Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The best way to go about adding support is to either reach out to the original mod author, and ask them to add SEDivers support, or to create a patch that used their mod as a dependency.
To create a patch, look at my implementation of the Reavers and Hivefleet Patches.
e.g. first use /gps_off, then use /gps_on 9- to only show all markers with the string "9-".
I am doing it manually in the GPS menu but was wondering if there was a command for that so they don't reappear each time
I am trying with the reavers, SPRT, and hivefleet right now but I would like to add more variety
could you make a compatibility patch for Imber Corporation, parallax concepts and independent contractors?
Regardless, the mod is really fantastic so far. Actually having a purpose to engage in PvE is something the game has been lacking (outside of dedicated servers RP or themed servers).
The large grid squares are intentional as they are there to show sector borders to the player. I do not have a good method to turn them off yet
If you want to hide the waypoints, use /quietmode, I just added it
SEDivers is another framework that can be stacked on top of MES or a non-MES NPC mod that enforces a tile-based territory system. Players can push back the advance of hostile NPCs by destroying NPC grids within occupied territory. Additionally, NPCs will only spawn within their own territory, allowing you to corral regions by difficulty.
This mod works both for ground and space
For the world center, I'd typically use a centrally-located planet or somewhere between all the world's planets. (anywhere that's roughly the middle of where players will go is perfect).
MES creates random encounters by spawning ships/stations/bases/etc. What exactly does this do? Do ships/bases spawn in the grid you define? Is this ground/space only? Do world center have to be some grid in the middle of space or a planet?
territory can be taken over by destroying enemy NPCs. territory ownership is received using the "/map" command
The jammer beacon is relevant to the player, as it disallows the use of turret AI within its radius however, it only can be used by NPCs