Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Switches Module
20 Comments
Alexis 5 Feb, 2024 @ 9:11am 
For future reference I think this is the manual; https://bfdev.github.io/Switches/Manual/
riverodeleonsamuel 26 Nov, 2022 @ 2:51pm 
hy, I have question, where i can find the manual because im with friend and nobody can explain me that question :)
Dante71 20 Feb, 2022 @ 10:51am 
This mod is so simple yet manages to be soooo fun at the same time. By far one of my favourite mods.
knlw 4 Sep, 2021 @ 6:22am 
Does this one have a manual? What is the website link?
LeGeND 15 Jun, 2019 @ 9:22pm 
My baby. :8bitheart:
Jmcgee1125 31 May, 2018 @ 2:50pm 
Ender, if each switch was in the opposite position then there would be no need to consult the manual. Just flip them all.
Anaesthetic 18 Mar, 2018 @ 11:47am 
Great, straightforward module, I like it a lot. It can sometimes get a tiny bit too easy, however, when you only have to make 2 or 3 moves (which happens more than you would imagine). Perhaps you should consider making it so that each switch starts on the opposite end of the position it has to finish in by default, to make it more of a challenge
Mann 3 Mar, 2018 @ 1:52pm 
Manual's pictures go outside the page, could you scale them down please?
SiberianShay 18 Nov, 2017 @ 1:39pm 
Hello Brian I am here to inform on a update on keep talking and nobody explodes the website has changed some there are now things on the side indicating if the modules work in update or not red triangle meaning unplayable yellow circle meaning problematic and question mark meaning still not sure if it will work please be ready to update your modules when update comes out.
paulschen 17 Jan, 2017 @ 4:49am 
@Jellyfish_3 Just go to the webpage, right click, select print and in the drop down menu in which you would choose your printer, select 'Save as PDF'.
Jelly 9 Dec, 2016 @ 10:56pm 
Would there be a way to get a PDF file of the manual for this module, for example one I could download? Thanks
pqul 27 Oct, 2016 @ 6:11am 
As Flush said, the manual isn't in the right font and the picture is hard to read. I also noticed that all forbidden states are sorted in ascending order if converted in binary, it's not a big deal but a bit of randomisation is always good for this game. Once you've found something (that I don't want to spoil) the defuser can do it on his own almost always.
Too easy when known and the manual can be better.
Good idea but need improvements
FoalanLupis 16 Sep, 2016 @ 6:44pm 
I got it, it's switchModule.
FoalanLupis 14 Sep, 2016 @ 5:11pm 
Has anyone figured out the name of this one in the Modkit?
Flush 28 Aug, 2016 @ 2:11am 
The idea is very good but the execution is only ok. Your manual page has the wrong font and the pictures need bolder lines. Also the ingame switches look kind of weird. Could be an excellent mod insead of a good one if it was a bit more visually refined.

Complexity: low
Time Requirement: low
Rating: 4/5
qqzeck 21 Aug, 2016 @ 1:11pm 
güzel
TriangularEight 19 Aug, 2016 @ 5:08am 
I subscribed to it, but it doesn't show up when I start game. How do I get it to play in the game? Thanks.
rexkix 14 Aug, 2016 @ 8:17pm 
I just tried "SwitchesModule" and "SwitchModule". Neither worked.
blizzardgod2 14 Aug, 2016 @ 5:03pm 
did you try switch module? rexkix
rexkix 14 Aug, 2016 @ 11:39am 
What is the name of this module in the ModKit? I want to make a mission that includes it. I tried "Switches" and "Switch" and neither worked.

Thanks,