Titan Quest Anniversary Edition

Titan Quest Anniversary Edition

397 ratings
Loot Plus XMAX FTW
2
2
2
3
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
146.954 MB
23 Jun, 2019 @ 5:02pm
6 Feb @ 7:03am
92 Change Notes ( view )

Subscribe to download
Loot Plus XMAX FTW

Description
More loot and more monsters. This mod is a combination of Loot Plus, XMAX, and Awesome Artifacts. You can choose between 8 different spawn settings. The mod supports all DLC and has fixes for DLC boss spawns, but the DLCs aren't required to use the mod. I've put in a lot of effort to integrate the mods with each other and design a good experience. All credit goes to the original authors. See the links below for details about each mod.

[Loot Plus]
https://cs2bus.com/sharedfiles/filedetails/?id=1742876226

[XMAX]
https://cs2bus.com/sharedfiles/filedetails/?id=755731339

[Awesome Artifacts]
https://cs2bus.com/sharedfiles/filedetails/?id=2741915012

[Bug Fixes]
https://cs2bus.com/sharedfiles/filedetails/?id=3115050756

[A Few Bug Fixes And Some More] - Outdated fixes have been updated or removed.
https://cs2bus.com/sharedfiles/filedetails/?id=2632591258

[Quest Items Resized]
https://www.nexusmods.com/titanquestanniversaryedition/mods/58


In addition to the changes from those mods, the mod has several fixes and improvements which you can find in the changelog linked below. Here are a couple of the mod's highlights:

The mod has system changes from AE, such as support for electrum.

All XMAX boss spawns have been fixed, and their level randomizer works better, creating more varied encounters.

The amount of champions and heroes also increases with spawn multiplier in a finely tuned way that feels appropriate for each spawn multiplier.

The exp. penalty on death is reduced by 20%, as deaths can be more unfair on higher spawn multipliers if you come unprepared and are caught off-guard.

The mummy priests in EE, the Soul Empusa AoE in Act 4, and the draugr princes in Ragnarok drain less energy, and the skeleton warlocks in Wusao Mountain no longer cast Spellbreaker.

The damage reflection modifier in Tartarus has been removed from the modifier pool.

All pets now benefit from flat damage bonuses, the Core Dweller has been improved, the nymph's AI is better, and the "Maul" skill for wolf pets now correctly does base melee damage in addition to the listed bonus damage.

Shrines and auras have a larger buff radius, so all of your pets and teammates can fit within the buff radius of shrines and auras.

Herbal Remedy, Rune of Life, Energy Shield and Heat Shield are now aura skills so that you don't need to reapply them constantly.

The "Arc of Attack" bug for Rend Armor and Spreading Influence has been fixed.

The Gouge skill in Hunting now uses the default attack animation instead of the long one it had which slowed down your attacks.

Heart of Frost has been rebalanced so that cold damage is no longer at a disadvantage compared to lightning damage.

The penalties for Vitality and Bleeding resistance have been cut in half. Originally, they would not receive penalties on Epic and Legendary difficulty, but that was changed in Anniversary Edition even though there isn't enough vitality/bleeding resistance gear to make up for it. With this change you'll end up with -50% instead of -100%, which is a fair middle-ground. People won't be forced to use one of three very rare items just for the vitality resistance anymore.

Reduced experience from killing monsters
You gain reduced experience from kills depending on the spawn multiplier you're playing on. You will still outlevel enemies, but not as grossly.
x2: -15% exp. from kills. Total exp. gain: 170%
x3: -30% exp. from kills. Total exp. gain: 210%
x4: -40% exp. from kills. Total exp. gain: 240%
x5: -50% exp. from kills. Total exp. gain: 250%
xMax: -60% exp. from kills. Total exp. gain: 300%
x3x1: -50% exp. from kills. x3 spawns with x1 bosses.

I recommend x3 for a standard playthrough, or xMax+ if you want maps that are overfilled with 10x mobs, and 5x boss battles that kick your butt. Both x1, x3x1 and xMax- only have 1x bosses that spawn as their highest level variants. You don't need all this gear and exp. to beat just 1 boss so I don't recommend those versions, but they're available.

But wait, there's more!
The changes that are listed above are only a couple of the mod's highlights. For a full list of changes such as skill improvements, improvements to pets, difficulty enhancements, bug fixes...
Read the full changelog here: https://pastebin.com/raw/akunp235

This bounce mod can be used with existing characters and can be toggled on and off without problems.

There's a version of this mod without Loot Plus except it keeps the improved item rewards from quests and has two "Hardcore" versions. It is my preferred version because I like the brutal struggle. It can be found here:
https://cs2bus.com/sharedfiles/filedetails/?id=2789158614

This mod is also available on Nexus Mods:
https://www.nexusmods.com/titanquestanniversaryedition/mods/19


Enjoy.
Popular Discussions View All (2)
7
31 Jan, 2020 @ 6:38am
Download for gog users?
blasphammer
4
22 Oct, 2021 @ 5:01pm
Atlantis/Act5 enemy multiplier inconsistent?
Dan_The_Noob
356 Comments
FDK 10 Jul @ 2:57am 
Gorgon boss was my first roadblock, was very fun cheesing it with Hunter build. Can somewhat aggro them without entering the room fully to draw 1-2 at a time. But yeah the healing on 3x is wild.

