Crusader Kings III

Crusader Kings III

Trade
94 件のコメント
Sea of light 2024年10月20日 5時26分 
update plz?
艾青 2024年9月30日 21時48分 
OH,update plz
instantgaming 2024年9月30日 10時34分 
Updtae for 1.13 plz.
Beorhthere Appleby 2024年7月31日 15時18分 
So it doesn't work.... rolling your game back doesn't count as still working.
tilarium 2024年1月19日 6時16分 
Yes, it still works. You just have to roll your game back to a version that was current as of 24 May 23, which would be 1.9.1 but 1.9.2 should also be fine.
Magnus 2024年1月19日 6時07分 
Does it still work?
Psijic 2023年12月9日 13時42分 
What is the relation to Trade Goods? Is this mod alive?
Sherpart 2023年11月24日 11時01分 
Compatible Tribalism Improved please and update 1.11.1
☺ Arastat ☺ 2023年11月16日 10時01分 
Not sure if this mod still works in 1.11

I can build the buildings and can see the ressources in each county, but the tooltips in the county window don't show up (when you hover over the symbols) and the decision to start trading is missing. Maybe it only shows up after certain conditions are met?

An update would be huge :)
Exterminate 2023年10月30日 23時59分 
can you make it compatible with The Fallen Eagle?
Bhuterchana 2023年8月29日 7時25分 
is this compatible with more unique buildings?
@AHrEJl 2023年8月27日 8時46分 
Does it work with 1.10 update?
The tru gru 2023年8月11日 13時22分 
What colours indicate what resource on the economy map mode?
Life 2023年8月8日 21時58分 
The trade center cannot work under the clan system.
IceMaverick 2023年7月21日 23時19分 
You'll want to make the exact same set of edits to the "resources_temple_buildings" file, which will be at around lines 207 and 217 respectively. Once you save those edits in both files, you should be able to load up your save and (assuming you meet the normal requirements to build new holdings) the City and Temple should no longer be greyed out for no reason. Hope this helps anybody who's confident enough to tweak files.

(Comment 2/2)
IceMaverick 2023年7月21日 23時17分 
To anybody like me who wants to try their hand at manually fixing the problem:
In ..\2977360091\common\buildings you'll find some files that need editing: "resources_city_buildings" and "resources_temple_buildings". Open in a text editor like Notepad++. Search for "can_construct_potential" at around line 234 and edit it to say

can_construct_potential = {
barony_cannot_construct_holding = no
}

Just below that change, at around line 244, edit this section to say:

can_construct_showing_failures_only = {
building_requirement_tribal = no
building_requirement_tribal_holding_in_county = yes
}

(Comment 1/2)
IceMaverick 2023年7月21日 22時11分 
Reporting the same issues as the others here: Can't build new holdings while this mod is enabled (and holy crap did I just spend my entire evening trying to debug who was causing this after building my new modlist)
Kappa 2023年7月17日 13時54分 
Hi I was having an issue with building holdings while this mod was enabled, not sure if you were aware of it but it would be great if it could be fixed.
Makaramus 2023年7月14日 13時22分 
suggestion: Do you think it would be possible to add a tool to add trade goods to provinces? this can provide players to shape world in their vision and also allow map expansions to be fixed by players?
I don't know if its really possible ofcourse :D
Muhammadonov 2023年7月14日 7時40分 
Is it compatible with more holding graphics or do I have a problem with the load order?
General Cartman Lee 2023年7月9日 14時39分 
I am not able to build any Cities and/or Temples even though I have the money and the innovation for it. Please help me?
Sykes 2023年7月3日 3時37分 
Compatibility with More Buildings Reboot would be lovely <3
macluk 2023年6月15日 2時31分 
More Buildings Reboot is not compatible here.
LunaW0lve 2023年6月14日 11時15分 
So is this compatible with More Buildings Reboot or not?

I can see and build the City Market, but don't see the Textile Center anywhere.

