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Hope you are well,
I am trying to revive a mod to show the bleeding effect in this game that was not on steam but titanquest forum 8 years ago,
And your mode is one of the best mod to make the bleeding effect interesting, is there any chance I can incorporate your mode into the mod I am trying to revive?
I will definitely cite your mod and your wonderful work.
Apprecaited :)
Best regards
Wei
Cheers to Lean and all the mod authors that have contributed to the mod!
Link: https://cs2bus.com/sharedfiles/filedetails/?id=1779344333
Upgrade your AOE skills and go ham.
If you're going to face Mimer, turn the mod off, i fought 3 Mimers and all 9 of them teleported me around for 14 minutes, before i could kill them all.
pls help...
http://cs2bus.com/id/felis_noctu/screenshot/885383830550047297
XMAX loads a map that replaces functions of the base game in one or more ways. TQ mods generally have the be merged because changes are absolute and overwrite each other, and a "bounce map" like XMAX is no different. XMAX changes monster pools to increase the number
It's been a hell of a long time since I've done any modding with TQ, so take my assumptions with a grain of salt, but I'm guessing that any NEW ragnarok content (monsters that don't show up in the base game) won't be affected by the changes.
There may also be some minor item pool errors depending on the version you use? It's been way too long since I've dug into these files.