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Make sense
I just added a LOT more NPCs and a lo more chances for pregnancy so even more down the road so things are... hectic, and I will need a plague. I don't tend to play long games and I like using this as a population simulator so for me having everyone there is important, but that definitely isn't the way most people want to play the game.
I don't think that changing the main mod would be the vibe, its very excellent for what it does, but I figured if someone else wanted to make similar changes knowing that its very easy to make yours and the other more compatible is very easy might be helpful.
There are a lot more children in the game that are missing parents but this mod is only intended to deal with the children of playable rulers.
I didn't want to bloat the game but felt the playable rulers children needed to have parents, hence this mod but it won't suit everyone's purposes. Happy you found a solution for your requirements though.
I ended up downloading 'generate mothers' and adding the trigger to start your mod in its game rule, so basically the game does a pass generating spouses according to your rules (with the personally customised spouse template I replaced yours with) and then fills in the rest with the other mods spouses.
After this fix I had only ~80 NPCs with only one parent, and those were largely courtiers.
Its a cludgy solution, but it works well enough for my purposes :)
Cool, glad it worked
It's not something I would want to maintain.
But you can do that yourself very easily, just duplicate events game_rule.1000 and game_rule.1001
In your 1000 change every_independent_ruler to every_barony which yields a landed_title target so you'll have to use holder then remove the every_vassal_or_below block
In your 1001 remove is_playable_character = yes
Then just add a custom on_game_start_after_lobby to start your 1000 event