Portal 2

Portal 2

Proxy Paint
55 Comments
Zuntak 10 May, 2019 @ 7:28am 
Challenging, it took me a few tries before I realised what to do :spirallove: :p2turret:
bullfrog 7 May, 2018 @ 10:09pm 
Nice one
DarkCloud 7 Jan, 2018 @ 9:23am 
Thanks for the chamber.
CouchRider 20 Dec, 2016 @ 5:46pm 
Was a fun map, enjoyed streaming it :)
TS_Mind_Swept 13 Oct, 2016 @ 3:47pm 
It was actually just right as it was, another puzzle may have bin too much. I really hope you touch up those few things i mentioned in the livestream, I'd love to favorite this map cause the puzzle is so good (if you need more detail into what i was talking about, feel free to add me on steam and we can discuss that in greater detail). The stream replay is on YouTube now, I have yet to watch it and add the map timestamps to the description (for those who maybe don't want/don't have time to watch them all at once) but for now, here is the link https://www.youtube.com/watch?v=mIbiVsTq9Yw
thefyrewire  [author] 13 Oct, 2016 @ 9:42am 
@p0rtalmaster - Thanks for the suggestions, I probably won't update this map further as it's been a while, but I will keep them in mind for any future works.

@Diego - Thank you!

@TS_Mind_Swept - Thank a lot for the video, we've come full circle now lol. Now I see about the whole lack of rails/autosave thing. I did a lot of playtesting to determine the kind of jump it would make but I didn't consider that scenario. I'm glad you enjoyed! I'd made this puzzle a long time ago for someone but didn't release it, so it was nice to revisit and rework it. There was originally supposed to be two puzzles, and the elevator at the end was meant to send you down to the next one, but I decided to cut it and just have it go up instead. Thanks for the video and playing!
TS_Mind_Swept 11 Oct, 2016 @ 5:22pm 
Wonderful map, great way to finish off a livestream, here's the replay https://www.twitch.tv/ts_mind_swept/v/94373530 (It'll also be on youtube later)

Yours starts at about 1:46:09. Sorry it's a bit loud, I'm not sure how to alter that (I've lowered it on OBS several times and it still seems to be an issue <<shrug>>), just be sure not to have your volume on max when you start the video, that way you aren't blown away. ;p
Diego 6 Jul, 2016 @ 4:11pm 
Great Map!
The Sojourner 18 Jun, 2016 @ 1:02pm 
Amazing map :p2cube: Little nitpicks & such:

> Add a soundscape (using an env_soundscape near the player; I recommend ug_sphere_water_02 or similar).
> Add some rails at the end of those long jumps. One of those autosaves was actually dangerous because of the lack of rails!
CH. 5 Jun, 2016 @ 5:45am 
have you make a good or a bad test?
thefyrewire  [author] 4 Jun, 2016 @ 2:35pm 
@SuperFluffyShmoopy - Thanks for playing and the kind words! (Awesome name btw)
Slordar 3 Jun, 2016 @ 9:31am 
Very fun map and the puzzle was of quality to be in the actual game :steamhappy:

:p2cube::p2chell::p2blue:
DonHunter 22 Apr, 2016 @ 2:17pm 
pdvkr:steammocking::steamsalty::steamsad::steamhappy::steamfacepalm::steambored:
CH. 3 Apr, 2016 @ 2:47am 
@thefyrewire hi
thefyrewire  [author] 2 Apr, 2016 @ 4:11pm 
@wildgoosespeeder - Thank you! Yes, I agree. It was a little worse before actually, I had two global_ents (the normal one and the PTI one), I thought it'd help the ambience, but it just turned out super foggy and grey. I'll add a bunch of extra lighting structures next time. Thanks again.

@Cdude100 - Hi!

@Skairul - Hello! Thanks for stopping by and the nice words. Same as above, I'll remember for the next underground map :D (and others I suppose haha).
Skairul 2 Apr, 2016 @ 8:22am 
An excellent puzzle complemented by a fitting and well-constructed theme. Amazing work! Only thing I see that can be improved is the atmospheric lighting...but it hardly affects my overall opinion on the map. You've done well! I salute you, my friend!
CH. 2 Apr, 2016 @ 12:56am 
hi youtuber
wildgoosespeeder 1 Apr, 2016 @ 9:44pm 
A surprisingly good front page map! My only gripe is that the enrichment sphere is not very well lit. The testing space is fine and the puzzle makes you think, but the rustic steel sphere could use some better lighting. That's just being nitpicky as I said. :steammocking: Don't let that discourage you! :steamhappy:
Keyboard Kat Gaming 1 Apr, 2016 @ 2:43pm 
I HATE how the tags are "Bounce Gel" and "Speed Gel" when it's repulsion gel and propulsion gel.
BlumCoLe' 1 Apr, 2016 @ 1:49pm 
Gel? What the... you played Portal 2 not even 1 hour and say that PSM creates "gel".

Oh man, that's sick.
Leonard Cohen 1 Apr, 2016 @ 1:47pm 
@thefyrewire the gel
thefyrewire  [author] 1 Apr, 2016 @ 1:28pm 
@phyneas - Thanks! The exploit is still possible to some degree I think, but I guess I didn't want that to be the focus of the text haha.

@GamingAndHanging - Which stuff? These are all stock Portal 2 assets and textures :)
Leonard Cohen 1 Apr, 2016 @ 11:46am 
you used the portal stories mel stuff @thefyrewire
phyneas 1 Apr, 2016 @ 7:38am 
Great test, had a harder time with it in the first version, the second version without the exploit actually seemed a lot more straightforward. Love the underground tests!
thefyrewire  [author] 1 Apr, 2016 @ 6:13am 
@BlumCoLe - No problem, in fact thank you! I'm glad you decided to revisit it. Impressive video, thanks for making :)

@domomess - Portal 2 Authoring Tools (Hammer). You can find it under Library > Tools. There are loads of resources on the internet to help you get started/set up. Good luck!

@freakygamer 01 @David - Thanks! :)
Axo_The_Axolotl 31 Mar, 2016 @ 8:15pm 
cool
STM_FGS 31 Mar, 2016 @ 6:35pm 
cant wait ti try your map :steamhappy:
Mingus 31 Mar, 2016 @ 5:26pm 
Does anyone know how to make old Aperture tests like this? tanks.
BlumCoLe' 31 Mar, 2016 @ 10:15am 
Hey again,

sorry when I annoys you, but please don't misunderstand me ...I actually like your map, thats the reason why I spent much time on it to find more things and alternate ways.

At first I thought I found a new and better alternate route to solve it by using only 3 portals, but the ceiling, where the blue gel dropper is, is 1 voxel too high for that. ^^ ...what else.

Here's my new prank - 7 portals: https://youtu.be/i9jrC8EClQY

Hope you like it too! :p2cube:
thefyrewire  [author] 31 Mar, 2016 @ 6:12am 
@Aspie-gamer-1498 @Robo SK. @RosieLongClaw13 - Thanks :)

@zedxenon - Oops, that's not good. I think maybe adding a wall would remove the open-ended-ness feel to the chamber, so I think I'll move the autosave so that it triggers when you land on the platform for sure. I had a similar problem in Portal Stories: Mel actually, so I know what you mean.

