Crusader Kings III

Crusader Kings III

Regional Travel Events
144 Comments
Scarecrow 6 Jun @ 10:10am 
@ranger please share it
Ranger 9 May @ 4:18am 
@Kinniken Would it be okay if I put out an updated version of this?
Meisterstratege für Arme 4 Jan @ 10:43pm 
I have to agree with Patlichan, it gets a little spamy if you travel a lot
prusbartek 12 Nov, 2024 @ 1:44pm 
dear authors, update plis this magnificent mod!
Patlichan 6 Oct, 2024 @ 6:56am 
Events are too frequent IMO. I'd tone them down.
Dr. Quackers M.D. 21 Jul, 2024 @ 10:00am 
will this work with conversions? like After the End can they throw cats in New York. Jump Bulls in the Land of Cheese?
tilarium 24 Jun, 2024 @ 5:15am 
@Tensar I wish all mods would take advantage of that. It's just nice to know where an event is coming from.
Tensar 18 May, 2024 @ 4:49am 
Hi, can you add an icon to show the events are from this mod? Like Friends&Foes and Wards dlc does
Hadi 11 May, 2024 @ 8:38am 
save game compatible?
Jim Dandy 9 May, 2024 @ 7:12pm 
I love and miss you
JCourtney 27 Apr, 2024 @ 11:21am 
Is this working on the latest patch? Any news of updates? Thanks. :gearthumbsup:
Yodamort 19 Mar, 2024 @ 2:56pm 
Does this work in the latest patch?
Timou 8 Mar, 2024 @ 6:59am 
Update Please 1.12
Squishyjellyfish 7 Mar, 2024 @ 11:27am 
needs update please
MalteseFalcon 5 Mar, 2024 @ 7:04pm 
Can we get an update?
sudoCompetence 5 Feb, 2024 @ 8:36am 
I am also getting the wedding murder feast failed. Also getting random popups with no content - the popup appears than disappears almost instantly.
Hecleas 29 Jan, 2024 @ 5:46pm 
Absolutely too many events in such a short time.
It's stupid because the flavor of the new events is great.
But there are too many events, sometimes even twice at the same time.
Jon With Pipe 26 Jan, 2024 @ 10:03am 
I seem to be experiencing the same problem as Ахиллес Пелеевич, same situation and all, but instead of a wedding its a murder feast. Tried verifying the game files, didn't work, any other fixes?
MJB 25 Jan, 2024 @ 3:05pm 
Brilliant mod
Saint-Roch 23 Jan, 2024 @ 5:12am 
Is this mod compatible with "Travellers" ? (and therefore with "PoW" ?).
zkahnman 20 Jan, 2024 @ 11:11am 
(it has nothing to do with this mod)
zkahnman 20 Jan, 2024 @ 11:10am 
yes, the bloody wedding glitch was also fixed for me by validating integrity of my CK3 game files, if one else wants to know.
El Chapo 7 Jan, 2024 @ 8:52am 
will this be compatible with More Bookmarks+ ??
Iffer2x3 2 Jan, 2024 @ 8:29am 
@Ахиллес Пелеевич I have heard that that glitch can be fixed via verifying the integrity of your games files, it fixed it for me
sebastian.ivars 26 Dec, 2023 @ 10:06am 
Any experience with combining this wit "Princess of Darkness" mod? Load order Suggestions?:steamhappy:
Дмитрий Олегович 25 Dec, 2023 @ 5:53am 
@Kinniken No. I then removed the mod and the problem was solved, but yesterday it appeared again. It's definitely not about the RTE.
Kinniken  [author] 25 Dec, 2023 @ 2:32am 
That does not sound like one of mine. Are you sure it's from RTE?
Дмитрий Олегович 20 Dec, 2023 @ 1:47am 
@Kinniken An event for a failed bloody wedding constantly appears.
Cardolam 14 Dec, 2023 @ 2:58am 
@Immersaholic

Without looking at the code of this mod, load Regional Travel Events after Dark Ages as otherwise you might get some glitches. You will lose some minor functionality in Dark Ages but it will not be noticeable.
Salciano 7 Dec, 2023 @ 12:11pm 
Thanks for doing this! Would be great if we could just travel when we wanted to :)
bruno300996 29 Nov, 2023 @ 10:52am 
Love this mod so much, thank you
Kinniken  [author] 22 Nov, 2023 @ 12:41pm 
Updated to 1.5, with 97 events to cover Greece and Asian Aegean coastline
William 26 Oct, 2023 @ 4:30pm 
Are there any conditions for event triggering?
Immersaholic 23 Oct, 2023 @ 1:27pm 
Also had the same issue where dozens of events popped up at once when my character had finally arrived home. This was happening for Bjorn. I have a super modded-game but the main mods that affect events would be RICE and Dark Ages.
Love the mod but I obviously have a conflict that I cannot resolve.
cuomo860 3 Oct, 2023 @ 8:50am 
@Kinniken Agreed on the giving the advantage to the player...that's a good point.

