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It's stupid because the flavor of the new events is great.
But there are too many events, sometimes even twice at the same time.
Without looking at the code of this mod, load Regional Travel Events after Dark Ages as otherwise you might get some glitches. You will lose some minor functionality in Dark Ages but it will not be noticeable.
Love the mod but I obviously have a conflict that I cannot resolve.
I'm just looking at the coding and I don't see where/how they are being removed. There's no silent_disappearance effect (or any death action) for the created characters, which should be after the mp_resume_travel_plan if there is a need for them to be removed.
Yes, travel events do occur for other characters, the most obvious sign is that some RTE items will show up in their inventories. I could stop it easily enough, but wouldn't it provide one more advantage to the player?
I had not thought of it but I might be able to make each event once per lifetime relatively simply. I'll try.
I will say that the frequency of the events is a little too high; you often see the same ones over and over again with the same character. I would recommend reducing the frequency slightly, rather than trying to write some script or code to prevent the recurrence of events within a single character life, as it's not immersion-breaking to have the events recur, but it is immersion-breaking if you get 5 of the same one in 10 years etc.
Again, love ya and appreciate ya, keep up the great work!
Though even if they are not all from my mod, it is a bit of an issue that having multiple such mods will increase the total number of events triggered, but I really don't know what can be done about it...