Crusader Kings III

Crusader Kings III

Trade
94 kommentarer
Sea of light 20. okt. 2024 kl. 5.26 
update plz?
艾青 30. sep. 2024 kl. 21.48 
OH,update plz
instantgaming 30. sep. 2024 kl. 10.34 
Updtae for 1.13 plz.
Beorhthere Appleby 31. juli 2024 kl. 15.18 
So it doesn't work.... rolling your game back doesn't count as still working.
tilarium 19. jan. 2024 kl. 6.16 
Yes, it still works. You just have to roll your game back to a version that was current as of 24 May 23, which would be 1.9.1 but 1.9.2 should also be fine.
Magnus 19. jan. 2024 kl. 6.07 
Does it still work?
Psijic 9. des. 2023 kl. 13.42 
What is the relation to Trade Goods? Is this mod alive?
Sherpart 24. nov. 2023 kl. 11.01 
Compatible Tribalism Improved please and update 1.11.1
☺ Arastat ☺ 16. nov. 2023 kl. 10.01 
Not sure if this mod still works in 1.11

I can build the buildings and can see the ressources in each county, but the tooltips in the county window don't show up (when you hover over the symbols) and the decision to start trading is missing. Maybe it only shows up after certain conditions are met?

An update would be huge :)
Exterminate 30. okt. 2023 kl. 23.59 
can you make it compatible with The Fallen Eagle?
Bhuterchana 29. aug. 2023 kl. 7.25 
is this compatible with more unique buildings?
@AHrEJl 27. aug. 2023 kl. 8.46 
Does it work with 1.10 update?
The tru gru 11. aug. 2023 kl. 13.22 
What colours indicate what resource on the economy map mode?
Life 8. aug. 2023 kl. 21.58 
The trade center cannot work under the clan system.
IceMaverick 21. juli 2023 kl. 23.19 
You'll want to make the exact same set of edits to the "resources_temple_buildings" file, which will be at around lines 207 and 217 respectively. Once you save those edits in both files, you should be able to load up your save and (assuming you meet the normal requirements to build new holdings) the City and Temple should no longer be greyed out for no reason. Hope this helps anybody who's confident enough to tweak files.

(Comment 2/2)
IceMaverick 21. juli 2023 kl. 23.17 
To anybody like me who wants to try their hand at manually fixing the problem:
In ..\2977360091\common\buildings you'll find some files that need editing: "resources_city_buildings" and "resources_temple_buildings". Open in a text editor like Notepad++. Search for "can_construct_potential" at around line 234 and edit it to say

can_construct_potential = {
barony_cannot_construct_holding = no
}

Just below that change, at around line 244, edit this section to say:

can_construct_showing_failures_only = {
building_requirement_tribal = no
building_requirement_tribal_holding_in_county = yes
}

(Comment 1/2)
IceMaverick 21. juli 2023 kl. 22.11 
Reporting the same issues as the others here: Can't build new holdings while this mod is enabled (and holy crap did I just spend my entire evening trying to debug who was causing this after building my new modlist)
Kappa 17. juli 2023 kl. 13.54 
Hi I was having an issue with building holdings while this mod was enabled, not sure if you were aware of it but it would be great if it could be fixed.
Makaramus 14. juli 2023 kl. 13.22 
suggestion: Do you think it would be possible to add a tool to add trade goods to provinces? this can provide players to shape world in their vision and also allow map expansions to be fixed by players?
I don't know if its really possible ofcourse :D
Muhammadonov 14. juli 2023 kl. 7.40 
Is it compatible with more holding graphics or do I have a problem with the load order?
General Cartman Lee 9. juli 2023 kl. 14.39 
I am not able to build any Cities and/or Temples even though I have the money and the innovation for it. Please help me?
Sykes 3. juli 2023 kl. 3.37 
Compatibility with More Buildings Reboot would be lovely <3
macluk 15. juni 2023 kl. 2.31 
More Buildings Reboot is not compatible here.
LunaW0lve 14. juni 2023 kl. 11.15 
So is this compatible with More Buildings Reboot or not?

I can see and build the City Market, but don't see the Textile Center anywhere.