I'm just looking at the coding and I don't see where/how they are being removed. There's no silent_disappearance effect (or any death action) for the created characters, which should be after the mp_resume_travel_plan if there is a need for them to be removed.
Kinniken  [author] 3 Oct, 2023 @ 8:32am 
The characters created by my mod are flagged for background disappearance but I must admit that I'm not sure exactly how promptly CK3 actually executes it. It's a vanilla mechanism.

Yes, travel events do occur for other characters, the most obvious sign is that some RTE items will show up in their inventories. I could stop it easily enough, but wouldn't it provide one more advantage to the player?
cuomo860 25 Sep, 2023 @ 3:54pm 
To follow up. It does look like the ChatGPT mod was the biggest culprit for the character bloat I was seeing. I'm still going to test some other things but I still do think limiting these events to non-AI may also be good for resources. The vanilla travel stuff is a bit unbalanced (i.e. deadly) so more events for AI travelers may not be for the best.
cuomo860 25 Sep, 2023 @ 1:12pm 
I'm getting a bit a character bloat on my play through so I have a couple of questions. Is the AI getting these events as well? When the character's are created, if you choose an option to not utilize the character in some way...are the killed off? I know this is somewhat of an issue with VIET. Is it here as well?
Kinniken  [author] 24 Sep, 2023 @ 11:41am 
I doubt it unless people volunteer for it. Making those events remains quite time-taking, even with GPT. I'll finish the Byzantine Empire, after that I don't know.
miguelmonte2005 24 Sep, 2023 @ 7:13am 
will this eventually expand to Africa or the Asia Steppes?
Kinniken  [author] 19 Sep, 2023 @ 7:24am 
@Jesus : as far as I know, yes.
Jesus Christ 15 Sep, 2023 @ 5:40am 
@kinniken is it compatible with RICE and VIET?
Kinniken  [author] 11 Sep, 2023 @ 8:33am 
The same setup could be used for AGOT, but it would require writing GOT-specific events, and considering how much work there already is covering the vanilla map, you can imagine that this won't happen any time soon...
mailinglistenator 10 Sep, 2023 @ 12:35am 
Given that there are travel events for individual real would countries, this might be s silly question but - Any AGOT compatibility?
Kinniken  [author] 5 Sep, 2023 @ 4:54am 
Thanks for the feedback! In yesterday's version I reduced the frequency to every 15 days at a maximum (it used to be 10).

I had not thought of it but I might be able to make each event once per lifetime relatively simply. I'll try.
♥♥♥♥♥♥♥♥♥♥♥ 4 Sep, 2023 @ 11:46am 
Truly amazing mod, conceptually and in practice. You must have worked so hard on this - I really have to thank you for that, just personally.

I will say that the frequency of the events is a little too high; you often see the same ones over and over again with the same character. I would recommend reducing the frequency slightly, rather than trying to write some script or code to prevent the recurrence of events within a single character life, as it's not immersion-breaking to have the events recur, but it is immersion-breaking if you get 5 of the same one in 10 years etc.

Again, love ya and appreciate ya, keep up the great work!
Kinniken  [author] 26 Aug, 2023 @ 5:35am 
I've created a site where you can browse the events and leave feedback on them: https://travelevents.millenaire.org/events
Kinniken  [author] 25 Aug, 2023 @ 12:17am 
If the event gives the "active traveller" modifier it's one of mine, otherwise no. Can you check and confirm whether you are getting multiple successive events from my mod or not?

Though even if they are not all from my mod, it is a bit of an issue that having multiple such mods will increase the total number of events triggered, but I really don't know what can be done about it...
tilarium 24 Aug, 2023 @ 10:15am 
@Kinniken, not sure why but I've been getting ALOT of travel events every time I travel. Not sure if it is this or another mod that might add travel events, but the frequency is crazy. As soon as I finish one, I have another popping up.
Kinniken  [author] 23 Aug, 2023 @ 11:59pm 
The mod is fully translated to all CK3 languages, Russian included. It's not showing for you?