Men of War: Assault Squad 2

Men of War: Assault Squad 2

Cerebulon's Defense Mission Pack (GSM)
891 Comments
RedFox47 22 Apr @ 1:26am 
Exception

Program will be terminated.
APP_ERROR: Unknown control panel item:
"foxhole_crouch_kit" (eGC_PanelControl.cpp, 469)

EIP=7658cbb4 [main_loop]
EAX=06e7f680 EBX=72af8b70 ECX=00000004
EDX=00000000
ESI=5da53ef0 EDI=00000000 ESP=06e7f680
EBP=06e7f6dc

Men of War: Assault Squad 2 - v3.260.0 - standard
2016.09.16 22:34 - 0x00C57FCA

crashes when i launch the first mission poland vs germany
mof gavno ne robotaet
rpm2740 12 Feb @ 2:09pm 
and you please fix the men they dont look ok and can you make them have ammo
Slanish 8 Sep, 2024 @ 8:14pm 
I donwloaded and installed the GSM,I followed the instrutions to downgrade to previous beta patch etc. it not showing the GSM mod in the mod option in the game to activate it.
Cerebulon  [author] 19 Aug, 2024 @ 1:24pm 
@halakayne Could you be a little bit more descriptive? The usual issues are with installing GSM Fields of Honor XII, and there haven't been any updates to that mod or the game in a long time so there shouldn't be any change in compatibility with this mod either. Just commenting "broken" doesn't help anybody.
HAWXS 18 Aug, 2024 @ 3:46pm 
cooked mod fr
Cerebulon  [author] 28 Dec, 2023 @ 3:21pm 
Jack, check the discussion threads somebody wrote a quick guide. There was probably a game update at some point which broke the soldier models (again, it happened after more patches) and there's a fix there.
jack.p96 28 Dec, 2023 @ 8:44am 
for some reason, when i load a mission, most of the soldiers don't load in properly and look like giant X's moving across the screen. have you got a mod update in place or will this be an issue on my end?
AlexGuy 27 Dec, 2023 @ 7:41pm 
Far from historical equivalence (and accuarcy) to the real battle, apart from the kill count of over 1,500 troops and 160 vehicles when i eventually got to beat it after enough invincibly dumb overpushes by AI of defenses, fragile armored train turrets blown off and several moments of sanity lost cursing out the entire Kraków-Łódź Armies, Volhynian Cavalry Brigade, Śmiały armored train and 7th. Infantry Division that took part in the real battle, i can honestly say that the Polish didn't have just 15 minutes to prepare.

Overall? 15 Minutes my ass.
Fix this shit.

Best regards,
AlexGuy
AlexGuy 27 Dec, 2023 @ 7:40pm 
I can't comment on Cerebulon's Defense Missions for Valour, so i'll comment on here instead.
The Mokra mission sucks balls. A Stuka either kamikazes and wipes out all of my defenses in one area, my 40mm. Bofors are literally unable to supply themselves despite me literally placing down crates right next to them, the tanks i send get easily sniped, the enemy somehow keeps getting through despite prepared defense, an armored train provided as backup can instanly derail, and enemy flamethrower units burn all men alive.
Pretax_Buzzard 9 Dec, 2023 @ 6:56pm 
Game says resource dysnc whenever i invite my friend
Cerebulon  [author] 1 Dec, 2023 @ 8:43pm 
You can, this is intended to be played with friends and can be selected in the same way as other missions for co-op.
Pretax_Buzzard 1 Dec, 2023 @ 8:31pm 
Can I not do this in skirmish with my friends?
bobik253 12 Oct, 2023 @ 8:42am 
how i fix blue outfit bug ?
warmaster0420 20 Sep, 2023 @ 10:20am 
how do i get GSM mod an when will it come to the steam work shop again?
EndangeredPootisBird 16 Jun, 2023 @ 8:35am 
Download GSM Fields of Honor XII from ModDB, install it to the MOW Mods folder.

