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Rapporter et oversættelsesproblem
I didnt like the lack of antines though.
And I stand by what I said: the most talented maps designers don't need to resort to this approach to make their puzzles challenging. In fact, some of the most challenging tests have no elements at all: Momentum by Mevious is a great example of such a test.
The idea that I can't produce a valid critique of a puzzle because I " obviously don't know enough about making tests" makes as much sense as telling someone they can't tell healthy teeth from bad teeth because they're not a dentist.
I suggest you study the map from the masters (Mevious, Ben77, Azorae, Tmast98, LoneWolf and others) and learn from them. The cube cleaning thing was original however... just not very elegant.
try mine:
http://cs2bus.com/sharedfiles/filedetails/?id=321165959
Weird map.
Still gave it a thumbs up for the interesting ideas you had.
Read my profile before reading the rest of my comment!
The laser field makes no sense blocking the exit door! I can just use portals to bypass disabling it (as I saw it can be disabled). Your chamber is prone to "portal bumping" (Google it).
This puzzle makes no sense as you turned it into a mindless guessing game by hiding links! That isn't a good idea because of my antline guide and someone else's thread I will reference here (read up on those):
http://www.cs2bus.com/sharedfiles/filedetails?id=292356592
http://www.cs2bus.com/workshop/discussions/-1/882949475710689142?appid=620
I will say that cleaning the cube was interesting as I never saw that before. Everything else was not good.
Try my SP map?
http://www.cs2bus.com/sharedfiles/filedetails?id=377129237
Try my COOP map?
http://www.cs2bus.com/sharedfiles/filedetails?id=376181211