Very fun mod.
Nappa | Argonil  [author] 28 Jun @ 4:13pm 
If you are still early in act 1 then there just aren't many hero spawns yet even on Epic, you start to see more later.
DailyFoe 28 Jun @ 7:38am 
Hey brother, thank you for such an amazing mod! I love all of the improvements for skills, bug fixes and QoL stuff you included in the mod. It's the best mod I've played for TQ. Great job!

I have a question about hero monsters spawn rate. I'm playing on x4 modifier and I feel like hero monsters don't really spawn that often. Am I'm being unlucky or it's something else?
Can my character lvl affect the spawn rate of monster heroes? Because I started epic difficulty with lvl 25 character. Or it doesn't matter?

The reason I'm asking is that I also play the mobile version of the game and it has a built-in difficulty modifier. Playing the game on x5 modifier makes monster heroes a common occasion which i find quite fun and challenging.

I want to see heroes spawn rate closer to that in mobile version. Can I adjust the spawn rates my self or what can you suggest me?
Mechanos 24 Jun @ 12:58pm 
Ah.. that explains it. I ended up beating the gorgons pretty easily with x1. Didn't try the hellhound with x1.. but now I kinda want to. Thanks for the info.
Nappa | Argonil  [author] 24 Jun @ 4:46am 
Yeah, the gorgon queens on normal difficulty are unbeatable for 90% of builds because they heal more than you can damage, you just turn it down to x1 for that boss and it's smooth sailing on x3 from there. The Shadowmaw hellhound in the cave is a kind of "superboss", you get an achievement for beating him before finishing act 1, but he is an optional boss. If he destroys you then tough luck, that's what he's supposed to do as a superboss.

The gorgon queens are surprisingly easy on Epic and Legendary difficulty, but on Normal you don't have a build going yet so you're very limited in what you can do.
Mechanos 24 Jun @ 12:29am 
Yeah, it's impossible with 3x gorgon healers and a pet build. I'm gonna have to switch to x3x1 or xMax- sadly.

4GB patch does seem to have helped the stuttering though, unless I just haven't triggered whatever causes the stuttering yet.
Mechanos 23 Jun @ 10:15pm 
Holy moly. Came across this and tried it today, using recommended x3 on a level 15'ish noob pet build. I have gotten absolutely destroyed by 2 different bosses now lol. Like the gorgans.. the way they spam heals.. I'm gathering some builds just don't have the DPS/tankiness to burst down the healers. I backpedaled away and tried to do previous areas to get extra levels, to make up for bad build.. and ran into some giant hellhound boss that's even worse (when x3). Just melts both my pets, and me, in under a second.

Not throwing in the towel yet. But sheesh. Also, I've noticed the game starts stuttering after a bit, presumably from the extra spawns, as it wasn't doing it before. I think I saw a 4GB patch somewhere.. think it'd help with this mod?
Nappa | Argonil  [author] 3 Jun @ 8:34pm 
[3/3]

So my recommendations are to play on x5 instead of xMax+, as it's extremely similar except x5 isn't as demanding for your hardware and the engine, and avoids the occasional superdense clusters of mobs which stress the engine to its limits. It's almost the same challenge but less buggy.

I also recommend x3 because at that point some of the RNG and spawn variety is preserved. The level range of bosses is properly randomized, it's still a coin flip whether heroes are going to spawn, and you never quite know how many champions you will be facing. x5 produces much more consistent results with heroes spawning almost every time. It's also much more balanced to play on x3 as you can still engage with mechanics instead of being forced to ignore mechanics and overpower your way through.
Nappa | Argonil  [author] 3 Jun @ 8:34pm 
[2/3]

The original xMax and this mod's xMax both set the spawn multiplier to 10x. The reason it's only theoretical is that the pools of mobs usually don't contain 10 different mobs for it to spawn. Nothing has changed in that regard from the original to here. It does appear that maybe (?) the bug has a higher chance of occurring if you play on a high spawn multiplier like xMax+, but ultimately it can happen even on x2. I think it might have something to do with how many entities the game needs to keep in RAM, but I'm not sure. It's very difficult to troubleshoot when it can't be reproduced consistently enough to test it, and no long-term changes seem to have any effect. I've gone over every little thing that's even remotely related to it - multiple times over several years - to no avail.
Nappa | Argonil  [author] 3 Jun @ 8:34pm 
[1/3]

The issue is hard to explain and isn't something that can be easily resolved, unfortunately. The first time you load certain bosses, there's a chance that they don't spawn. It's only possible the first time you load them on a character. You did not need to turn the difficulty down to fix the bug, you only needed to reload the game.

I should stress that it doesn't happen very often. It can happen in the original xMax too and appears to be a bug in the engine.