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翻訳の問題を報告
I can build the buildings and can see the ressources in each county, but the tooltips in the county window don't show up (when you hover over the symbols) and the decision to start trading is missing. Maybe it only shows up after certain conditions are met?
An update would be huge :)
(Comment 2/2)
In ..\2977360091\common\buildings you'll find some files that need editing: "resources_city_buildings" and "resources_temple_buildings". Open in a text editor like Notepad++. Search for "can_construct_potential" at around line 234 and edit it to say
can_construct_potential = {
barony_cannot_construct_holding = no
}
Just below that change, at around line 244, edit this section to say:
can_construct_showing_failures_only = {
building_requirement_tribal = no
building_requirement_tribal_holding_in_county = yes
}
(Comment 1/2)
I don't know if its really possible ofcourse :D
I can see and build the City Market, but don't see the Textile Center anywhere.
Does that mean it doesn't work?
thanks
There is also a thing missing now - in your screenshots, whenever you have the country/character view opened, there are all resources shown there that the country can trade with or posseses - it's not there anymore in the current game :/
And no way of reordering the mods loading order on the launcher helps here. I don't know how these mods are created that they conflict - mine doesn't have an issue with some building mods or mods that include buildings too (such Asia Expansion) - they coexist there.
I can't make the compatch myself so I won't include it.
It's a pity that even if you give it to a random commoner, he'll just become a count and you won't be able to use it yourself, so it's like a cursed piece of equipment.
I copy the code from farm_estates and modified the code for trade port, and then i solved this problem.
Obviously, this is just a crude solution. It also requires your modifications.