Crusader Kings III

Crusader Kings III

Big Events For Everyone
25 Comments
guillermuin  [author] 5 hours ago 
@isma

Both mods edit the character_event.gui so they are incompatible, sorry
isma 10 hours ago 
Is this mod compatible with bigger fonts mod? It doesn't seem to in crease font size.
guillermuin  [author] 20 Jun @ 3:21am 
@xiChann

It doesn't crash for me, very likely it is a conflict with a submod. To be sure put my mod last on your modlist so it overwrites all other character_window files of other submods, though maybe my isn't the problem because editing the event window shouldn't cause crashes.
xiChann 19 Jun @ 1:36pm 
Causes crashes in all orientations I have tried for AGOT, might be another mod/submod conflict
xiChann 19 Jun @ 10:23am 
For AGOT do I place this below or above?
Zincau 25 May @ 8:00pm 
+1 Nameplates Compatch
guillermuin  [author] 1 May @ 3:01am 
@FunGaming44

Oops, thanks for the correction.
FunGaming44 30 Apr @ 5:21pm 
you made the version number 1.16.x.x that doesnt work friend, what does work is 1.16.*.*
cuomo860 9 Apr @ 9:02pm 
Yeah, a nameplates compatch would be awesome.
wunsche 17 Mar @ 4:08am 
Love this...Thanks for your time and effort making this,
Zorhan Mamdani 6 Mar @ 5:54pm 
this would be so annoying in MP great SP mod tho
theernestrain 9 Jan @ 7:32pm 
+1 Nameplates Compatch
CROW 6 Dec, 2024 @ 1:44pm 
Pls add com patch for nameplates mod
Damage inc. 13 Oct, 2024 @ 1:59am 
Looks fantastic! Any chance we could get a compatibility patch for the nameplates mod?
yoxyzc 12 Oct, 2024 @ 2:14pm 
i love you!
besser 3 Oct, 2024 @ 7:38am 
Same like @mriud said. The background of the text is black instead of the faded blueish vanilla one. Is it possible to change it to the vanilla styled background colour?
mriucd 2 Oct, 2024 @ 6:40am 
amazing mod. can you please, please, please make event text font larger. I have been struggling with reading vanilla event text. That would be wonderful. thank you
guillermuin  [author] 28 Sep, 2024 @ 6:50am 
@Neutrino

Holy s*** thank you for the idea, i didn't even know that character_event window was a window on its own. You're a godsend :luv::luv:
Neutrino 27 Sep, 2024 @ 2:21am 
@guillermuin: A possible approach to avoid updating this too much in the future is to look into the gui files and change the basic character event UI to be a copy of the big event window instead. gui/event_windows is where you should be looking.
TheArhive 26 Sep, 2024 @ 9:27pm 
This was brilliant bud, thank you!
ys 26 Sep, 2024 @ 8:25am 
u are goated
guillermuin  [author] 25 Sep, 2024 @ 4:22pm 
@Uncle

As I said, if the mod is set to be loaded at the top of the modlist it shouldn't cause any issues apart from the fact that vanilla events touched by other mods and new events will look different from others. It's a visual incompatibility, nothing else.
One Proud Brazilian 25 Sep, 2024 @ 4:20pm 
There is no compatibility issue. Only that all modded events will be displayed in old window.

The true down side is that the mod author will need to update this mod frequently, to account Paradox changes on vanilla events after every patch.
Conquest 25 Sep, 2024 @ 3:34pm 
@One Proud Brazilian definitely, and I’m scared to use this mod because of incompatibility :steamsad:
One Proud Brazilian 25 Sep, 2024 @ 2:59pm 
The difference is BRUTAL! Paradox MUST make this format vanilla. ;s