Portal 2

Portal 2

Original Portal: Still Alive
56 Comments
PlasmaUniverse (Alt) 17 Jun, 2015 @ 11:28am 
This is awesome
Fat Ninja Walrus  [author] 18 Aug, 2014 @ 12:22pm 
fun update: we made a trailer! using the new courses, we recreated the old trailer from portal, and it's super cool! https://www.youtube.com/watch?v=reUiXkRjNyc
if you like it, share it with people!
Fat Ninja Walrus  [author] 18 Aug, 2014 @ 12:20pm 
try again, i've reuploaded
jbhypno 1 Aug, 2014 @ 8:32pm 
Test chamber 04 failed to download and kept crashing Portal 2.
Kirin 5 Nov, 2013 @ 6:06am 
this is great! Now I don't have to hijack my sisters account in order to play portal anymore!
Fat Ninja Walrus  [author] 7 Jun, 2013 @ 3:50pm 
in theory, it is possible. if the designers of BEEMOD make it to where event triggers could also trigger audio clips, then i will immediately put every clip from the game i can in, and edit the chambers to match :D
Pavel 7 Jun, 2013 @ 2:59pm 
Do these chambers have dialogue from the first game?

Is it possible?
Fat Ninja Walrus  [author] 4 Jun, 2013 @ 11:31am 
well i tried using translation sites and got the gist of your meanings, extragamer. thanks for the comments! i'm glad you liked most of the courses.

big update, everyone. redid a couple courses, one of them being that pesky chamber 08. also, took screenshots of all of the courses to better represent them, seeing as how the old ones were pre-BEEMOD and were completely misleading in appearance.
Extragamer 31 May, 2013 @ 2:46am 
Решил ради интереса быстро пробежать данные карты.В общем есть неплохие карты хорошо переделанные.Но много минусов:в некоторых местах освещение ужасное,большинство камер смотряться настолько просто что аж....
Fat Ninja Walrus  [author] 22 Mar, 2013 @ 3:22pm 
it's part of BEEMOD, a mod for the test builder that adds things like autoportals, triggers, and other things that the standard editor doesn't let you use. its fun and its free. you should try it out!
DrakonLeruki 22 Mar, 2013 @ 2:52pm 
How did you put the portal guns at the beginning?
Fat Ninja Walrus  [author] 17 Mar, 2013 @ 7:48pm 
hey thanks guys. sorry about the loading time; my computer is really fast and so i never thought to take into account loading speed. but i'm not sure how i would separate the courses if they were merged, because i wouldn't have any sort of elevator in between them. although now i'm already starting to plan an elevator out in my head...
Lama051 17 Mar, 2013 @ 10:33am 
Very good set of maps (no wonder since Portal 1 was awesome), the only drawback are early maps. Those are solved faster than loaded. You could have merged them together.
protoborg 13 Mar, 2013 @ 4:08pm 
I applaud your work, sir.
Fat Ninja Walrus  [author] 20 Feb, 2013 @ 10:13am 
well you might not be able to see it but you can probably hear it. no matter how far i move the mechanism away the noise still travels. basically its 3 cubes triggering each other to fall on buttons in succession. when the last cube hits the last button, it destroys the first one and a new one drops.
and lol yeah wost sniper i stopped listening to caden forever ago. he keeps telling me to do things the way he wants, instead of realizing the way he wants isn't as accurate. its like trying to make an iphone app with sheldon cooper
Infinite Budgets 19 Feb, 2013 @ 4:02pm 
It's so cool how you made the portal locations automaticly change in testchamber 01 and 02. I wonder how you even did that!
Eimaeus 17 Oct, 2012 @ 9:53am 
Hey! Haven't had a chance to play yours yet. However, I inadvertently have been doing this exact same project myself without being aware of yours! Nicely done. I'll be queueing them all up and playing them a bit later. (Only up to the ones I finished, because I don't want to be aware of the ones I haven't done yet.)

Also, just ignore Cadeη, he was trolling my collection page too. I think he's jealous he's not a great mastermind like us to think of doing a project like this. Feel free to check out my versions. I wonder how eerily similar they are.
N-Sunderland 18 Sep, 2012 @ 12:46pm 
@Caden It's his collection, he'll call it whatever he wants.
Fat Ninja Walrus  [author] 16 Sep, 2012 @ 9:42pm 
i simply meant that i took the name for PETI remakes first
Ciirulean 16 Sep, 2012 @ 8:19pm 
Umm... you didn't have the name first. VALVe did. You've heard of Portal: The flash Version right? Well when VALVe made Portal for the X-Box they added bonus levels called "Still Alive" which was VALVe basically remaking the Flash Version.
http://half-life.wikia.com/wiki/Portal:_Still_Alive
Fat Ninja Walrus  [author] 16 Sep, 2012 @ 8:15pm 
well there's the song, and then the one remake by some dude who kind of stole the name i had first >.< but i'm not gonna complain, he's done a great job
Ciirulean 16 Sep, 2012 @ 8:01pm 
Lol, but you do know what Still Alive is really right?
Fat Ninja Walrus  [author] 16 Sep, 2012 @ 7:16pm 
im sorry, what are you complaining about this time? lol
Ciirulean 16 Sep, 2012 @ 3:06pm 
You DO know what Still Alive is right? Because it's not this.
hoborg1 5 Sep, 2012 @ 4:22pm 
Totally awesome collection! Maps almost perfect replicas.
N-Sunderland 14 Aug, 2012 @ 5:58am 
If you have any other problems with logic, I can help :) I enjoy figuring these things out.
Fat Ninja Walrus  [author] 13 Aug, 2012 @ 7:04pm 
Ohhhhh, make the third switch START active, and turn off once you get there? works great! i can't believe i didn't see that. thanks, dude! +2 internet points
N-Sunderland 13 Aug, 2012 @ 6:34am 
Super easy :)

