Portal 2

Portal 2

Recovery
21 Comments
zigzagtenniscoe 27 Jun, 2024 @ 9:15pm 
Blindrun
A lot easier than it first looks, but a neat map nevertheless. Unlike many others I actually did make use of turning off the top fizzlers, but I’m not sure jumping down from said light bridge onto either platform was intended - it’s an extremely easy maneuver though.

Difficulty: 4/10
Enjoyed: 7.25/10
Dark Rozen 7 Jan, 2022 @ 3:41pm 
Fun map
bullfrog 1 Apr, 2020 @ 3:16am 
Yep, still a good puzzle (ignoring the obvious exploit(s)). I this is what I was trying to explain back in 24 May 17, in words and screenshots (which I must have since deleted!): intended solution ?
canticle 21 Oct, 2019 @ 10:00pm 
Also solved without button and moon activated...in fact, came up with my exit solution while trying to figure out how to get both of those activated along with square and dot, which are both musts for exit, and never came up with such a solution. Still enjoyed playing.
dreamy3817 6 Dec, 2018 @ 11:05pm 
꿀잼
bullfrog 24 May, 2017 @ 1:35am 
Brilliant puzzle. OK, I know there are unintended solutions, but I believe I did it by the intended one i.e. Pic 1 http://cs2bus.com/sharedfiles/filedetails/?id=931808509 you do twice: first time to get back to the entrance room through the fizzler to place the cube dropped in that room on the button pointing at the square catcher; second time to get back to the entrance room without fizzling the portals so you can bring other cube to the entrance room also. Pic 2 http://cs2bus.com/sharedfiles/filedetails/?id=931808558 shows the set-up before getting to the now open exit, but if anybody knows better, I’d like to know. Thumbs up and favourite for ‘intended’ solution :)
Trensposys 17 May, 2016 @ 8:01am 
nice level. I think I skipped some parts because i didn't use the button and the moon symbol. Here my playthrough demo : https://dl.dropboxusercontent.com/u/16517520/recovery_mk.dem
jandlml 9 Mar, 2016 @ 7:47pm 
loved it great map!
DeathWish808 18 Dec, 2015 @ 2:54pm 
5th. I broke this one by hitting the catcher for the light bridge from the exit side. I'll have to go back and look for other solution(s). I'd say this is probably the trickiest one of the 5.

https://youtu.be/MN8NJFvdkIk
dire.fcs 17 Dec, 2015 @ 9:17pm 
Good work with bridge, the fizzler never needed to be deactivated.
lfairban 21 Sep, 2015 @ 12:22pm 
Very interesting. At the end, I just had to play around with thing until I stumbled upon something that worked.
1one-nine9 7 Jan, 2015 @ 1:04am 
it's possible to jump directly from the light bridge emitter to the elevated areas (in this case, the elevated area with the laser emitter). not sure if it was the intended solution, but i was able to bring one of the reflection cubes over there to complete the puzzle.

i've really enjoyed most of ur other puzzles though, though i haven't seen anymore new stuff from u as of late. :<
wildgoosespeeder 30 Dec, 2014 @ 9:43pm 
Looks like stormsend found a quicker way, yet more exploitive, than my method to get both cubes on the laser relay side. Also there could be trapping if you block the laser going through the grate, don't have the laser at least activating the square-symboled catcher, and have both portals and you on the exit side. MAJOR PROBLEMS!
wildgoosespeeder 30 Dec, 2014 @ 9:36pm 
OK, this map makes no sense. This chamber is begging to be antlined all around. Were you having trouble with antline placement and you needed symbols? The fizzler doesn't need disabling! The weighted button and moon-symboled laser relay might as well not be there! That's how I solved the test. I'm sure there is some beautiful logic in this chamber you were trying to convey, because you do have such chambers I'd played and really liked, but the current configuration of Recovery is sloppy.
batman 12 Nov, 2014 @ 12:46pm 
that's amazing map. I wish you gonna have new ideas for new tests man
stormsend 18 Oct, 2014 @ 11:23pm 
I couldn't solve it so I did it another way. Real nice map. Good looking chamber with an excellent puzzle. I'd be interested in seeng the intended solution. Thanks.
The MAD Fool 28 Sep, 2014 @ 8:14pm 
Nice, but weighted button was not needed to get out. Perhaps add grating to wall opposite of exit to fix issue?
Sloi 19 Sep, 2014 @ 2:11pm 
Very nice map, Gig. Well done. :)
kimist108 10 Sep, 2014 @ 5:01pm 
Enjoyed this one also.
komtur 5 Sep, 2014 @ 3:18am 
verry good
Calmly Frenetic 5 Sep, 2014 @ 1:39am 
Requires some thinking too. Thank you for mapping again.