dead children "

So it only generates parents for children of landed rulers , which I thought made it clear they would be living rulers, not historic ones. Sorry if there is any ambiguity in that.

So it's not a case of how far up the bloodline they are, if your GF was still alive and a landed ruler, then if your GM never existed one would have been generated.
FunGaming44 13 Nov, 2023 @ 9:05pm 
Ok, well it said in the description dead and alive so that is why I wonder lol
cuomo860 13 Nov, 2023 @ 8:59pm 
I believe it stems off existing children, to make sure they have parents.
FunGaming44 13 Nov, 2023 @ 8:24pm 
Quick question does this not generate parents for dead people or did I misread that ? As in the wife of my Grandfather in my current game long dead but does this mod not take care of that or is that too far up the bloodline ?
Lost Nomad  [author] 12 Nov, 2023 @ 5:19am 
@To infinity and beyond
tyvm for the loc, it should be live now :steamthumbsup:
Lost Nomad  [author] 1 Nov, 2023 @ 1:16pm 
@Lazarox
It's working fine for me.
Could you be more specific, as in what did you check to determine it's not working?
Also what other mods are you using?
badonk commends all 31 Oct, 2023 @ 11:59pm 
not working :(
Lost Nomad  [author] 31 Oct, 2023 @ 3:53pm 
@laxfeed
TC generally means a Total Conversion mod, for example the AGOT or LOTR mods.
laxfeed 31 Oct, 2023 @ 1:21pm 
What's the TC mod?
Lost Nomad  [author] 7 Aug, 2023 @ 7:51am 
@fisto the robo
What makes you think the mod needs a compatch for LOTR?

When I tested GMP it created parents for the few parentless characters I could find, and from what I can tell from the LOTR code how it determines what a race is, GMP should create the correct racial parent for any children it does create a parent for.
fisto the robo 6 Aug, 2023 @ 4:18am 
"Drop me a line if you want a compatible version and I will consider the request."
Mod version for the LOTR mod? :)
Lost Nomad  [author] 6 Jul, 2023 @ 8:51pm 
@CaliBlueBear
Okay if most characters have missing parents then it's not working for you, sorry had to be sure what you meant by not working.
Some European rulers can have valid reasons for having parentless children after this mod runs, so I usually look at the rulers around the MENA region, specifically over by Ethiopia, Somalia and Yemen area, as they should definitely have parents after the mod runs.

MGR messes about with the GRs and afaik only keeps rules from other mods it supports, so any mod that has GRs will likely break if used with MGR unless MGR supports it.

However I only looked at MGR briefly to decide if I wanted to use it myself, and decided against it, so have no great insight into how it works, so I could be wrong.