Leave the buttons connected to the door as they are. Behind the door, add a trigger_once (if you're using a BeeMod door, make sure that the trigger and the door are in separate units, otherwise it'll close before you have a chance to step through). Then, make a NOT gate. Except don't. The BeeMod's NOT gates are [ent_create_profanity] and really don't work properly. Instead, make your own. To do that, make an off-map laser pointing at a catcher. Connect the catcher to the door, and the trigger to the laser. Make the laser start enabled. That's it :)
Fat Ninja Walrus  [author] 12 Aug, 2012 @ 2:20pm 
thanks, that helps me with some stuff, but i still need to figure out how to gate chamber 05. basically, i need the buttons to open the door, but i want the door to close behind them after they walk through it. any thoughts on that?
N-Sunderland 12 Aug, 2012 @ 7:39am 
BTW, I've looked at your posts on the forum, and I've got solutions to some of your problems (I'm still waiting for my forum account to be activated). If you want to make a door that opens when you approach and closes when you walk through, just put a "trigger multiple" (in case you don't know, just put a trigger down and select "button type > cube") in front of the door, and connect it to the door. No need for any logic gates :)

Also, carl.kenner is making a style changer mod that will apparently also remove the need for packing energy pellets.

http://cs2bus.com/workshop/discussion/882953189045851829/?appid=620
Fat Ninja Walrus  [author] 10 Aug, 2012 @ 8:22pm 
Hey thanks N_Sunderland, that mod is FANTASTIC. I've already reworked up to chamber 04 and still cruising. Unfortunately, in order to actually put the energy pellets in, I would have to remake the maps and upload them from scratch, and I have to learn how to include the models in with the map using Pakrat. I would lose my viewcount :/
Fat Ninja Walrus  [author] 10 Aug, 2012 @ 1:10pm 
WHOA that sounds great! i will definitely look into that
N-Sunderland 10 Aug, 2012 @ 9:36am 
There's a mod that was just released that contains things like energy pellets and pre-placed portals. You could probably improve your chambers a lot with it :)

http://forums.steampowered.com/forums/showthread.php?t=2766111
camerson1313 5 Jul, 2012 @ 5:38pm 
I made a recreation of portal 2 in a collection called Portal: 2 the extreme.
Example.Bot 3 Jul, 2012 @ 4:49am 
I like the idea of these, I have begun a remake of the chambers in hammer, with a twist. Still developing ideas though. Will have the very first chamber done within the week, if any of you are interested I will hopefully be able to upload it without any issues later this week
Fat Ninja Walrus  [author] 13 Jun, 2012 @ 10:16pm 
so we're nagging valve in the forums to put more stuff in the editor, like crushers, vacuum tubes, and different skins for walls. if they do some of that stuff, i may take a crack at making the escape chambers :D i wish i could make them in hammer but i have neither the time nor the patience to learn it. so for now i hope people just keep enjoying this, and we'll see.
[SAINGS] Nolls 27 May, 2012 @ 3:02pm 
I am more than impressed.
Soup Calhoun 25 May, 2012 @ 12:38pm 
I remade the GLaDOS battle, it can't just end with chamber 19.
http://cs2bus.com/sharedfiles/filedetails/?id=73493717
Quickhakker 23 May, 2012 @ 7:24am 
the portal 2 authoring tools beta should have all the portal 2 stuff in
Fat Ninja Walrus  [author] 22 May, 2012 @ 6:35pm 
well which ones, i need specifics lol or i can't change anything
Sonic 22 May, 2012 @ 2:29pm 
Really great job, still there are a few test chambers that could be slightly different to follow the original ones
Willium_Bob_Cole 22 May, 2012 @ 1:27pm 
the crushing pistons you mention, you can most likely just make out of brushes, and set them as func_door. You can probably scuplt the puzzle aspects of the escape sequences in PTI, then take it over to hammer for the visuals including lighting texturing and the like. I hope to see that, this seems like a great collection that I'm about to play ^^

If you hadnt have done this, I probably would have had a go, and I'm sure many others think the same. This was inevitable but these look good quality so yey ^^
Adzetko 22 May, 2012 @ 1:09pm 
Awesome !
Fat Ninja Walrus  [author] 21 May, 2012 @ 11:28am 
buy it on here it was like $6.75 the other day i wonder if it still is
Cappy 21 May, 2012 @ 7:51am 
Man, it sucks having the xbox portal 2, I cant make test chambers or play new ones. wish I knew that before I got it D:
Lilly Nightfury 20 May, 2012 @ 8:51pm 
I wish anyone could recreate the GLaDOS AND Wheatly battle!
Rocky ★ 20 May, 2012 @ 10:15am 
just great.
Fat Ninja Walrus  [author] 20 May, 2012 @ 10:09am 
you know, i actually considered doing the escape maps in hammer. however, idk how to work hammer, i've never used it before. i've had some other people mention it, so if you guys really want to see that i can certainly try. i don't know how i'd use some elements like the crushing pistons unless they're in hammer though.
Quickhakker 20 May, 2012 @ 6:44am 
are you gonna do the escape maps in hammer
spaceman256 20 May, 2012 @ 6:19am 
lol the idea that someone might do this crossed my mind the other day but i didnt think anyone would do it. very well done