Call of Duty: Black Ops III

Call of Duty: Black Ops III

844 ratings
[MWZ] KILLHOUSE
25
6
2
2
5
2
3
2
2
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
12.897 GB
28 Aug, 2023 @ 2:30pm
9 Nov, 2024 @ 3:34pm
23 Change Notes ( view )

Subscribe to download
[MWZ] KILLHOUSE

In 1 collection by raptroes
[MWZ] MODERN WARFARE ZOMBIES
7 items
Description


Killhouse is an extremely comprehensive survival map with over 115 weapons, 27 upgradeable perks, 11 customizable game modes, 12 kill streaks, 30 mutators, 7 custom repacks, 13 wave survival bonuses, and more!
This is a recreation of a classic COD4 map, based on the MWR version.

Due to the sheer volume of assets added into this map, load times will be long, the game will crash upon exiting/restarting the map, and many mods will not work with it.

★ Do not load this map with the MWZ mod. It is already built into it. ★



Map-Specific Features
Firing Range
Players spawn here upon loading into the map. Use this room to choose the game mode and mutators.

Wall Buy Sets
The wall buys in this map can be changed between its default selection, to COD4/MWR, MW2, or a semi-random selection.

Rampage Inducer
Increase enemy aggression by activating this device. Everyone must vote to enable or disable it.

Final Stand (Evac)
Players can escape by purchasing the exit door on the blue side of the map. You must survive the horde to win!




This map has the MWZ mod built into it. This overhaul delivers many changes, expansive features, weapons, and game modes for a new, yet familiar experience.


There are 11 game modes, each with customizable options.
The host can decide these details during the pre-game phase.




More information about each game mode can be found in-game.


The perk system has been revamped. Everything is different, yet familiar and nostalgic.


More information about each perk can be found in-game or in this forum post.


Strike Packages
Players can choose between Assault and Specialist Strike Packages for kill streaks.

Doom Streaks
Players who go down or die will be given temporary buffs to help them survive.





Weapons featured in this map are from COD4/MWR, MW2, MW3, COD: Online, Ghosts, and MW19.


Pack-a-Punch
When upgraded, weapons will not only improve, but will have either attachments or special attributes specific to them.
If players upgrade their weapons more than once, they'll get either a random Gun Perk or Special Ammo type.



Players are automatically rewarded for surviving waves.


Unlockable Rewards
● Wave 6: Magic Wheel, see information below
● Wave 9: Unlocks MOAB power up
● Wave 10+: Bonus money (scales to wave number), every ten waves
● Wave 12+: Extra primary perk slot, every two waves
● Wave 15: Trading Table, see information below
● Wave 19: Riot Shield
● Wave 21: Removes Carpenter power up
● Wave 25: Unlocks Random Perk power up
● Wave 35: Unlocks Bonfire Sale power up
● Wave 37: Gilded Rangers, upgrades the Ranger power up

Magic Wheel
Spin the Magic Wheel for $1100/spin for a randomized effect.

Trading Table
Players can place their current weapon onto the trading table for others to take.
Interacting with the table while a weapon is on it will swap your current weapon for the one placed down.
If the table is empty, your current weapon will be taken to fill it up.



Mutators
Players can adjust various mutators to suit their needs.
Starting Wave (also affects starting cash)
Friendly Fire
Starting Perk
Headshots Only
Continuous Spawning (also known as Timed Gameplay)
Enemy Spawn Limits (maximum horde size)
Enemies Per Wave (how enemy amounts scale to wave/player numbers)
Toggeable gameplay objects: Pack-a-Punch, Power Ups, Wall Buys, Mystery Boxes, Traps, Perks, Perk Stations, and Wonder Perk Stations
Wave Survival Bonuses: perk limit raises, bonus money, enemy counter, delay MOAB drop, remove Carpenter drop, random perk drop, Bonfire Sale drop, Rangers drop upgrade, Magic Wheel, Trading Table, Riot Shield, and finally the option to disable all of the aforementioned bonuses

Quality of Life
Max Ammo and Wall Buys also refill your magazine when used
Insta-Kill grants bonus damage to minibosses immune to it
MOAB (previously Nuke) deals sizeable damage to minibosses immune to it
Players can knife the Mystery Box to share its weapon with others
The final enemy is keylined in red (even through walls)




Click here for the [MWZ] Modern Warfare Zombies mod credits.
MAP-SPECIFIC CONTRIBUTIONS
RAPTROES — Main developer
jzob — Sledgehammer Juggernaut miniboss
Stendby — Wooden structure and vista building prefabs
Scobalula — Husky and other tools
Topato — various weapon help
PLAYTESTERS
Topato, jzob, GhostOne, oraclemk2, heyheypapaj, electricwire, kayak, dobby, Xela, MikeyRay, Jackopup7, funEman, and SmartGuy.
234 Comments
raptroes  [author] 19 Jun @ 12:31pm 
Maybe I can add a button that drops a cage for the PAP tower at some point. Like how if you use the Hacker on the PAP machine in the map Moon. Some things I meant to add, but never did, were an AFK room for co-op and a time trials feature similar to GK/Rev, so perhaps I'll add these features in at some point, along with something for the PAP tower. The Rampage Inducer was something I added post-release, so unlike a lot of map makers, I'm not against adding/changing stuff much later after releasing. I know eventually I'd like for mid-high waves and beyond (35+) to get even more frantic as things can become too easy with 3 upgraded weapons and 27 pro perks. That being said, the only thing I'll guarantee being added in a future update would be some weapons (and perhaps remove some of the more redundant ones to make room for them).
raptroes  [author] 19 Jun @ 12:24pm 
You can actually safely use the PAP machine every match if you utilize Cold Blooded Pro and/or Ninja's sneaking ability btw. I usually wouldn't think to put PAP in such a precarious spot, but I really wanted the tower to have some sort of functional use as it's a centralized and elevated position that looks like it'd have something important.

I'm glad you like the map despite this, and I understand why you dislike the PAP location since the map can crash upon game over. Strangely I know there's a few people who don't crash, somehow.

I'll be doing more maps with MWZ built in, with one planned for August or maybe sooner, but right now I'm actually working on a map for NoahJ456's competition which has a unique twist to it! I'll probably update it post-release to also support my MWZ mod. Any new updates for the MWZ mod will also be applied to this map and any other maps with the mod built into them. Thanks for your feedback.
elijahhouck1102 19 Jun @ 7:35am 
ill rephrase cause I was being mean and unnecessary.

Its a amazing map, definitely enjoyed it more than most and it made me wanna try the main mod. I even wanted to see another map for this mod specifically. If I were you though, I would literally NEVER put a pack a punch machine, or anything the player uses frequently in a spot like that again. Its less dangerous and more f you this is your situation now. better end the round or else. I could deal with a maze or even minimal space but there are fish bowls with more quality of life than that.
raptroes  [author] 14 Jun @ 6:01am 
Why yes, it's in a dangerous spot on purpose. Plus it's cool having it be up there. :P
elijahhouck1102 14 Jun @ 12:38am 
puts enough assets to crash the game every time the game ends but cant come up with a better pap spot than the most annoying choice he could've possibly made lol. Why cant yall be fun.
raptroes  [author] 9 Jun @ 12:34pm 
@jusrko I'm glad you like it! Be sure to try out my MWZ mod (which is where all of these mechanics come from) if you'd like to try out similar gameplay with the stock Treyarch maps if you haven't already. I'll be updating the mod and this map sometime soon-ish (next month or so?), as well as releasing another survival map with the mod built in like this one with that update. If I ever remade Rust, I would visually overhaul it so it's not the same as the other versions that already exist (not a desert). There's other MP maps I have partially remade from COD4, MW2, and MW3. It's just a matter of finishing them. And there may be some MP map remakes from games that aren't MW...

@ImKindaTerrible It's not available yet. Planned for a future update. Probably not the next major update, but the one after it (I have a timeline of things left to do before I'm done with MWZ stuff).
jusrko 8 Jun @ 11:59pm 
im pretty sure i have over 80 hours on this map alone
and i only play the perks gamemode
i just play so that my brain can start thinking and me playing is just a background thing
really love this map
if you make another OG map with the same system i would def play it a lot (not rust plz)
ImKindaTerrible 27 Apr @ 12:18pm 
is the support killstreak disabled?
Burger Beers 26 Apr @ 8:44pm 
MAKE A SEQUEL CALLED IT THE GOON HOUSEE :STEAMHAPPY:
raptroes  [author] 13 Mar @ 6:06am 
Thanks! There's a warning at the top of this map page's description describing the issue you mentioned. I'm glad you enjoyed it.