Does that mean it doesn't work?
MarkKaluger 10. juni 2023 kl. 10.42 
Incompatible interface with RUI mod
lankusnav 9. juni 2023 kl. 16.12 
Does it work with Asia Expansion Project? That would be amazing!
melgio 9. juni 2023 kl. 9.43 
Suddenly feudal governments can no longer hold trade centers, does someone know why?
Fluffy_Ryebread 5. juni 2023 kl. 9.05 
Hello, I am not able to build any holdings that is not a castle. do you think it will be fixed?
hoc213 4. juni 2023 kl. 10.18 
hi, i am using cow3 and the compatch, but the city market doesn´t appear. Can someone please help me? I already tried all the possible load orders, but none of them work for me
thanks
macluk 31. mai 2023 kl. 13.51 
With regards to More Buildings Reboot and this mod's buildings conflict - they both change the same vanilla file - hence the conflict on both sides, not just this mod.
macluk 31. mai 2023 kl. 13.42 
on top of that - when updating this mod, could i ask (I didin't check it before 1.9.1 update as i wanted to start a new game with this mod after this update) for a tooltip somewhere that would show the resource present in the county? The colours are just colours... some people might be colour blinded (i'm not but that still doesn't tell me anything beside a colour).

There is also a thing missing now - in your screenshots, whenever you have the country/character view opened, there are all resources shown there that the country can trade with or posseses - it's not there anymore in the current game :/
macluk 31. mai 2023 kl. 13.31 
@wurstmeister - it is More Buildings Reboot that conflicts with other building mods too - I had to create my own mod with all its buildings so i can have them with other building mods... and now i don't have buildings from this mod
And no way of reordering the mods loading order on the launcher helps here. I don't know how these mods are created that they conflict - mine doesn't have an issue with some building mods or mods that include buildings too (such Asia Expansion) - they coexist there.
Wurstmeister 31. mai 2023 kl. 1.52 
I found that this conflicts with More Buildings Reboot. I put MBR under trade just so I have access to the MBR buildings as a temporary fix.
macluk 30. mai 2023 kl. 1.58 
and now we can create special men at arms that are available only if you own a specific good.... or so i'm hoping ;)
AmesNFire 30. mai 2023 kl. 0.28 
Is this compatible with Sinews of War?
reserva18 29. mai 2023 kl. 4.43 
It looks like it just didn't work because I had the Cities of kings mod installed.
I can't make the compatch myself so I won't include it.
reserva18 29. mai 2023 kl. 4.34 
It's not good that some of the count capitals, such as London, have been tradecenter since the start of the project.
It's a pity that even if you give it to a random commoner, he'll just become a count and you won't be able to use it yourself, so it's like a cursed piece of equipment.
Hathaway 28. mai 2023 kl. 14.42 
I see the option to Import goods, but how do you export or trade?
Hathaway 28. mai 2023 kl. 14.40 
So I just started the game and I'm not seeing 'trading in', despite having resources in my area; are they events to set up trade or is it bugged?
Easy tiger 27. mai 2023 kl. 14.50 
ok I found the solution in the original mod.
hamletsdead 27. mai 2023 kl. 13.20 
So which form or government can improve trade centers? Republic only? It's telling me I can't upgrade any of my capital cities because I'm feudal. Prague, Paris etc. all are now trade centers that can't be upgraded, even though I can still build in the slots. Is there a workaround for this, or do I suddenly get the right to improve the city later (I'm only in the year 801 now)? Really don't want to have to convert to a different rulership structure again given that I've already gone from tribal to feudal early so I could build in castle country.
Easy tiger 27. mai 2023 kl. 4.16 
nice mod. but why the trade center can not work for feudalism?
YepThatsMyName 27. mai 2023 kl. 3.15 
Aw hell yeah that would be funny!
cp-cavill  [skaper] 27. mai 2023 kl. 1.14 
@CaliBlueBear that would be something to look into.
cp-cavill  [skaper] 27. mai 2023 kl. 1.07 
@Vincent Van Vega (Thomas) nice work thank you.
cp-cavill  [skaper] 27. mai 2023 kl. 1.06 
@Extrasolar i will look into this,
cp-cavill  [skaper] 27. mai 2023 kl. 1.06 
@YepThatsMyName We can look at adding something like this in the future.
CaliBlueBear 26. mai 2023 kl. 15.58 
Using Holding Manager or Convert Holdings, would it be possible to convert a holding into a Trade Center?
Vincent Van Vega (Thomas) 26. mai 2023 kl. 11.47 
Made this very simple compatch to COW3: https://cs2bus.com/sharedfiles/filedetails/?id=2980954206
Edasich 26. mai 2023 kl. 9.15 
I found that when using this mod, baronies facing the sea cannot build a new trade port. Its problem is in ‘can_construct_potential’.
I copy the code from farm_estates and modified the code for trade port, and then i solved this problem.
Obviously, this is just a crude solution. It also requires your modifications.:steamhappy: