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I'm glad you like the map despite this, and I understand why you dislike the PAP location since the map can crash upon game over. Strangely I know there's a few people who don't crash, somehow.
I'll be doing more maps with MWZ built in, with one planned for August or maybe sooner, but right now I'm actually working on a map for NoahJ456's competition which has a unique twist to it! I'll probably update it post-release to also support my MWZ mod. Any new updates for the MWZ mod will also be applied to this map and any other maps with the mod built into them. Thanks for your feedback.
Its a amazing map, definitely enjoyed it more than most and it made me wanna try the main mod. I even wanted to see another map for this mod specifically. If I were you though, I would literally NEVER put a pack a punch machine, or anything the player uses frequently in a spot like that again. Its less dangerous and more f you this is your situation now. better end the round or else. I could deal with a maze or even minimal space but there are fish bowls with more quality of life than that.
@ImKindaTerrible It's not available yet. Planned for a future update. Probably not the next major update, but the one after it (I have a timeline of things left to do before I'm done with MWZ stuff).
and i only play the perks gamemode
i just play so that my brain can start thinking and me playing is just a background thing
really love this map
if you make another OG map with the same system i would def play it a lot (not rust plz)
(Aim for the head if you're having trouble with it for Gun Game. Body shots are practically useless.)
It might be a good idea to move the rampage inducer into the 2 spawn points instead as a potential workaround for this.
@Tigertail5000 I couldn't tell you either. I only have a GTX 970 and performance is fine for me with such dated hardware. Like I've said, it's not something that anyone else has complained about, and my much weaker PC runs the map smoothly, so it's not the map which is at fault. I hope you can figure it out.
The guns aren't buggy. Chances are you're trying to force yourself to sprint while reloading, not realizing that it's impossible to do so without the Lightweight perk. You literally cannot use your weapon under these circumstances (reloading and sprinting simultaneously). This is an intentional change. Some people don't catch on to what's happening because it looks weird when the script is stopping you from sprint-reloading (a side effect of the game engine trying to force an automatic reload, which I cannot disable, so it will sadly remain looking weird).
If what you were indeed trying to do was reload while sprinting, then I recommend trying out the map again with this knowledge in mind.
Please provide more specific details if this wasn't the issue you were describing. Thanks.
@Phoenix420 The Juggernaut boss won't be nerfed. You can escape him after being hit or just avoid him entirely very easily. See my previous comments on the subject if you need advice. Also you're not the first person to report zombies respawning, but I couldn't reproduce the issue on my end, so I won't be able to address it at this time.
@Phoenix420 I guess it didn't recompile my changes last update, so only the collision for the perk station spawned. I've fixed it on my end, so this bug will be squashed with the incoming update.
@shaun.henry12 Thanks for letting me know. I'll look into it tomorrow and probably update tomorrow too.
Your previous comment was very similar to other comments and kind of vague, so I assumed you meant on game over. It lacks any details that could lead me to find whatever the issue might be, so I won't be able to do anything for you at the moment. I'm glad you still like the map though.
I did consider releasing the map without any innate features and "requiring" people to use the MWZ mod before loading the map, but people would either be too dumb or lazy to load it up first and then complain the map has no custom anything in it (weapons, perks, etc).
There's nothing I can do about that since the overwhelming majority of players on Steam either don't use mods or wouldn't even think/want to download/load one first. (It would also suck for people who don't have MWZ to download both the mod and map, just to try out Killhouse.)
Although, obviously I still want to avoid making the perk too good for points farming.
Then perhaps the chain lightning effect could be utilized for something else if I did rework Commando's Pro ability.
(Eventually I need to fix the in-game mutator menus which have been kind of scuffed for a while, with the descriptions trailing off the screen lol.)
Again, thanks for the feedback, as this sort of stuff can be easy to miss.
The problem is an "is primary weapon" check in the script. Your inventory/offhand melee isn't counting due to it expecting a primary weapon to increment the challenge. (Meanwhile, M9+Tacknife is a primary weapon.) I had this check in place because silly things such as grenades were counting for stat tracking that didn't make sense (e..g, headshot kills with throwing knives).
Because BO3 is weird, this means other things are affected, such as your left-handed weapons not counting towards the point-blank kills challenge. Thanks again for the feedback, as while your conclusion may have been off, it did lead me to find the issue, and for that I appreciate it.
Making points is extremely easy in BO3 (the points system unchanged in my map/mod), so there's no reason for you to be melee points farming by the time you've got Commando Pro unlocked.
If your goal is to cheese earning points, keep the M9+Tacknife (Assault loadout) and upgrade that weapon instead of using the Commando perk.
The issue you're experiencing is probably you trying to get melee kills, when the challenge is getting point-blank kills (the pop up text will tell you what type of kills you get). Melee kills should also count towards that, but for some reason they no longer do (they used to), so you'll have to get point-blank kills with your gun until I can look into it. I typically upgrade the perk this way and it's not too hard to do. Thanks for the bug report.