https://www.moddb.com/mods/german-soldiers-mod-fields-of-honor

After that, go into Steam, right click on MOW AS2, then click on "Properties", then Betas, then select "previous_patch - Downgrade to the previous patch." as the beta. Let the game finish reinstalling and verifying, then launch the game and select this mod and GSM in the ingame mods launcher, there you go.
Bohater września 1939 4 May, 2023 @ 8:00am 
update plese
V.A.L. Commorby 11 Mar, 2023 @ 7:53pm 
freespring its LITERALLY an 8 year old mod that is dependent on another mod that is forever gone. Get your head out of your ass
bluethunder97 7 Mar, 2023 @ 7:16pm 
this is singleplayer btw
Kaii 7 Mar, 2023 @ 12:01pm 
freespring1, the mission pack was made 8 years ago and updated last over 3 years ago, quit your whining =P
freespring1 7 Mar, 2023 @ 7:49am 
5 star my ass fkng blue spiders or moder's who can't ven get the basics right oh My equipment can't get to me because its spawning in a brick alcove that they can't get out of fkg dumb.
karel.mucha789 7 Sep, 2022 @ 6:46am 
in missions i have bugs with textures of infantry and no ammo in my tanks even when i have full ammo
avidafghan 9 Jul, 2022 @ 6:48am 
goofy blue spiders
Space 12 May, 2022 @ 3:53am 
update?
Markhans 3 May, 2022 @ 8:25pm 
gms is not the last ver
Szufla 27 Mar, 2022 @ 6:51am 
jebać was
JudgeCeviast 17 Dec, 2021 @ 7:16pm 
Blue People
Punished Miller 2 Dec, 2021 @ 9:53am 
Yeah, the port may be the culprit behind the unbalance. Still, overall they're good missions
Cerebulon  [author] 2 Dec, 2021 @ 8:52am 
I've never played the Valour version and have zero involvement in how they balance things but my understanding is that they had to replace a lot of units with what was available in the Valour mod.

From what I've heard this throws the balance off quite often. In the original (this) version those tanks are basically all garbage until later waves when some early Pz4s show up, because it's 1939. I don't know how much consideration was put into balance when they did a port, but if they're using the same timing/routing but with stronger enemies then it's likely to be a bit broken.

However these (original versions at least) were all designed with co-op in mind, so sometimes they might be a little overwhelming for one player, but I have beaten all of them on higher difficulties with groups of 3-5.
Punished Miller 2 Dec, 2021 @ 2:59am 
Is the Polish mission seriously considered doable? No matter what strategy I try, by 25 minutes there's so many enemies on the map that my infantry gets slaughtered even inside their trenches due to sheer enemy firepower.
There's also not enough points to replace destroyed AT guns which means the Panzer II spam manages to break through by the 17 minute mark.

I even tried covering the entire railway with hedgehogs but within 30 minutes enough of them get destroyed to make an opening for the panzer hordes. It doesn't help that the enemy AI tanks simply roll through the wrecks and use them as armor (while being able to shoot through them with pixel accuracy while your AT guns just hit the wreck).

