XCOM 2
Amalgamation: Faction Hero Classes
27 Comments
drowland1976 4 Feb @ 4:45pm 
I've noticed on my latest campaign with this mod, that the 'improvised silencer' base perk for Reapers doesn't seem to be working. The UI shows the 0% to reveal on the reaper's first shot; but it ends up rolling vs 50% every time. I have only one reaper so far, maybe I will try that console command that resets amalg trees (even though that will possibly lose me some of the perks I have, that I like...)
JKingJ 25 Sep, 2024 @ 2:55pm 
Forward Operator nerf make me cry. But I get it, it was super broken. I was able to tag every crate on a supply raid mission in one round because of lost pods activating lol.
Mungojerrie 25 Sep, 2024 @ 7:26am 
Thanks for pointing me into that direction, seems to be the cause.
FearTheBunnies  [author] 24 Sep, 2024 @ 6:27pm 
This mod does not touch the spawn rates of Hero soldiers and should not conflict with Gender Bias at all. If you added Multiple Faction Soldier Classes (which this mod does not require) that could be affecting your spawn rates.
Mungojerrie 24 Sep, 2024 @ 2:47pm 
I've noticed an unexpected interaction/ Amalgamation Hero Classes seem to be ignored by Gender Bias - WotC mod. That mod worked fine with all Proficiency classes but after switching to Amalgamation I noticed that Hero Faction Soldiers seem to have the vanilla ratios.
Any idea on how to fix this?
FearTheBunnies  [author] 17 Sep, 2024 @ 8:59am 
It is only config changes, so should be able to just do it all via AML/notepad. Basically, you will want to do

[Reaper X2SoldierClassTemplate]
!SoldierRanks=()

and then manually redefine the SoldierRanks array for the class.
StickyBackPlastic 16 Sep, 2024 @ 11:21am 
nuke and recreate via the mod tool or is it a simple notepad jobby? appreciate the positive can-do faith in me though!
FearTheBunnies  [author] 15 Sep, 2024 @ 11:18pm 
You will have to nuke and recreate the class data yourself to do that. Totally doable as both are just perks assigned to the class but an effort you will have to undertake manually.
StickyBackPlastic 15 Sep, 2024 @ 2:14pm 
I know Im asking a lot, is there anyway this can be used alongside shiremct's Proficiency Class Plugin: Reaper, notably the shadow stacks. Theres no conflict when loading but overrides the feature?
SavvyRoger 15 Sep, 2024 @ 9:16am 
thanks
FearTheBunnies  [author] 13 Sep, 2024 @ 7:14pm 
Any new soldiers will have this version of the class, any pre-existing will not be affected
SavvyRoger 13 Sep, 2024 @ 5:30pm 
can this be used mid game? all my heros are colonels already.... how would it impact if i install now?
FearTheBunnies  [author] 26 Aug, 2024 @ 8:19am 
That... is interesting. We did not touch or tweak that skill at all from how it works in the base game.
m.r.g.b.138 26 Aug, 2024 @ 7:54am 
Hi, the Reaper's Homing Mine does nothing, except it looks and sounds like an explosion.
FearTheBunnies  [author] 15 Aug, 2024 @ 6:29am 
No, it needs perks from the Templar Mage class. You just don't need the Multiple Faction Hero Classes mod (it still works fine WITH that mod added, but it is not required).
LordDeTracy 14 Aug, 2024 @ 10:19pm 
So i am ok to run it without it even though Templar Mage mod requires it?
FearTheBunnies  [author] 12 Aug, 2024 @ 8:11am 
That is Multiple Faction Soldier Classes. You do NOT need that mod when using this mod.
LordDeTracy 9 Aug, 2024 @ 3:08pm 
Fear, I added you cause im hoping you can help me out. I am trying to start up my game but it crashes. The AML log shows this: [0075.08] DarkXCom: DArk XCOM: building chips and blueprint
[0075.43] ScriptLog: MFSC: Patching schematics <---- what is this?
[0075.98] Log: Crash Detected: Dumping
I thought it might be [WOTC] Multiple Sitreps 2.0: Guaranteed & Categories or Multiple Faction Soldier Classes but ive removed them both just to test it and still get the error. (also tried it without MOCX)
FearTheBunnies  [author] 22 Jun, 2024 @ 3:31pm 
That has already been fixed. You will need to make sure you have the latest update installed on your machine.

(AbilityType=(AbilityName="Reckoning", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon))), \\

That is what it looks like on the version I have installed.
Godzillamancer 22 Jun, 2024 @ 2:48pm 
Just as a heads up there's a slight mistype in the Skirmisher config.


(AbilityType=(AbilityName="Reckoning", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon)), \\

This line needs a third ) at the end or it removes the Skirmisher's stat growths at Squaddie which notably means they can never equip PCS.
FearTheBunnies  [author] 19 May, 2024 @ 8:48am 
Also, the mod Multiple Faction Soldier Classes is not required and can be ignored when using this mod
FearTheBunnies  [author] 19 May, 2024 @ 8:46am 
Ah, it looks like is it not this mod. It is a known issue with Multiple Faction Soldier Classes. From Instant Loot's page:

"Small problem with Multiple Faction Soldier Classes. Just disable MFSC's override of X2Action_Loot and everything should work fine."
FearTheBunnies  [author] 19 May, 2024 @ 5:35am 
@matt1238 Which explicit mod is this conflicting with? Please give me a link to the steam workshop page so I can verify.
XpanD 19 May, 2024 @ 2:27am 
How? From what I can see the only code it includes is a few template icon changes, no overrides anywhere. Is there something weird going on mechanically?
Demonic Duck 18 May, 2024 @ 7:13pm 
conflicts with instant loot with X2Action_Loot,
XpanD 14 May, 2024 @ 1:36am 
Absolutely huge, thanks for the release!