Does that mean it doesn't work?
MarkKaluger 2023年6月10日 10時42分 
Incompatible interface with RUI mod
lankusnav 2023年6月9日 16時12分 
Does it work with Asia Expansion Project? That would be amazing!
melgio 2023年6月9日 9時43分 
Suddenly feudal governments can no longer hold trade centers, does someone know why?
Fluffy_Ryebread 2023年6月5日 9時05分 
Hello, I am not able to build any holdings that is not a castle. do you think it will be fixed?
hoc213 2023年6月4日 10時18分 
hi, i am using cow3 and the compatch, but the city market doesn´t appear. Can someone please help me? I already tried all the possible load orders, but none of them work for me
thanks
macluk 2023年5月31日 13時51分 
With regards to More Buildings Reboot and this mod's buildings conflict - they both change the same vanilla file - hence the conflict on both sides, not just this mod.
macluk 2023年5月31日 13時42分 
on top of that - when updating this mod, could i ask (I didin't check it before 1.9.1 update as i wanted to start a new game with this mod after this update) for a tooltip somewhere that would show the resource present in the county? The colours are just colours... some people might be colour blinded (i'm not but that still doesn't tell me anything beside a colour).

There is also a thing missing now - in your screenshots, whenever you have the country/character view opened, there are all resources shown there that the country can trade with or posseses - it's not there anymore in the current game :/
macluk 2023年5月31日 13時31分 
@wurstmeister - it is More Buildings Reboot that conflicts with other building mods too - I had to create my own mod with all its buildings so i can have them with other building mods... and now i don't have buildings from this mod
And no way of reordering the mods loading order on the launcher helps here. I don't know how these mods are created that they conflict - mine doesn't have an issue with some building mods or mods that include buildings too (such Asia Expansion) - they coexist there.
Wurstmeister 2023年5月31日 1時52分 
I found that this conflicts with More Buildings Reboot. I put MBR under trade just so I have access to the MBR buildings as a temporary fix.
macluk 2023年5月30日 1時58分 
and now we can create special men at arms that are available only if you own a specific good.... or so i'm hoping ;)
AmesNFire 2023年5月30日 0時28分 
Is this compatible with Sinews of War?
reserva18 2023年5月29日 4時43分 
It looks like it just didn't work because I had the Cities of kings mod installed.
I can't make the compatch myself so I won't include it.
reserva18 2023年5月29日 4時34分 
It's not good that some of the count capitals, such as London, have been tradecenter since the start of the project.
It's a pity that even if you give it to a random commoner, he'll just become a count and you won't be able to use it yourself, so it's like a cursed piece of equipment.
Hathaway 2023年5月28日 14時42分 
I see the option to Import goods, but how do you export or trade?
Hathaway 2023年5月28日 14時40分 
So I just started the game and I'm not seeing 'trading in', despite having resources in my area; are they events to set up trade or is it bugged?
Easy tiger 2023年5月27日 14時50分 
ok I found the solution in the original mod.
hamletsdead 2023年5月27日 13時20分 
So which form or government can improve trade centers? Republic only? It's telling me I can't upgrade any of my capital cities because I'm feudal. Prague, Paris etc. all are now trade centers that can't be upgraded, even though I can still build in the slots. Is there a workaround for this, or do I suddenly get the right to improve the city later (I'm only in the year 801 now)? Really don't want to have to convert to a different rulership structure again given that I've already gone from tribal to feudal early so I could build in castle country.
Easy tiger 2023年5月27日 4時16分 
nice mod. but why the trade center can not work for feudalism?
YepThatsMyName 2023年5月27日 3時15分 
Aw hell yeah that would be funny!
cp-cavill  [作成者] 2023年5月27日 1時14分 
@CaliBlueBear that would be something to look into.
cp-cavill  [作成者] 2023年5月27日 1時07分 
@Vincent Van Vega (Thomas) nice work thank you.
cp-cavill  [作成者] 2023年5月27日 1時06分 
@Extrasolar i will look into this,
cp-cavill  [作成者] 2023年5月27日 1時06分 
@YepThatsMyName We can look at adding something like this in the future.
CaliBlueBear 2023年5月26日 15時58分 
Using Holding Manager or Convert Holdings, would it be possible to convert a holding into a Trade Center?
Vincent Van Vega (Thomas) 2023年5月26日 11時47分 
Made this very simple compatch to COW3: https://cs2bus.com/sharedfiles/filedetails/?id=2980954206
Edasich 2023年5月26日 9時15分 
I found that when using this mod, baronies facing the sea cannot build a new trade port. Its problem is in ‘can_construct_potential’.
I copy the code from farm_estates and modified the code for trade port, and then i solved this problem.
Obviously, this is just a crude solution. It also requires your modifications.:steamhappy: