Portal 2

Portal 2

Original Portal: Test Chamber 18
48 Comments
Rost1DaG4m0r 2 Feb, 2024 @ 11:41pm 
Wow, keep up the good work!
sphere03(real) 29 Dec, 2020 @ 9:40am 
Portal 1 doesn't have faith plates silly, and not lasers too, just unstationary scaffolds, and pellet emitters and catchers. Remember, the pellet emitter permanently disables after a pellet catcher receives it's pellet. You can do that too.
Fat Ninja Walrus  [author] 11 Jun, 2015 @ 9:58pm 
i would try unsubbing and then resubbing. i'm pretty sure that's an issue clientside
GanjafLuX 11 Jun, 2015 @ 11:05am 
everytime I try and load any of your levels it says your request for this chamber failed or something went wrong during download
Fat Ninja Walrus  [author] 2 Sep, 2014 @ 12:36pm 
original BEEMOD didn't package the pellets and catchers with the chamber when it was published, i.e. people clientside would get big error signs instead of those parts and unsolvable tests. now, however, i think they do, but the lasers are a nice contrast of Portal 2 within the classic puzzles, and i've grown attatched to them
IridiumWave 2 Sep, 2014 @ 11:03am 
Why Can't You Just Use Pellets From The BEEMOD?
chrismowe 3 Jun, 2013 @ 8:42pm 
nice mixed types of puzzle solving. easy, but fun.
Extragamer 31 May, 2013 @ 2:38am 
Good
mikemoody 4 Feb, 2013 @ 8:48am 
Oh Yea I remember that.... Thanks
♕ DarkOhio ♕ 24 Aug, 2012 @ 3:00am 
GOOD JOB
gabet4 11 Jun, 2012 @ 6:29pm 
work's good for me, good job
Fat Ninja Walrus  [author] 8 Jun, 2012 @ 12:36am 
i republished both chambers today, it should hopefully work now
superslinger2007 7 Jun, 2012 @ 8:44pm 
This has the end-of-level chamberlock/elevator problem too.
Fat Ninja Walrus  [author] 4 Jun, 2012 @ 8:48pm 
i'll look into it.
StIg 4 Jun, 2012 @ 3:45am 
In the slinging room I got the solution right but when I flew across the room I still missed the area with the cube (just) and died on the floor, having to go right back to the beginning. Shouldn't happen.
CTraveler263 3 Jun, 2012 @ 1:34pm 
Ah, yeah, things getting stuck in other things... -_-; In my most recent map that I did (Llama), I've got flippy walls that spin around on button presses... If you have something right infront of them, like a cube or player, than the person/cube gets stuck! Sometimes if you're lucky, the wall'll force the object out, but otherwise...

Yeah. Stuck.
Fat Ninja Walrus  [author] 2 Jun, 2012 @ 9:24pm 
i do hope valve fixes that problem soon, it's come up on a couple other chambers i'm working on. and when testing my chamber 17 i accidentally got the companion cube stuck in the incinerator door that way lol
CTraveler263 2 Jun, 2012 @ 9:22pm 
Wow, I'm glad I could be the first one to find that then! 0_0; ^_^;
Fat Ninja Walrus  [author] 2 Jun, 2012 @ 9:03pm 
wow i might do that i've never had anyone get stuck before xD
c. peter the floor is portalable in the first game, the exit door is at the very top of the room just like it was in the first one, the secret room won't fit in the editor, the pedestal button and panel originally wouldn't fit, but i've edited the chamber's shape since so i'll certainly see if i can put it in (thanks for reminding me :D), you don't have to use mass and velocity to get to the room with the door, you can just portal across.
CTraveler263 2 Jun, 2012 @ 9:24am 
Faith Plate sorry. Spelled it wrong. -_-;
CTraveler263 2 Jun, 2012 @ 9:24am 
I got stuck in the blocker next to the fait plate. Maybe you could make the timer longer?
Ciirulean 1 Jun, 2012 @ 8:08pm 
Un-portalize the floor by the exit door, lower the exit door, add a secret room by the first place you fall onto, create a pedestal button and a angeled platfrom in the entrance to the turret room, make it so you don't have to use mass and velocity to get to the room with the door you open up after you complete the turret room.
Ravenmorke 24 May, 2012 @ 9:58pm 
Not bad! ;)
Räko 24 May, 2012 @ 12:11pm 
I found a glitch, you don't have to push the button. Or is it not the a glitch? I don't remember how it originally looked...
🐭 23 May, 2012 @ 4:27pm 
This is the best of all the recreations of test 18 I've seen so far.
lingura 23 May, 2012 @ 10:12am 
i remember this one :)
borrowthemonkey 23 May, 2012 @ 10:00am 
The Enrichment Center regrets to inform you that this next test is impossible --> http://cs2bus.com/sharedfiles/filedetails/?id=73260155
Fifikus Calidensiosa 23 May, 2012 @ 4:17am 
Try out my map, its really hard, passable only if uyou have the imagination:
http://cs2bus.com/sharedfiles/filedetails/?id=71858533
Prince Warhero 23 May, 2012 @ 3:01am 
awesome!!!!!!!!!
Ellie 22 May, 2012 @ 6:11pm 
WHOO~! That was my favorite level in the first game! You did a GREAT job re-creating it!!
oncebeautybegan 22 May, 2012 @ 6:02pm 
Just like the original! Great Job!
Danichico 22 May, 2012 @ 11:13am 
Soup Calhoun 22 May, 2012 @ 12:54am 
I made a version of the turret room in this chamber. You should try more dynamic elements to be more like the original game.
http://cs2bus.com/sharedfiles/filedetails/?id=73109229
Esper Girl 21 May, 2012 @ 10:12pm 
Found the skip that Ratchet608 managed to do. Other than that, great remake!
The Philosopher's Stoned 21 May, 2012 @ 6:23pm 
ahh brings back old memories! And it goes well with the alternate dimensions story!
Fat Ninja Walrus  [author] 21 May, 2012 @ 5:37pm 
i'll change the button with the next update but if i make the platforms not move, it makes it even easier to get to the cube with them, so i'll leave them the way they are
Hyperion 21 May, 2012 @ 12:41pm 
I had great fun doing the turret room with all the turrets still there :D Few things I'm not sure if intentional:

1. You can jump and hit the button to open the door to the laser receptacle in the turret room.
2. You can jump from a wall portal to one of the platforms with the turrets near the other end of the room, and because the platforms go down when you're on them and up when you're not, they boost your jump. So you can just jump to the cube from them.
ChaosDX 20 May, 2012 @ 9:08pm 
Part of me says that I shouldn't give this a good score since it's not original. However the vast majority of me truely enjoyed this nostalgic remake and says I should give it top marks anyway. Have a thumbs-up!
PapaWheelie76 20 May, 2012 @ 3:03pm 
I love falling up.
Fat Ninja Walrus  [author] 20 May, 2012 @ 10:26am 
i just tried it i have no idea how you managed that xD
seeing as how it's insanely difficult to do i don't know i'll worry about it
Niesa608 20 May, 2012 @ 10:17am 
Great remake, but I did find an exploit that lets you skip the turret room altogheter. The wall that goes down with the button. you can shoot a portal between the two wall sections and get a portal in the "piller" room.
goowza 20 May, 2012 @ 8:33am 
Good ! But how to put Cave Jonhson voice please ? :D
Rubycario 20 May, 2012 @ 5:49am 
Nice work, however It doesn't seem as though it did as well as the other remakes you've done mainly because the chamber wasn't to scale. (I know it's not your fault it the editor's)
and without all that wall detail in there (which I know can't be done in the editor) it doesn't feel right, ya know? I'm sorry maybe I'm being such a critic because it's my favorite chamber from the original, but nonetheless thumbs up from me. :)
RadAd 19 May, 2012 @ 7:43pm 
I feel its missing one element with the door to get in/out of the turret room. Otherwise though, good job.
Timoteeei 19 May, 2012 @ 4:39pm 
Great remake! Passed it so easy because i already knowed what i must to do =)

Please try my puzzle . For me it will be pleasure to see your comment
Publishme 19 May, 2012 @ 2:01pm 
i like it! :)
because i enjoyed the map in portal :)
No problems so far :D
Regards strider
Blik_47 19 May, 2012 @ 10:23am 
try my lab,really hard, but not impossible
http://cs2bus.com/sharedfiles/filedetails/?id=72568270