@RectorRocks - Thanks for your time and the video. I know what you mean about the emptiness... I don't think I'll add any extra detail for now, but I'll keep it in mind for future underground maps. As for the lasers, I guess this is all non-canon :P Maybe I'll have to find an old laser model in the future so it's inkeeping with the theme though.
Rector 30 Mar, 2016 @ 10:20pm 
Good underground puzzle! Glad to see an underground Hammer map. Haven't seen those for a while! Visuals are great but the exterior is a little dark and empty. I don't know if its the fog or the lack of lights but from the third screenshot it looks dark. Also, lasers underground is kind of weird.
Playthrough video

Thumbs up! :p2cube:
racknae 30 Mar, 2016 @ 9:08pm 
When I did the fling the first time I flew over the platform into the goo. The game autosaved and continued to fling me to my death, so I had to restart the chamber. Add a wall the the back of the platform with the laser receptacle so this doesn't happen.
RosieLongClaw13 30 Mar, 2016 @ 3:13pm 
This looks very well done :)
HL2.exe 30 Mar, 2016 @ 10:56am 
not played it yet but it looks great
Robo SK. 30 Mar, 2016 @ 10:22am 
Hi. :) Perfect Job.Thumbs up!!!
Thanks for you made.
Try my rooms :)
JJWB1998 30 Mar, 2016 @ 9:07am 
Best testing track ever made
thefyrewire  [author] 30 Mar, 2016 @ 4:52am 
@BlumCoLe - Thank you very much for your video and the nice words! It helped me fix (to an extent) a minor exploit. Great job with the blue gel, I'll leave that in as a possible hardcore solution haha.

@Gawdz Psyco @Malfaction @lvbk @eli101gamer - Thank you :D
SimpleeEJ 29 Mar, 2016 @ 6:44pm 
GOOOOOOOOOOOOOOOOOOOOOOD!!!!!!!!!!!!!
lvbk 29 Mar, 2016 @ 4:31pm 
cool!
Malfaction 29 Mar, 2016 @ 3:39pm 
Very nice! Thumbs up!!!
BlumCoLe' 29 Mar, 2016 @ 2:38pm 
Hi dude,

at first: thank you for your map.
It was fun, it was good, thumbs up ...i like it! :)

Yesterday I played the "best 10 of the last week" at the workshop and recorded all gameplays/blindruns.
This map is the only one (! 1 of 10 :rcry:) , which contains a puzzle and isn't ugly.

Gameplay: https://youtu.be/bH34UeUAfpI
Please have a look at the description, you can find a timestamp for your map.

Furthermore I am very glad to say: Today I found an intended solution which is very challenging and could shall be deemed to be the "hardmode" of your map. ;)

Solution with the use of blue gel only: https://youtu.be/bH5S41HnmsY

Please keep it up!

PS: If you searching for a beta tester ...I would be glad to help you ...and anyone else.
Ito 29 Mar, 2016 @ 11:01am 
Nice Mape Dude ^_^
You realy know your stuff
thefyrewire  [author] 29 Mar, 2016 @ 8:55am 
@dven1 Thank you for playing! Your cube shuffling makes it all the more worthwhile :)
dven1 29 Mar, 2016 @ 7:01am 
Very nice map, well made and lit. It's embarassing how many times I shuffled that cube around before figuring out the solution. Helluva nice job! Thanks for your work.
DonHunter 28 Mar, 2016 @ 4:48pm 
4rrtgt1234578890':steamfacepalm:
thefyrewire  [author] 28 Mar, 2016 @ 4:14pm 
@ozchamp.wgt Thanks for the video, always super interesting to see other peoples' thought processes.

@quatrus @kwinten Thanks :D

@DonHunter :steamhappy:

@ iron0golem Portal 2 Authoring Tools, which you can find under Library > Tools. There are loads of really good resources out there on creating your first custom map. If you're completely new to custom mapping check out BEEMOD which I think you can just Google for. It's a modded version of the in-game map editor which is a good starting point. Good luck :)
BlankGolem 28 Mar, 2016 @ 3:54pm 
How did you get the custom visuals?
kwinten 28 Mar, 2016 @ 3:39pm 
good job !
DonHunter 28 Mar, 2016 @ 3:18pm 
opoujk
:steammocking::steamhappy::steamsalty:
quatrus 28 Mar, 2016 @ 2:59pm 
Excellent old style paint puzzle....well done thanks for creating.