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Program will be terminated.
APP_ERROR: Unknown control panel item:
"foxhole_crouch_kit" (eGC_PanelControl.cpp, 469)
EIP=7658cbb4 [main_loop]
EAX=06e7f680 EBX=72af8b70 ECX=00000004
EDX=00000000
ESI=5da53ef0 EDI=00000000 ESP=06e7f680
EBP=06e7f6dc
Men of War: Assault Squad 2 - v3.260.0 - standard
2016.09.16 22:34 - 0x00C57FCA
crashes when i launch the first mission poland vs germany
Overall? 15 Minutes my ass.
Fix this shit.
Best regards,
AlexGuy
The Mokra mission sucks balls. A Stuka either kamikazes and wipes out all of my defenses in one area, my 40mm. Bofors are literally unable to supply themselves despite me literally placing down crates right next to them, the tanks i send get easily sniped, the enemy somehow keeps getting through despite prepared defense, an armored train provided as backup can instanly derail, and enemy flamethrower units burn all men alive.
https://www.moddb.com/mods/german-soldiers-mod-fields-of-honor
After that, go into Steam, right click on MOW AS2, then click on "Properties", then Betas, then select "previous_patch - Downgrade to the previous patch." as the beta. Let the game finish reinstalling and verifying, then launch the game and select this mod and GSM in the ingame mods launcher, there you go.
From what I've heard this throws the balance off quite often. In the original (this) version those tanks are basically all garbage until later waves when some early Pz4s show up, because it's 1939. I don't know how much consideration was put into balance when they did a port, but if they're using the same timing/routing but with stronger enemies then it's likely to be a bit broken.
However these (original versions at least) were all designed with co-op in mind, so sometimes they might be a little overwhelming for one player, but I have beaten all of them on higher difficulties with groups of 3-5.
There's also not enough points to replace destroyed AT guns which means the Panzer II spam manages to break through by the 17 minute mark.
I even tried covering the entire railway with hedgehogs but within 30 minutes enough of them get destroyed to make an opening for the panzer hordes. It doesn't help that the enemy AI tanks simply roll through the wrecks and use them as armor (while being able to shoot through them with pixel accuracy while your AT guns just hit the wreck).
Then again, I am using the Valour port, not GSM. So this may be why it's so ridiculous but I don't know.
I Have played your mod for sometime now. I was however wondering how i could end the waves after the mission finished (after the victory screen appeared) how can i make these waves end after winning the scenario?
I really enjoyed researching and making more obscure historical battles (or parts of battles, since Noville is technically a part of the Bulge and Stalingrad is... The tractor factory there.), but after Noville I worked on a few new missions but they never really felt like they were coming together in a way that would be actually fun to play with the way MoW AI works (pathing issues!). Off the top of my head, Budapest (Pest Castle), Imphal (East Indian mountains) got the furthest and I considered uploading the unfinished maps somewhere but there wouldn't be much to show and they were mostly just textured layouts with a few detailed areas.
I was also very excited for Call to Arms and making content for that but it turned out to be kind of shallow and unvaried, and that killed off what little enthusiasm I had in me.
Here is stoichev gsm I don't know why it got removed from workshop hope this helps