Then again, I am using the Valour port, not GSM. So this may be why it's so ridiculous but I don't know.
Cerebulon  [author] 19 Jun, 2021 @ 12:06am 
The missions are extremely doable with current balance. The idea is to manage your resources, one tank under careful management can easily take down dozens of enemy tanks because the AI is completely lobotomized. If you can't handle the standard amounts, setting the difficulty lower increases your resources and reduces the number of and types of enemies that spawn.
warriorhobo3 15 Jun, 2021 @ 7:15pm 
can you fix the amount of troops the enemy gets? they literaly get like 2000 tanks while im barely able to get like 2 out and accualy keep them alive. somehow all my troops just loose their braincells and forgot how to aim too?? this would be fun but its not when the enemys literaly shit out like 500 tanks every wave. i dont get enough points to keep the game going either.
Cerebulon  [author] 11 Jun, 2021 @ 2:23pm 
So more units = more lag = more stuck units = more lag, etc.
Cerebulon  [author] 11 Jun, 2021 @ 2:22pm 
Yeah unfortunately I never found a way to fix that and I think it may simply be how the game engine initializes newly spawned AI, so if there's a lagged/missed engine 'tick' it simply fails to assign the unit to its waypoint nodes, and it may be more common for trucks/halftracks as the game spends more 'ticks' filling the vehicle with its assigned units and trips over the AI pathing assignment more easily. That's pure software development speculation because programming that kind of shit is hard as all hell and not something that would typically come up in the smaller/slower battles the engine was designed to simulate.
Windman 30 May, 2021 @ 4:15am 
excellent mod, but due to the AI, many infantries and tanks just stop moving after they reach the front line, which much likely is the reason why the game becomes more laggy as the mission goes longer.
Saurus 26 Apr, 2021 @ 11:25am 
Can these be updated to use with Robz?
EdelWeiss 23 Mar, 2021 @ 5:53am 
not working
ICEBREAKER 19 Feb, 2021 @ 8:21pm 
The France map always crashes. I tried it without any other mods, but nothing helps.
ejpostma2 17 Feb, 2021 @ 5:31pm 
Whats "MODDB"? What other mod do I need to install?
ICEBREAKER 17 Feb, 2021 @ 8:31am 
update???
hesblack 3 Feb, 2021 @ 7:09am 
I Know the editor a little bit and saw helper events that are named end phase 1 2 3 4 but not sure how to make it work
hesblack 3 Feb, 2021 @ 7:08am 
Dear cerebulon,

I Have played your mod for sometime now. I was however wondering how i could end the waves after the mission finished (after the victory screen appeared) how can i make these waves end after winning the scenario?
Jarkop 2 Feb, 2021 @ 2:32am 
THIS MOD IS AWESOME
Добрый_Друг 23 Dec, 2020 @ 7:04am 
вылетает с ошибкой что чего то не хватает
Cerebulon  [author] 17 Oct, 2020 @ 11:26am 
If you're looking for big, famous battles I'm pretty sure there's other people who've made missions not TOO different from these, and somebody else took on the task of converting THIS pack to Valour mod and has been keeping that supported. I've never played the Valour version of my missions so I can speak for how well they match the intended experience, but people seem to enjoy them so assume it's not a bad port. I haven't played the game at all in a while in fact, but I can absolutely say there are other good missions and packs on the workshop from when I did.
Cerebulon  [author] 17 Oct, 2020 @ 11:26am 
Sorry, I haven't really made stuff for MoW for a few years.

I really enjoyed researching and making more obscure historical battles (or parts of battles, since Noville is technically a part of the Bulge and Stalingrad is... The tractor factory there.), but after Noville I worked on a few new missions but they never really felt like they were coming together in a way that would be actually fun to play with the way MoW AI works (pathing issues!). Off the top of my head, Budapest (Pest Castle), Imphal (East Indian mountains) got the furthest and I considered uploading the unfinished maps somewhere but there wouldn't be much to show and they were mostly just textured layouts with a few detailed areas.

I was also very excited for Call to Arms and making content for that but it turned out to be kind of shallow and unvaried, and that killed off what little enthusiasm I had in me.
Mr.Kebab 17 Oct, 2020 @ 4:36am 
Hey @Cerebulon i loved your maps and played years ago, wondering are you still making maps for mowas2? i downloaded game back and really want to experience nice historical defence missions like omaha and stalingrad, with respect to work you have done.
DDR 72m 3 Oct, 2020 @ 5:47pm 
http://mow-portal.ru/load/v_tylu_vraga_2_shturm_2/gsm_fields_of_honor_xii_stoichev_version_as2_3_262_0_v12_06_2019/5-1-0-3182
Here is stoichev gsm I don't know why it got removed from workshop hope this helps
Kaii 23 Sep, 2020 @ 4:51am 
...You do realise this mod is over 5 years old?